The SuperHeroHype Forums  

Go Back   The SuperHeroHype Forums > Games > Misc. and Multiplatform Games

Closed Thread
 
Thread Tools Display Modes
Old 09-28-2012, 03:31 PM   #1
Thread Manager
SHH! Moderator
 
Join Date: Jan 2011
Posts: 0
Default Re: The Resident Evil Thread - Part 2

This is a continuation thread, the old thread is Here

Thread Manager is offline  
Old 09-28-2012, 03:32 PM   #2
Thread Manager
SHH! Moderator
 
Join Date: Jan 2011
Posts: 0
Default Re: The Resident Evil Thread - Part 1

This is a continuation thread, the old thread is Here

Thread Manager is offline  
Old 09-28-2012, 03:32 PM   #3
Wolvieboy17
Believe it!
 
Wolvieboy17's Avatar
 
Join Date: Apr 2006
Location: Sydney
Posts: 11,183
Default Re: The Resident Evil Thread - Part 2

Yep, that's correct. And I felt the same way you did in the demo Pat but it hasn't felt as odd in the final game. It's more like gears, a full tilt is a light jog and you want that speed and mobility with the number of fast zombies.

__________________
Big Head Mode
Big games. Big reviews. Big mouths.
Wolvieboy17 is offline  
Old 09-28-2012, 03:43 PM   #4
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 2

Quote:
Originally Posted by Wolvieboy17 View Post
Yep, that's correct. And I felt the same way you did in the demo Pat but it hasn't felt as odd in the final game. It's more like gears, a full tilt is a light jog and you want that speed and mobility with the number of fast zombies.
Yea i just cant stand that control scheme. I always feel the default speed for a character should be a walk. I hate tilting the analog stick a little just to walk, as i tend to explore everything in games like these. Thanks for the heads up tho man.

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-28-2012, 03:59 PM   #5
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3




__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-28-2012, 04:07 PM   #6
Wolvieboy17
Believe it!
 
Wolvieboy17's Avatar
 
Join Date: Apr 2006
Location: Sydney
Posts: 11,183
Default Re: The Resident Evil Thread - Part 3

You get the hang of it all pretty quickly. I hated the walk speed and the cover system in the demo and now I barely notice it.

__________________
Big Head Mode
Big games. Big reviews. Big mouths.
Wolvieboy17 is offline  
Old 09-28-2012, 08:55 PM   #7
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Wolvieboy17 View Post
You get the hang of it all pretty quickly. I hated the walk speed and the cover system in the demo and now I barely notice it.
Oh i got the hang of it in the demo, still hate it, but again, u said this game feels more narrow so maybe i wont really have the urge to explore.

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-28-2012, 08:57 PM   #8
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3

I just don't understand how having to slightly tilt the stick, would ruin the exploration for you.

__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-28-2012, 08:57 PM   #9
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3

Resident Evil 6 Meat Stunt Might Make You Lose Your Lunch

__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-28-2012, 09:53 PM   #10
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Nathan View Post
I just don't understand how having to slightly tilt the stick, would ruin the exploration for you.
I dont like holding the analog stick to walk, in ANY game, not just RE. I tend to take my time and eventually my thumb will kinda cramp(i prefer the classic RE scheme or that of say a Red Dead Redemption). Going further, its just yet another change to this franchise i dont agree with. So theres that too. Im getting the game regardless albeit not at launch, but id of liked if there were alt control schemes. Kinda like how 5 had some alt schemes.

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-28-2012, 10:16 PM   #11
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3

I guess I'm too used to slightly tilt my analog stick to walk in tons of games. In fact, I wanted this kind of control scheme in RE5. It's like the norm nowadays. Slight tilt to walk, full tilt to run, button press to sprint.

__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-28-2012, 11:14 PM   #12
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Nathan View Post
I guess I'm too used to slightly tilt my analog stick to walk in tons of games. In fact, I wanted this kind of control scheme in RE5. It's like the norm nowadays. Slight tilt to walk, full tilt to run, button press to sprint.
Yea it's pretty much the norm. I always applaud the devs that go the other direction tho. Rather it be Rockstar with Red Dead or Visceral with Dead Space, I prefer the designated 'run' button.

