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#151 |
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Crazy Jane
Join Date: Sep 2009
Location: Geordie Shore
Posts: 12,911
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I'm starting not again. I didn't know when I first completed it you could replay the missions lol
I just started my second go a couple of days ago. Tonight, I completed what I didn't do the first time, that was getting the indoor collectibles. Which means I completed 100% the game, but only in regards to my PS3 trophies. I thought because of that, I would have gotten the black costume. But it wants 100% of game stats. If I hadn't of started a new game and completed what I did tonight as well, I would of had it. But I didn't know that you could replay the missions...which is embarrassing to admit
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The Best Of British Women Tournament http://forums.superherohype.com/showthread.php?t=457183 Love For Jane http://forums.superherohype.com/showthread.php?t=455059 "A hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles " Christopher Reeve |
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#152 |
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The Spuzziest of Spuzzes
Join Date: Jun 2012
Location: AZ
Posts: 1,674
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So no one answered my question on the last page (>
) but I bought it anyway. They ripped off so much from the Arkham games but there's no denying it's really fun (so far). When I found out there were colelctabel comics like in the 2000 self-titled Spidey game (probably one of my fav games ever) I had to get it. But 700 pages you say? Is it worth going for it? Whats the point of getting cool costumes if you've already 100 percented everything. To look cool while doing nothing? XD
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#153 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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EDIT: You can replay the game using the other costumes. You'll have to upgrade again.
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#154 |
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The Spuzziest of Spuzzes
Join Date: Jun 2012
Location: AZ
Posts: 1,674
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Ah ok. How would you rate the game? And how do you feel about characters like Rhino, Scorpion, etc. being reduced to mindless hybrid creatures with no personality and different origins?
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#155 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,668
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong I still hate driving instructors |
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#156 |
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Side-Kick
Join Date: Aug 2006
Posts: 29,945
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Id give it a solid 7.5. Not the best but a decent game, worth a playthrough. One of the better Spidey based games
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#157 |
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The Spuzziest of Spuzzes
Join Date: Jun 2012
Location: AZ
Posts: 1,674
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Thanks for the thoughts guys! It definitely has its flaws but Im finding surprising flourishes of greatness as I go!
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#158 | |
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,317
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I honestly would give the game an 8.5, the missions are fun, the combat is fun, and the voice acting is very well done along with great graphics. I love how a lot of gaming sites bash the game over the swinging mechanics and the fact that his webs never anchor to buildings, yet characters like Max Payne who are sooooooooooooo grounded in realism take heavy amounts of gunfire to the point where they are falling in slow motion, pop painkillers while falling, and are as healthy as horse afterwards.....no one bashes it. Beenox really did their homework and IMO delivered a great experience, the game has it's flaws as does every other video game out there, but none of those flaws are so bad that it makes u not wanna play the game.
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#159 |
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Side-Kick
Join Date: Aug 2006
Posts: 29,945
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Swinging mechanics plays directly into gameplay and controls. Its a valid thing to criticize
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#160 | ||
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,317
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Havok....I knew that would draw you out lol jk
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#161 |
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Side-Kick
Join Date: Aug 2006
Posts: 29,945
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LOL..I hated it at first but by the end of the game I got used to it. Didnt love it, but it didnt bother me as much as it did when I first played. I still hate though that I can press R2 in the air to swing and he doesnt do so until he gets real close to the ground. Hopefully Beenox fixes things in the sequel so its not as simplified. I beleive in Spiderman the Movie, there were two swinging schemes. Classic and Enhanced. I dont recall the exact differences but I beleive one was basically complex and the other was simple. Id love it if they went that route
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#162 | ||
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,317
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#163 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,543
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Infinite crimes. Ok. Let's say they add that 'patch' or update or whatever to the game to make this happen. Unfortunately I really don't think this will make me want to play the game any more than I already have. There's only three crimes. Having them repeat infinitely...well...that's still not very exciting. If they maybe added a few more random events I would be happy about that. Stealth/combat challenges. These would be fun but an update to the combat system is definitely needed. Do you remember the part during the 3rd mission, I think, where you are in Oscorp and there's a room filled with about 12-15 guards. It's the same mission where you get the camera but it's about 4-5 rooms prior to that. Well, anyway, if you just jump right in and start fighting, it becomes a muddled mess. The guards overlap each other and with the camera so close, you kind of lose Spidey in the mix. I think once you get above 6 enemies or some number close to that...it gets too cluttered. At this point though, as much as I love ASM...I'm pretty much done with it. I've played thru the main story about 4 times with a couple of replays on specific levels to aquire 100% and although I love free roaming...the city is pretty boring once you've done everything. ASM feels like a linear based free roam experience, if that makes any sense. Don't get me wrong, the game is great but unless Beenox releases some cool stuff I probably won't play it again for a while. |
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#164 | ||
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,317
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I take away you're username *flash* I take away you're love for Spider-Man *pow* And I take away you're ASM game *Lightning flash* And cast you out of this thread!!!!!!!!!!!!!!!!!!!!!!!! sorry bro, just got done watching Thor, man Odin was pissed at Thor, I felt like I was in trouble watching that scene lol. Anyways, I see what you're saying, I can't say I'm completely done with the game. I'm one of those types of people that will throw the game in just to kick someone's ass for a few minutes, I do it with Arkham City from time to time. I wish ASM had a little more to offer in the random crimes dept, but since this is a movie tie-in, I doubt Beenox would release any type of update, this game is pretty much already in the books for them
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#165 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,543
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![]() I remember not too long before the game released there was a video interview with two of the designers for ASM. One of them stated that they would be "supporting" ASM for a while after its release. He said they would have both free and pay-for-it DLC. He didn't go into detail of course. But for the life of me I cannot find that interview anywhere. It'd be great if that were true but I honestly don't see Beenox making any changes to the game. There's been pretty much no communication from them since the game's release. And now that Activision has announced Deadpool, well, I think they're just gonna move on to marketing that project and just leave Spidey behind. I really wish we could get a Spidey game like how Rocksteady was able to create Arkham...with lots of time and freedom. Last edited by UltimateWebhead; 07-19-2012 at 06:42 PM. |
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#166 |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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I'm not sure I'd need stealth challenge for this game.
