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Old 01-10-2013, 06:10 AM   #76
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Default Re: Lego Marvel: Super Heroes

Quote:
Originally Posted by Benstamania View Post
I haven't bought a Lego game since Lego Star Wars the Complete whatever...However, if this is done right I'll buy this one.
I tried LEGO Star Wars and didn't like it, character moves there are sluggish

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Old 01-10-2013, 08:42 PM   #77
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Default Re: Lego Marvel: Super Heroes

can't wait to finally play as Lego Spider-Man in a Lego Video Game

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Old 01-10-2013, 10:36 PM   #78
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Default Re: Lego Marvel: Super Heroes

Heck, I can't wait to play as a lot of characters. Iron Man, Hulk. Tons of fun to be had.

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Old 01-11-2013, 12:03 AM   #79
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Default Re: Lego Marvel: Super Heroes

http://nintendoeverything.com/109986...eroes-details/

Quote:
General

- The team knew the Avengers would be an important part of the game
- Builds on many of the themes and heroes from the Avengers
- Expands the roster with a new story
- Story written by Mark Hoffmeier
- A villain from the animated Marvel Super Hero Squad series plays a fairly big role in the game
- He’s portrayed as a bumbling fool in the show, but he’s more serious in LEGO Marvel
- Hulk was one of the first things added to the game
- Unprecedented amount of destruction
- LEGO Batman 2′s Superman provided inspiration for LEGO Marvel’s approach to flying
- The team wants to make sure that all playable characters are desirable so that players won’t just stick with one character
- Can use Spider-Man’s webs to stick to any surface and swing wherever he wants
- Spider-Man can use his webbing to tie up bad guys and pull objects
- Spider-Man also has his spider sense
- “Spider-Man is quite possibly the most difficult of the characters we’ve worked on, but he’s becoming most satisfying from a design perspective.”

Story

- Loki is imprisoned
- He’s still a god, but he can’t return to Asgard like he desires
- Loki reaches out to a currently unknown Marvel villain, and the two form an alliance
- Galactus is heading toward Earth

Roster and areas

- Game Informer speculates that The Thing and Juggernaut will be in the game
- Grand Central Station is included
- Sandman hinted at through a concept art piece
- One level takes place in the OsCorp Tower
- This likely means the Green Goblin is in as well
- Game Informer spotted a metallic wall with a dotted-line M in a test area they saw
- Probably means Magneto is in
- The Raft is Marvel’s Arkham Asylum counterpart
- Contains some of the most dangerous villains

Hub area

- New York City acts as the hub
- The city has areas like Stark Tower, Times Square, and the Statue of Liberty
- More activities and variety in the hub world
- New York will get “dusted” over the course of the game
- Players will be able to help reconstruct the city

Demo level in Stark Tower

- Captain America and Tony Stark are working through different deadly traps that stand in the way of an Iron Man suit upgrade
- Captain America can swing his shield at enemies and throw it into special wall indentations to use as a stepping-stone to higher levels
- Shield can also be used to complete electronic circuits
- The two pass through a series of lasers
- Captain America redirects a beam and destroys it
- Stark can hack computers and electronic devices including a radio-controlled helicopter
- One portion of the demo features the nine revealed characters in a big room together
- Each has their own way of standing and idle animation
- Iron Man: stands wide, hands on his hips
- Captain America: grim and stoic appearance

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Old 01-11-2013, 12:42 AM   #80
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Default Re: Lego Marvel: Super Heroes

That is all awesome. The "-Unprecedented amount of destruction" is what really caught my attention out of everything. Hulk smash.

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Old 01-11-2013, 12:57 AM   #81
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Default Re: Lego Marvel: Super Heroes

Quote:
- A villain from the animated Marvel Super Hero Squad series plays a fairly big role in the game
- He’s portrayed as a bumbling fool in the show, but he’s more serious in LEGO Marvel
- Loki reaches out to a currently unknown Marvel villain, and the two form an alliance
Thanos

(Granted all I saw of Thanos from that cartoon was this intro, but I assume he was bumbling)
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Old 01-11-2013, 01:05 AM   #82
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Default Re: Lego Marvel: Super Heroes

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Thanos

(Granted all I saw of Thanos from that cartoon was this intro, but I assume he was bumbling)
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I thought it was confirmed he was teaming up with Doom?

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Old 01-11-2013, 01:23 AM   #83
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Default Re: Lego Marvel: Super Heroes

They've said 'someone' helps Loki escape... I'm guessing Doom.

Btw, this game most definitely NEEDS online co-op. That is the biggest oversight so far with Lego games and TT Games really need to step up to the plate

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Old 01-11-2013, 01:24 AM   #84
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Default Re: Lego Marvel: Super Heroes

I'm already more excited for this then the Marvel MMO.