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-28-2012, 11:47 PM   #13
Soapy
It's happening again...
 
Soapy's Avatar
 
Join Date: Aug 2006
Posts: 15,872
Default Re: The Resident Evil Thread - Part 3

It seems a waste to use a whole button for running when that could be assigned to the analog stick.

Soapy is offline  
Old 09-28-2012, 11:47 PM   #14
Wolvieboy17
Believe it!
 
Wolvieboy17's Avatar
 
Join Date: Apr 2006
Location: Sydney
Posts: 11,183
Default Re: The Resident Evil Thread - Part 3

Trust me, you'll want better speed than that, more often than not. You need that sprint button to get past huge crowds of zombies and that jog is great as a default for the big areas.

In some more atmospheric areas, it forces you to move at walking speed, so it kinda evens out

__________________
Big Head Mode
Big games. Big reviews. Big mouths.
Wolvieboy17 is offline  
Old 09-29-2012, 01:09 AM   #15
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Soapy View Post
It seems a waste to use a whole button for running when that could be assigned to the analog stick.
Not if you are constantly walking. People like Rockstar and Visceral understand this, other wise they wouldnt put it in their games. Theres a reason Dead Space and GTA or RDR use that setting. Its not an oversight.

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-29-2012, 01:12 AM   #16
ProjectPat2280
SELLING...PERFECTION
 
ProjectPat2280's Avatar
 
Join Date: Mar 2005
Location: On The Job
Posts: 28,032
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Wolvieboy17 View Post
Trust me, you'll want better speed than that, more often than not. You need that sprint button to get past huge crowds of zombies and that jog is great as a default for the big areas.

In some more atmospheric areas, it forces you to move at walking speed, so it kinda evens out

Speaking of that. How have you found the ammo to be? I just finished RE5 and the game pretty much wanted you to kill everything you came across. RE6 the same?

__________________
The above opinions are documented to be proven right, 99.7% of the time.
ProjectPat2280 is offline  
Old 09-29-2012, 01:13 AM   #17
Soapy
It's happening again...
 
Soapy's Avatar
 
Join Date: Aug 2006
Posts: 15,872
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by ProjectPat2280 View Post
Not if you are constantly walking. People like Rockstar and Visceral understand this.
It's still a waste because you can put walk and run on the same thing. The way they do it, they're dividing up very similar actions and needlessly taking up more buttons than they need too.

Soapy is offline  
Old 09-29-2012, 01:35 AM   #18
Wolvieboy17
Believe it!
 
Wolvieboy17's Avatar
 
Join Date: Apr 2006
Location: Sydney
Posts: 11,183
Default Re: The Resident Evil Thread - Part 3

The ammo is decent enough in supply but not enough to kill EVERYTHING. For the Leon campaign anyway, you've got enough to keep yourself alive but it's basically Raccoon City 2.0, you're not going to kill everything and if you stay in the one spot for too long, you'll probably get overrun.

__________________
Big Head Mode
Big games. Big reviews. Big mouths.
Wolvieboy17 is offline  
Old 09-29-2012, 08:41 AM   #19
MOVIELORD101
GOJIRA'S BACK!!!!!!!!!!!!
 
MOVIELORD101's Avatar
 
Join Date: Dec 2009
Location: S.H.I.E.L.D. Helicarrier
Posts: 1,774
Default Re: The Resident Evil Thread - Part 3

Btw, in case this hasn't been posted yet, here's a round-up I found of some of the first official scores for RE6L

http://projectumbrella.net/news/Resi...-Reviews-Round

So far, so good. I'm really impressed so far with how well-received it's getting. I'm renting it next week for PS3 and I can't WAIT to start playing it!

