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#1 |
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Amazing.
Join Date: Jan 2006
Posts: 6,013
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We all know it's coming. We make a thread like this every year. In this thread, we'll gather news, speculation, and what we want in Beenox's next Spidey game, most likely coming sometime next year.
I, for one, hope Beenox takes their time with this one. I thought Shattered Dimensions was great. Never played Edge Of Time. I enjoyed the ASM game at first, but it never really utilized its full potential. They give us a free roam city to swing around in, but almost ALL the levels take place inside and have a pattern that's repeated over and over again. What Beenox needs is a more steady focus on avoiding being repetitive and embracing variety among levels. Swinging still needs to be worked on (though I did like the ASM swinging free-fall mechanic), a larger NYC would be appreciated, multiple save files would be ideal, and combat could be made more fluid. Hopefully these are some of the things that are fixed for the next game.
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R.I.P. Sam Raimi's Spider-Man Trilogy: 2002-2007 R.I.P. Spectacular Spider-Man:2008-2009 Click here to visit my ART THREAD! (UPDATED: 3-30-13) Wanna join the TASM Hype Community on Facebook? PM me, Rise_- or VenomSpawn with your REAL name (this is a requirement) and request this group HERE. |
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#2 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,680
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I'd like to know that they're working on a free-roam 2099 game. That'd be cool.
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#3 |
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Side-Kick
Join Date: Mar 2012
Posts: 339
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I've been hearing rumors of an Ultimate Spider-Man 2. If done right, it could knock sm2 right off its throne
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#4 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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I want free roam to stay, and a sequel to the next movie
Please oh please no Spidey game next year Wasn't TASM supposed to do that? In almost everything other than swinging?
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#5 |
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Amazing.
Join Date: Jan 2006
Posts: 6,013
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I remember that a Beenox representative said that there were three Spidey games in development during press for Edge of Time. So I'm pretty sure a game will be coming next year.
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R.I.P. Sam Raimi's Spider-Man Trilogy: 2002-2007 R.I.P. Spectacular Spider-Man:2008-2009 Click here to visit my ART THREAD! (UPDATED: 3-30-13) Wanna join the TASM Hype Community on Facebook? PM me, Rise_- or VenomSpawn with your REAL name (this is a requirement) and request this group HERE. |
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#6 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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Hope then they change the formula and don't keep the SD/EoT style of combat
So they formed another secondary team? Is NPH a possible choice to voice Spidey again? Will Rino Romano do it?
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#7 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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If another Spidey game is announced for next year, which is probably a given, I hope that it does the following things:
Keeps the same combat system seen in ASM but improves upon it. Making some more animations and having more than one enemy attack at once giving you the ability to counter mutliple foes. Make the game linear. Yeah, I know, everyone wants free roam but we know the next movie game will be free roam so maybe this next game can be a linear format so the free roam doesn't become stale. Include more suits from the comics. Use several A-list villains. I understand that because ASM was a licensed game, Beenox was limited on the villains that they were able to use so hopefully with a comic based game we'll get some good A-listers again. Up the replayability factor. It seems like there is just never enough stuff to make you want to keep coming back and play the game. Maybe have a New Game+ feature or possibly add some combat challenge maps. |
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#8 | |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#9 | |
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SELLING...PERFECTION
Join Date: Mar 2005
Location: College
Posts: 22,578
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I agree minus the linear levels. I never want to see that in a Spidey game again. You make a free roam title not feel stale by making an immersive world for the player to inhabit. Doesnt matter how many you get. If the world is rich, it won't feel stale. As long as the next Spidey game is like ASM, ill buy it. I loved that game.