In Arkham Asylum/City, you can take down enemies in a ****load of ways with lots of different equipment and from different angles, ledge takedowns, pull them over a ledge etc. In ASM, there's only "stealth takedown" and "double stealth takedown". And when you're spotted, press L1 twice and you're safe again. I really don't see the fun in that. |
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#167 | |
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Side-Kick
Join Date: Aug 2006
Posts: 29,945
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#168 |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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Since Spider-Man doesn't have any way to see where enemies are like Batman or like Spidey in SM3 (and he shouldn't have that ability if you ask me because that's not how I view the Spider Sense to work like at all), it would be cool if you could use Spider Tracers on enemies to be able to see them on a radar.
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#169 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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That's a great idea.
I'd like to see the tracers in the next movie, too. As for the stealth, I think Spidey was quite noisy. Sometimes he would blast the enemy on the floor and fill him with web. Also, most of the times where I did a stealth takedown and someone was nearby, I was seen, even if the enemy was giving his back to me. Stealth was supposed to be quieter. Shhh.
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#170 |
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Koloss
Join Date: Aug 2009
Posts: 6,261
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Yeah it would be really fun to use tracers that way if you ask me. It would be even funnier if enemies could suddenly discover the tracer and go "What the **** is this!? He must be here somewhere!" and destroy it.
EDIT: Speaking about stealth, I don't think Spidey needs many different kind of takedowns like Batman in the Arkham games. That's more Batman's thing since he's got so many different equipment. What I think is necessary though is for many more animations and to not only web them up to the roof. Let Spidey make a stealth takedown in a swing and web them high on a wall. Let Spidey web someone's mouth and toss him to a web net classic Spidey style. Etc. EDIT 2: As for the non-stealth combat there needs to be more added to it next time. Spidey should be able to disarm enemies, to web their face (to make them stumble around), to web their feet and make them fall, to shoot out a bigger web net where several thugs are trapped and struggle to get out, to web yank two enemies and slam them into each other, to web grab something to slam on someone (not the same way it's done in ASM but something smaller to just slam a single enemy). On signature moves, Spidey should be able to hang guys on lamp posts or other thing they can hang from, to have several thugs stuck on a bigger web to the wall etc. Last edited by Oscorp; 07-20-2012 at 10:57 AM. |
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#171 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,739
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Didn't someone say before that the upgrades would continue when we begin the game in a harder difficulty?
Damn, I have none.
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#172 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,543
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Not sure who said that but they are incorrect. When you start a new game you lose everything except costumes, trophies/achievements, photos saved, comic books unlocked, bios unlocked, concept art unlocked and maybe one more thing that escapes me at the moment.
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#173 | |
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SELLING...PERFECTION
Join Date: Mar 2005
Location: College
Posts: 23,059
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Lewis Hamilton 2013 F1 Season Stats: Team: Mercedes Poles: 1 Podiums: 2 Best Finish: 3rd Points: 62 Standing: 4th |
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#174 | |
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,317
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Guess I'll start a new game as well, purchased Spec-Ops the line as a means of letting off of ASM for a bit, beat the hell out of that game in less than 12 hours, back to Spidey
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#175 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,543
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I haven't played Arkham Asylum in well over a year and for some reason I got an itch to play it again. I went thru a good portion of the game and it's still great. One thing that became even more clear is how much of an improvement Arkham City made over AA. The level of polish and refining in the combat is very noticeable as well as other portions of the gameplay. The countering system in the combat, use of gadgets, and animations etc. all saw a good deal of upgrading from AA to AC.
Anyways, I realize that this sort of thing is pretty common in video games but I'm really hoping that Beenox is able to make the same sort of strides in development. ASM had a 2 year development time frame but considering that Beenox started from the ground up on this one, I am guessing they had to spend a large portion of the time just fleshing out the basic mechanics. Now that those are in place...they can spend time refining those mechanics and adding to them. |
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