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Old 10-09-2012, 03:21 PM   #576
pllagunos
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Default Re: Web shooter shop class - Part 2

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"it's only a though"
I don't understand what you're trying to say, sorry... Are you just saying it's only an idea?
yes I refer as a imposible idea

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Old 10-09-2012, 03:26 PM   #577
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Default Re: Web shooter shop class - Part 2

hey how I call the glue gun material but when is already liquid and is in bottles and is not hot

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Old 10-09-2012, 04:56 PM   #578
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Default Re: Web shooter shop class - Part 2

Are you talking about a hot glue gun.

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Old 10-09-2012, 04:59 PM   #579
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Default Re: Web shooter shop class - Part 2

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Trans = across
dimenison = realm or measurement

If you say anything about transporting the formula to another realm via super vacuum...

Anyway, is anyone actually going to use my electronics tutorials? If not, I think I should stop doing them and move on to a different thing.
transdimentional is where its way bigger on the insinde that the outside

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Old 10-09-2012, 06:39 PM   #580
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Default Re: Web shooter shop class - Part 2

Watching Dr. Who, I see...

that is physically impossible.

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Old 10-09-2012, 08:49 PM   #581
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Default Re: Web shooter shop class - Part 2

How is that possible the outside will always be bigger.

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Old 10-09-2012, 10:16 PM   #582
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Default Re: Web shooter shop class - Part 2

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As before, does anyone (besides pllagunos, lol) use my tutorials? I can move on to something else if you guys don't use them.
Ya dude, I'm totally on your tutorials. In fact, it's definitely worth putting up on the realwebtech website.

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Old 10-09-2012, 10:45 PM   #583
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Default Re: Web shooter shop class - Part 2

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How is that possible the outside will always be bigger.
He is referring to Doctor Who's early explanation of the Tardis, how perspective is the modifying factor on matter and dimensions...

Anyway, thanks Clyde. I will keep doing them then, and I will finish writing the end of the First chapter and begin writing the second chapter tonight.

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Old 10-10-2012, 10:01 PM   #584
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Default Re: Web shooter shop class - Part 2

Hey, I had this crazy idea, prolly won't work.
You'll love it!
Anyways, people have been making a big deal out of where the heck to put the fluid and I get that. But why not, instead I making the cartridges thicker, make them LONGER? You see Peter's, and he has all of these bourbon style cartridges, whic are thin, and very long. Why can't we do that?

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Old 10-10-2012, 10:03 PM   #585
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Default Re: Web shooter shop class - Part 2

Also, I have another idea of using a hair spray to make it alot more durable, while still having some flex. Am I right or wrong?

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Old 10-11-2012, 06:05 AM   #586
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Default Re: Web shooter shop class - Part 2

One of my first designs was similar to that it was flexible tubing that wrapped around your wrist.

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Old 10-11-2012, 09:02 PM   #587
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Default Re: Web shooter shop class - Part 2

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One of my first designs was similar to that it was flexible tubing that wrapped around your wrist.
Oh, did it work? If not what went wrong?

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Old 10-11-2012, 09:29 PM   #588
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Default Re: Web shooter shop class - Part 2

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Oh, did it work? If not what went wrong?
See the only difficulty I see with those kind of designs is the building aspect of it and being able to change the cartridge easily since its wrapped around. But it depends on the design. I see how it could be designed to easily switch the cartridge but you also have to factor the volume of the cartridge otherwise your fluid could run out in one shot or maybe less. Also expanding the volume, may have it be too clunky for practicality depending on what the user may want to use it for.

so all in all the main difficulties I find for any cartridge, is physical volume and its feasibility to build.

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Old 10-11-2012, 09:37 PM   #589
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Default Re: Web shooter shop class - Part 2

If you guys want to calculate your volume and how much fluid you will be able to shoot, here is what you do:

1. calculate the volume the volume of your cartridge.
2. calculate the area of the hole of the nozzle that the fluid is exiting.
3. divide the volume of the cartridge by the area of your nozzle
4. The value you obtain is the longest length of a rope you will have.
5. If you think every shot will be 10 meters long then divide your max length by 10
6. The value you obtain will be the number of shots you have if every shot is 10 meters long

This is excluding expansion of the fluid on exist and compression of fluid in the cartridge but it will give you an accurate estimate.

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Old 10-12-2012, 04:59 PM   #590
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Default Re: Web shooter shop class - Part 2

What happened to whitewiddow? haven't seen any posts off him lately

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Old 10-12-2012, 05:44 PM   #591
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Default Re: Web shooter shop class - Part 2

He left on a two-year mission.