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Lewis Hamilton 2013 F1 Season Stats: Team: Mercedes Poles: 1 Podiums: 2 Best Finish: 3rd Points: 50 Standing: 4th |
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#10 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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I can live with another linear game, so long as it's not another beat 'em up with hardly anything else to do
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#11 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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Believe me when I say that I would much rather have an open world Spidey game as opposed to a linear one but this next game that will come out next year...I just don't know how many people in the Beenox studio are working on it and how much time they've had to do so. If it's the same group that did EoT, then maybe they've had close to two years by the time the game comes out and adopting the gameplay mechanics from ASM should help with the design time frame I would think. I guess my concern would be that there isn't enough time to develop that immersive open world experience and they would be better off making an exciting linear game. That doesn't mean it has to be all indoors like EoT though. There could be some open areas that would allow for some free roaming bits...maybe they could make a closed off area much like AC. |
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#12 |
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Amazing.
Join Date: Jan 2006
Posts: 6,013
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Many things from ASM still need to be improved. For example, the NYC in ASM didn't feel in any way like "The largest NYC in any Spider-Man game". You couldn't pass the bridge, You couldn't go to the Statue of Liberty, and most of the buildings tended to look the same (the Empire State Building didn't even look like the Empire State Building at the top. They just took the same antenna from all the other buildings and put that there instead). New York for the next game needs to be more alive and bigger.
I wonder if anyone from Beenox thought about putting in street performers or something just to make NYC seem more interesting. A guy playing the sax in Times Square or a dude juggling objects elsewhere would be tiny details that would make NY pop a bit more. And in this day and age, we deserve a NYC that's as big as Liberty City in GTA IV. Activision should just allow Beenox to TAKE THEIR TIME.
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R.I.P. Sam Raimi's Spider-Man Trilogy: 2002-2007 R.I.P. Spectacular Spider-Man:2008-2009 Click here to visit my ART THREAD! (UPDATED: 3-30-13) Wanna join the TASM Hype Community on Facebook? PM me, Rise_- or VenomSpawn with your REAL name (this is a requirement) and request this group HERE. |
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#13 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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That's the real NY, badda bing! lolThe problem with creating a Spider-man game is that his mobility creates such a huge draw from the power of the graphics/gaming engine that it takes away from what the rest of the engine can do. I've talked about this before but with a game like GTA you have a main character that is human and therefore only moves as fast as a human can. You spend pretty much the entire game on the ground and moving at a relatively slow pace. Sure, there are sections of the game where you can be driving a car upwards of 150 mph but for the most part that is only a very small portion of how the game is spent. Therefore, more of the power of the engine can be used to create a very large, well detailed environment and also add in tons of extras including lots of rendered people, cars, dogs, street vendors, smoke coming from pipes on bldgs, papers blowing in the wind, dialogue coming from peds, greater variance in bldg types, etc, etc etc. Look at ASM. You can be on the ground, or up in the air at 100 stories, swinging at incredible speeds. With the web rush feature Spidey can move in every direction at any time with the simple click of a button. That's got to make a large strain on the engine running the game. You have to make a good balance here. There's obvious limitations on the system so you take Spidey's mobility and create it and then it's about how smoothly should that run and the more extras you add in will take away from that smooth gameplay. I'm sure Beenox made the city smaller because with that done, they could make the city more detailed and add in more cars and peds and such. Even with a smaller city it still isn't as detailed as GTA's Liberty city. I do agree that Activision should give Beenox more time but I don't necessarily think that more time is the main issue but rather the limitations of the current consoles. With the next generation coming out probably some time next year we'll definitely see more improvement with the details included in future Spidey free roam titles but because of his mobility even then other games such as GTA will still have the ability to use more of the system's capabilities to create a more detailed, larger and more immersive world. Spidey games will always be a step behind in those regards I think. Last edited by UltimateWebhead; 08-12-2012 at 12:33 PM. |
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#14 | |
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Auxiliary Assistant
Join Date: Jul 2007
Location: Across the burning sands
Posts: 7,680
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I'm not opposed to a linear game by any means. My favorite Spidey game after SM2 is the PS1 game, which is linear, but so much fun.
I remember I grew tired of free-roam games by the time Web of Shadows came out, so I was thankfull for the kind of game SD was. With TASM, I was ready for free-roam again, but that was because they took a break from that. They just need to make it larger, with a lot of stuff to do, a lot of diversity in the enviroment, lots of cool villains and a fun story.
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#15 |
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Amazing.