__________________
MAY 16, 2014.....THE KING OF THE MONSTERS RETURNS

PSN: halo101
MOVIELORD101 is offline  
Old 09-29-2012, 09:03 AM   #20
james-in-cali
Side-Kick
 
Join Date: Sep 2012
Location: SF Bay area, California
Posts: 208
Default Re: The Resident Evil Thread - Part 3

Racoon city 2.0 scares me! I have played the demo a few times I like the 3 separate story lines that I assume will tie together or have some sort of effect on each other. That's it, otherwise its a 3rd person call of duty with zombies as the protagonists. I will buy it, play it and accept I'm a slave to this title that really only had 3 great games in its entire series

james-in-cali is offline  
Old 09-29-2012, 09:15 AM   #21
Ryo Jin
Let's Fighting Love!
 
Ryo Jin's Avatar
 
Join Date: Mar 2005
Location: California
Posts: 6,157
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by james-in-cali View Post
Racoon city 2.0 scares me! I have played the demo a few times I like the 3 separate story lines that I assume will tie together or have some sort of effect on each other. That's it, otherwise its a 3rd person call of duty with zombies as the antagonists. I will buy it, play it and accept I'm a slave to this title that really only had 3 great games in its entire series
Fixed.

__________________
"I'm the best at what I do, and what I do isn't very nice."
-Wolverine

"Now I'm the best at whatever it is Wolverine does!"
-Deadpool

Ryo Jin is offline  
Old 09-29-2012, 11:03 AM   #22
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3

RE6 costumes in action.

VIDEO-CLick to Watch!:

__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-29-2012, 12:35 PM   #23
Havok83
Side-Kick
 
Havok83's Avatar
 
Join Date: Aug 2006
Posts: 34,739
Default Re: The Resident Evil Thread - Part 3

Okay so I played the demo and wow. Really this is the direction RE has gone in? Dissapointed with Chris' segment bc it did feel like a generic third person shooter. They werent even trying to be subtle about it. I know people had issues with RE5 but playing as him in that game felt more like "RE" than this small bit I just tried out. Ditto for the Jake scenario.

Thank god for Leon's portion which felt the most like a traditional RE section. Not a big fan of the controls but overall I liked the feel of the environment here. Graphics seemed really good too.

I know they have 3 campaigns to cater to 3 playstyles but i fear the final product might feel disjointed bc of it. Almost makes me wish RE6 had just been a more expanded scenario of Leon's with the other 2 being a spinoff title and/or an expansion pack. After playing the demo, Im actually not upset about not getting this anytime soon


Last edited by Havok83; 09-29-2012 at 12:38 PM.
Havok83 is offline  
Old 09-29-2012, 12:40 PM   #24
Nathan
...
 
Nathan's Avatar
 
Join Date: May 2003
Posts: 45,682
Default Re: The Resident Evil Thread - Part 3

As much as I dislike the direction RE has taken, I must admit that you can't always be isolated and be in a situation where every single bullet counts. You'd think at some point they are prepared for this kind of stuff and take the fight to the enemy. Just from a story point of view, it's a natural progression.

__________________
I am the HYPE!
VIDEO-CLick to Watch!:
Nathan is online now  
Old 09-29-2012, 12:49 PM   #25
Havok83
Side-Kick
 
Havok83's Avatar
 
Join Date: Aug 2006
Posts: 34,739
Default Re: The Resident Evil Thread - Part 3

Quote:
Originally Posted by Nathan View Post
As much as I dislike the direction RE has taken, I must admit that you can't always be isolated and be in a situation where every single bullet counts. You'd think at some point they are prepared for this kind of stuff and take the fight to the enemy. Just from a story point of view, it's a natural progression.
Im not a fan of fighting humans and well now zombies (or whatever you want to call them) with guns. That was like the first issue i had with Chris and Jake's parts and of course the big open battle areas. Playing that made me understand what people meant about it feeling like a generic third person shooter

Havok83 is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:56 PM.

monitoring_string = "dee460792f24517621e3ca080805de7e"
Contact Us - Mobile - SuperHeroHype - ComingSoon.net - Shock Till You Drop - Lost Password - Clear Cookies - Archive - Privacy Statement - Terms of Service - Top - AdChoices


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
SuperHeroHype.com is a property of CraveOnline Media, LLC, an Evolve Media, LLC company. 2014 All Rights Reserved.