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Old 10-12-2012, 06:10 PM   #592
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Default Re: Web shooter shop class - Part 2

there is only one way i know to use the web fluid like spiderman but not like in the comics or movies just have your arms close to your chest at all times when your swinging

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Old 10-12-2012, 09:28 PM   #593
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Default Re: Web shooter shop class - Part 2

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there is only one way i know to use the web fluid like spiderman but not like in the comics or movies just have your arms close to your chest at all times when your swinging
They would just pull up from the force downward on you. And rip off, from the force downward on you.

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Old 10-13-2012, 04:12 AM   #594
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Default Re: Web shooter shop class - Part 2

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They would just pull up from the force downward on you. And rip off, from the force downward on you.
They won't rip of!
Seriously, I've tried swinging from ropes, nothing happens!
And we can always use some sort of metal body frame attached to some metal gloves!
But they won't rip of just because we swing!

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Old 10-13-2012, 11:32 AM   #595
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Default Re: Web shooter shop class - Part 2

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They won't rip of!
Seriously, I've tried swinging from ropes, nothing happens!
And we can always use some sort of metal body frame attached to some metal gloves!
But they won't rip of just because we swing!
Ya I second that. I can do pull-ups with 90 pounds hanging from me. Just do a lot of pull ups and shoulder exercises and you should be fine. Remember injury comes from acceleration, not speed. So it depends on how fast you accelerate. for example if you lift a heavy weight slowly vs lifting it in a jerking motion, you may strain that muscle.

Question: what two year mission has white_widow gone on?

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Old 10-13-2012, 12:47 PM   #596
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Default Re: Web shooter shop class - Part 2

my friend brendan is the one who even showed me how to swing and he was fine

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Old 10-13-2012, 01:54 PM   #597
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Default Re: Web shooter shop class - Part 2

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They won't rip of!
Seriously, I've tried swinging from ropes, nothing happens!
And we can always use some sort of metal body frame attached to some metal gloves!
But they won't rip of just because we swing!
I'm talking about if someone were to swing like Spider-Man does... dropping from 90 feet and then shooting something and grabbing on? That could rip them off.
Yeah, a body frame would work. But dropping from a high point and then shooting a web? Like in the new movie... he falls from 100 feet and then shoots a web... that would destroy you.

Right, clyde. Yeah, he went on his latter-day saint 2 year mission; I think it's reqired.

Other reasons we can't swing: no formula could hold us, we couldn't hold on, and we may get caught by the police.

But, let's get off this subject and get back to the task at hand.

Here's what I think we should do next... we should work on the mechanism that actually propels the fluid; I think it's something that's not focused on enough.

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Old 10-13-2012, 03:23 PM   #598
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Default Re: Web shooter shop class - Part 2

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I'm talking about if someone were to swing like Spider-Man does... dropping from 90 feet and then shooting something and grabbing on? That could rip them off.
Yeah, a body frame would work. But dropping from a high point and then shooting a web? Like in the new movie... he falls from 100 feet and then shoots a web... that would destroy you.

Right, clyde. Yeah, he went on his latter-day saint 2 year mission; I think it's reqired.

Other reasons we can't swing: no formula could hold us, we couldn't hold on, and we may get caught by the police.

But, let's get off this subject and get back to the task at hand.

Here's what I think we should do next... we should work on the mechanism that actually propels the fluid; I think it's something that's not focused on enough.
lol once again, I second that. Let's first build the thing. So methods of propulsion we have right now are:

1) pressurized cartridge (cant shoot upwards very well)

2) fluid cartridge with co2 tank behind it (you'll be shooting out co2 mixed with fluid when shooting up, and you gotta replace co2 tank)

3) cylindrical cartridge with two chambers separated by a piston so fluid and co2 don't mix (fluid volume may be an issue and replacing cartridges may require more effort)

4) pressurized vessel in a napsack style tank (would require tubes coming from back and also the fact that you gotta carry the weight on your back)

5) turbine propulsion (requires batteries, joule theifs, or solar panels to power it. Also will require a lot more effort to build and get parts. Requires a micromotor as well and depending on the flow rate, may only be able to shoot in 10m to 20m intervals)

6) Any other sugestions? Did I miss anything?

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Old 10-13-2012, 04:10 PM   #599
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Default Re: Web shooter shop class - Part 2

By the way Wadaltmon, I'm getting my friends to help me build my shooter. One of them is going to build the double tap switch. I was just curious, when will you post up the schematic or "how to" for the double tap in you youtube video? Thanks.

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Old 10-13-2012, 04:57 PM   #600
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Default Re: Web shooter shop class - Part 2

I wouldn't know if it worked It was just something I drew up.

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