Join Date: Jan 2006
Posts: 6,013
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Well then, perhaps we should just wait for the next gen Spider-Man game.
![]() On a related note, imagine a Spider-Man game utilizing this. http://www.kickstarter.com/projects/...-game?ref=live
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R.I.P. Sam Raimi's Spider-Man Trilogy: 2002-2007 R.I.P. Spectacular Spider-Man:2008-2009 Click here to visit my ART THREAD! (UPDATED: 3-30-13) Wanna join the TASM Hype Community on Facebook? PM me, Rise_- or VenomSpawn with your REAL name (this is a requirement) and request this group HERE. |
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#16 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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If they do make it open world and don't want to make it stale, they should take cues from Ultimate Spider-Man, that's the only open world game in Manhattan I played with tunnels and going to Queens, make real differences
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#17 |
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Koloss
Join Date: Aug 2009
Posts: 6,181
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Here's my checklist:
Spoiler!!! Click to Read!:
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CBMs I enjoy the most at this moment: 1) The Avengers, 2) The Dark Knight, 3) Iron Man 3, 4) Iron Man, 5) The Amazing Spider-Man. CBMs in the near future I'm most looking forward to at this moment: 2) Thor 2, 3) Man of Steel, 4) The Amazing Spider-Man 2, 5) Guardians of the Galaxy (would be higher in the list if it wasn't for how much I hate the film Super from the same director). |
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#18 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#19 |
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Amazing.
Join Date: Jan 2006
Posts: 6,013
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Oscorp hits some pretty good points (though I like Bane's look in the Arkham games :P). One thing I would like to add on to the combat is that NO HUMAN ENEMY should be able to block Spider-Man. Spider-Man is a SUPER HERO. In real life, if Spidey punched a guy who tried to block him, his arms would probably break instantaneously. I could understand if Doc Ock blocks Spidey with his mechanical arms, but besides that, no human being should be able to block Spider-Man. That's just my opinion.
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R.I.P. Sam Raimi's Spider-Man Trilogy: 2002-2007 R.I.P. Spectacular Spider-Man:2008-2009 Click here to visit my ART THREAD! (UPDATED: 3-30-13) Wanna join the TASM Hype Community on Facebook? PM me, Rise_- or VenomSpawn with your REAL name (this is a requirement) and request this group HERE. |
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#20 |
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Not in a million years
Join Date: Oct 2010
Posts: 22,087
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Agreed about the block thing
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I must NEVER post in politics forums Jor-El was right, members of the council of Krypton were wrong |
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#21 | |
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Gotta love Quick Stop
Join Date: Aug 2006
Location: Finally back in Texas!!!!!!!!
Posts: 4,316
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Ok here's my checklist, although I find ASM to be one of the better if not best Spider-Man game for this generation of consoles, it had a few shortcomings, but none hindered the overall game to a point where I didn't want to pick it up and play again. So here goes...
Combat: I would like for the combat to remain the same as it was in ASM. More animations would definitely be a lot better aside from the standard roundhouse kick and awkward looking straight punch. Also, I would like for Spidey to have grapples and moves that take out multiple opponents, similar to Batman being able to counter multiple enemies. Graphics: Honestly, I thought the graphics in ASM were pretty damn good, finally...A Spidey game that actually got pretty close to the cinematic look of the character when he's swinging around the city. A lot of the pedestrians could use extra detail, I would like for more pedestrians to be present onscreen. If Prototype 2 can have peds running around and doing whatever, no reason why Spidey can't, and TBH Prototype 2 had more chaos occurring as well. Gameplay: The gameplay can remain the same, I'm pretty much up for another free roam game. IMO, I think linear Spidey games limit the character, especially when looking at other forms of media where Spidey is depicted freely swinging. We wouldn't get so tired of freeroam Spidey games if they would space them out. Activision should really take notes from Rockstar as far as keeping games spaced out. Each GTA is a freeroam game, yet each game brings new things to the table and keeps the games fresh. Story: This next Spider-Man game doesn't need to involve mass chaos that leave pedestrians and the other citizens open to some biological or symbiote threat. I would really like the Green Goblin to be the main villain, hell...why not have the Sinister Six? IMO the Sinister Six would be great, 6 villains who everyone is familiar with and all pose a threat to Spidey, not too mention how boss fights could play since each villain has their own line of attributes which should prompt Spidey to take them down by other means instead of spamming the punch button and randomly hitting the counter button to avoid the same flurry of attacks that the enemy A.I. just never seems to realize will never hit Spidey. Enemy A.I.: This is the biggest pet peeve that I have with Spidey games, enemies that should not be a hassle are a hassle, and bosses that you would think you would have a tough time with are taken out with just a few well place punches. Normal thugs shouldn't be able to withstand Spidey's punches, point blank. One more small thing that I would like to see is more things done with Spidey's webs, those should have physics of their own. A while back I was playing Just Cause 2 on PS3 and thought to myself that it would be cool if Spidey could web unsuspecting enemies and also web environmental obstructions and use them against people.