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Old 01-11-2013, 01:30 AM   #85
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Default Re: Lego Marvel: Super Heroes

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Originally Posted by The Squirrel View Post
I'm already more excited for this then the Marvel MMO.
Definitely! Either way I'm eager for some good fun Marvel gaming!

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Old 01-11-2013, 05:47 AM   #86
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Default Re: Lego Marvel: Super Heroes

Quote:
Originally Posted by The Squirrel View Post
I'm already more excited for this then the Marvel MMO.
Easily the same

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Old 01-11-2013, 07:58 AM   #87
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Default Re: Lego Marvel: Super Heroes

So we'll be able to web-swing with Spidey. Great.

I have a feeling it'll be better than it was in his last games. They're not focusing on Spidey as much as they would for a solo game and he'll swing better than the others. Write that down.

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Old 01-11-2013, 09:14 AM   #88
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Default Re: Lego Marvel: Super Heroes

Lego Tony Stark!
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Old 01-11-2013, 09:46 AM   #89
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Default Re: Lego Marvel: Super Heroes

Developers trailer gave me the impression wall crawling to bee similar to wall bouncing by Robin using Acrobat Suit

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Old 01-11-2013, 10:56 AM   #90
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Default Re: Lego Marvel: Super Heroes

I'm so gonna run around as that lego Stark I posted lol. Wonder if we,ll get a lego Rogers, Banner and Parker?

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Old 01-11-2013, 11:55 AM   #91
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Default Re: Lego Marvel: Super Heroes

Quote:
Originally Posted by Wolvieboy17 View Post
They've said 'someone' helps Loki escape... I'm guessing Doom.

Btw, this game most definitely NEEDS online co-op. That is the biggest oversight so far with Lego games and TT Games really need to step up to the plate
Yup. Online co-op is a must. I'll get it regardless but it blows my mind that TT hasn't done this yet.

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Old 01-11-2013, 12:04 PM   #92
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Default Re: Lego Marvel: Super Heroes

Well they did it with a couple but have since said, because it's a family game series, they want to focus on the people who enjoy playing games on the couch together.

Which is all well and good, but when you're adapting DC characters, Lord of the Rings and Marvel, you have to accept that there is going to be a HUGE fan base outside of families and kids who want to play those games.

Furthermore, I felt like the co-op was really wasted in Lego Batman 2 since you couldn't enjoy a free roam city with a split screen (and flying was really difficult). Also, even for the couch co-op, they need to fix the 2 player save system. If I play as Player 2 on a friends game and we collect 100 gold bricks, when I go into my game, I expect to have 100 gold bricks, not zero. If games like Fable 3, Borderlands etc can track both players progress, it's a huge step backwards that Lego still can't.

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Old 01-11-2013, 12:41 PM   #93
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Default Re: Lego Marvel: Super Heroes

If the Big G is in this the Surfer shouldn't be far behind.

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Old 01-11-2013, 02:04 PM   #94
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Default Re: Lego Marvel: Super Heroes

Quote:
Originally Posted by Wolvieboy17 View Post

Furthermore, I felt like the co-op was really wasted in Lego Batman 2 since you couldn't enjoy a free roam city with a split screen (and flying was really difficult). Also, even for the couch co-op, they need to fix the 2 player save system. If I play as Player 2 on a friends game and we collect 100 gold bricks, when I go into my game, I expect to have 100 gold bricks, not zero. If games like Fable 3, Borderlands etc can track both players progress, it's a huge step backwards that Lego still can't.
I thought the flying system was really well done and easy to use, what didn't you like about it?

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Old 01-11-2013, 02:10 PM   #95
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Default Re: Lego Marvel: Super Heroes

No, I just meant it sucked in split screen. On that subject though, it wasn't perfect. It was fine to get from point B but when it came to camera issues and trying to land with precision on some of those rooftops, it was very fiddly. I still got 100% on those achievements but sometimes it was frustrating work.

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Old 01-12-2013, 03:08 AM   #96
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Default Re: Lego Marvel: Super Heroes

Split screen camera is a pain in story missions
Not an issue in free roam

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Old 01-12-2013, 03:16 AM   #97
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Default Re: Lego Marvel: Super Heroes

Quote:
Originally Posted by Spider-Aziz
Split screen camera is a pain in story missions
Not an issue in free roam, I think
Fixed

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Old 01-12-2013, 03:27 AM   #98
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Default Re: Lego Marvel: Super Heroes


Suit yourself mate

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6th annual animated shows tournament voting has begun.
Spoiler!!! Click to Read!:

~*SHH SIX*~
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Old 01-12-2013, 03:29 AM   #99
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Default Re: Lego Marvel: Super Heroes

I think I will.

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Old 01-12-2013, 12:03 PM   #100
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Default Re: Lego Marvel: Super Heroes

subscribing

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