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#22 | |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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In ASM though I thought it definitely wasn't as bad because you could still do other things to get around them. You could web rush punch them (even the big guys carrying the gatling gun) and then signature move them when they're knocked out on the ground, with upgraded webbing you could still web them up, web grab and throw worked also, jump over them and attack from behind, and the combat fury perk once unlocked, they couldn't block that. Yeah, it was a little annoying butat least there were other ways to get around it and didn't take too much effort. |
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#23 | ||
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Koloss
Join Date: Aug 2009
Posts: 6,181
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About normal goons, I agree that they should definitely not be able to dodge or block Spidey's attacks. The challenge should be in guns and numbers. Quote:
I thought ASM had a pretty good amount of pedestrians and cars etc. Remember that Prototype has much worse graphics. I totally agree about free roam and giving it more time. Yeah, no more symbiote invasions or mutating virus or whatever. That kinda thing is so overused in games these days. There should be other ways to threaten the city. Gang wars, Green Goblin trying to take over the criminal underworld in some grand way etc. Have smart twists and schemes that make you go "Holy **** that villain is smart!" like you do when you watch Nolan's Batman films. Sinister Six could be very cool. I'd not however want Beenox to think "OK we need Sinister Six in this game, let's build a story around that", but rather "OK now that we have a great story, which villains would fit?". Story first, villain choices later. I agree about the enemy A.I. I totally agree about the webs. I'd love to be able to make web traps. I really hope Beenox read these things and take some ideas to heart. They've proven to do so before so I definitely think they do that now as well. So don't be shy with ideas guys! Keep 'em coming!
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CBMs I enjoy the most at this moment: 1) The Avengers, 2) The Dark Knight, 3) Iron Man 3, 4) Iron Man, 5) The Amazing Spider-Man. CBMs in the near future I'm most looking forward to at this moment: 2) Thor 2, 3) Man of Steel, 4) The Amazing Spider-Man 2, 5) Guardians of the Galaxy (would be higher in the list if it wasn't for how much I hate the film Super from the same director). |
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#24 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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If that's true then, wow, Beenox is sure pretty damn busy. I mean, they had one small team working on EoT while the team that did SD was working on ASM...so, who was working on the third game??
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#25 |
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Black Cloud
Join Date: Oct 2011
Location: Phoenix, AZ
Posts: 5,510
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I'm just gonna throw this out there...I love the combat in ASM and even if they didn't change a thing about it, I'd be ok with it. It's very fluid and immediately upon playing ASM I was quickly reminded of that bank truck robbery scene from Raimi's SM1 when Spidey dispatches those thugs. It's acrobatic, quick, and bad ass. It's the type of combat I've been wanting in a Spidey game for so long that I'm overjoyed to finally have it. Yeah, they'll probably improve it for the next game which I'm all for but I'm just sayin'.
One thing is for sure though...if they go back to the 'webs as weapons' system seen in EoT, I will not buy the game. Rent it, probably, but I simply won't waste my money on a purchase if they bring back that system, period. Also, I really hope the next comic based game is either a true 616 game or Ultimate Spidey. |
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