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Old 02-16-2014, 11:59 PM   #26
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Default Re: Deep down

Report: No playable females, four weapon styles at Deep Down launch

(2 hours ago)



The dungeons of Capcom's Deep Down may as well have a sign above them reading "No girls allowed." According to a DualShockers translation of a Niconico livestream presentation of the game, Deep Down will not feature playable female characters. It's not clear why this would be the case, but DualShockers claims it has something to do with the game's story.

Additional details were also revealed during the stream, such as how the game's difficulty will be fixed, though changes can be made server-side by Capcom if necessary. DualShocker's translation also claims that Deep Down will only have four weapon styles available at launch, with more to be added in later.

Three weapon styles have been revealed thus far: sword and shield, spear and greatsword. Wait ... you don't think ... no playable female characters plus one more weapon style to be revealed ... what if a female character is the fourth weapon? Hey, it's happened before.
[Image: Capcom]


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Old 03-21-2014, 04:16 PM   #27
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Yoshinori Ono Walks Us Through The Dungeons Of deep down . March 21, 2014 . 1:00pm

Ono explains that dungeons in deep down will be filled with various gimmicks and traps, so going through them won’t be easy. These will be randomly-generated, but you’ll be able to learn to predict them.


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Last month, Capcom’s Corporate Officer and Deputy Head of Consumer Games Development Yoshinori Ono talked about the company’s stance on the development and release of DLC. More recently, he sat down with a reporter from Famitsu to show off deep down’s latest build and talk about exploring dungeons within the game.

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Ono starts out with a brief description of the game’s story and how you’ll be reading memories to travel to the past and solve mysteries that took place.

At 0:50, Ono explains that you’ll be exploring dungeons as a way to solve these mysteries. These dungeons will be filled with various gimmicks and traps, so going through them won’t be easy. According to Ono, these gimmicks will be randomly generated, but a lot of them will appear based on certain algorithms.

For now, you might see things like fire coming out of walls, but eventually, the map will play a bigger role in the traps, and you’ll be studying them and slowly learning what kind of traps you should expect as you gain more experience in understanding the maps.

There may be certain events that could cause the walls to shift, and depending on the situation, you might find alternate routes or even hidden memories. Being able to make it entertaining by having all kinds of hidden objects is one of the features Capcom are working on at the moment, Ono says.

At 1:52, Ono talks a little about weapons in deep down. He explains that in most action games, if you continue using the same weapon for a period of time, you might eventually lose it. In deep down, the weapons will, instead, deteriorate over time. For example, weapons might begin to rust or silver could lose its shine.

Depending on the condition of your weapon, your abilities might also change. This feature is where the new generation of graphics will come into play, as players will need to keep a close eye on their weapon to judge its condition while exploring dungeons.

At the 2:48 mark, Ono is asked what’s been his favorite part of the development of deep down, thus far. His answer is the multiplayer feature, which he looks forward to having people try it out, and expects for some sort of event in the near future where players will get to test it for themselves.

Finally, Ono shares a message for fans:


“It’s already been over a year since we made the announcement in February of last year, at New York,” says Ono. “We also showed some gameplay last September during the Tokyo Game Show. Some of you might be saying ‘still not done yet?’ or ‘are you guys even getting anywhere?’ but I’m listening to all your voices at various bulletin boards.”

“I’m also listening to all the complaints. And for this reason, we’re currently working hard on something that will make you guys think, ‘Oh, so that’s why it took so long!’”

“We’d like to release a beta service for you guys as soon as possible, and we’d also like to prepare an occasion for you to out the multiplayer out soon, as I mentioned earlier,” he continues. “We’re working hard so you can get to try out deep down on the PlayStation 4, so please wait just a little longer. We’ll do our best to bring you the latest information as soon as possible!”

deep down is currently in development for PlayStation 4.

Siliconera



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Old 06-12-2014, 06:22 PM   #28
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Default Re: Deep down

New deep down Trailer, Still No Time Frame For Its Release. June 11, 2014 . 2:45am


In deep down, players will travel to the past by reading memories in order to solve mysteries that took place during that time. While Capcom didn’t show too much of it in E3, they shared a look at the game’s latest “E3 2014 Version” trailer

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In deep down, players will travel to the past by reading memories in order to solve mysteries that took place during that time. While Capcom didn’t show too much of it in E3, they shared a look at the game’s latest “E3 2014 Version” trailer.

The video is similar to the one we saw earlier this year, but it starts out with a glimpse of what looks like the futuristic-looking present day of deep down, which quickly cuts to what looks like the depths of a castle dungeon.

The character shown in the trailer looks like a traditional knight with a sword and shield, but the upcoming free-to-play action game has more to offer, with different weapons and strategies that will need to be considered before exploring the dungeons.

deep down is currently in development for PlayStation 4.
source:Siliconera

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Old 06-16-2014, 09:52 AM   #29
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Old 07-29-2014, 03:32 PM   #30
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Deep Down Being Free-to-Play Is A Necessary Risk Says Capcom. July 29, 2014 . 12:29pm

During a recent shareholders meeting, Capcom were asked to comment on Deep Down and the fact that the free-to-play approach can be very risky.
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Capcom have been fairly quiet regarding the development of Deep Down, their upcoming free-to-play action RPG. The game was originally announced in February 2013 for the PlayStation 3, and since then, updates on the title have been fairly sparse, with little indication as to when the game will be released.

Deep Down is part of Capcom’s push into games with a heavy online component. It’s also their first major big-budget free-to-play game, and is being developed alongside an entirely new engine called “Panta Rhei,” which will facilitate development for the latest hardware.

During a recent shareholders meeting, Capcom were asked to comment on the fact that the free-to-play approach can be very risky, and were also asked if one could expect to see the game contribute to the company’s earnings this fiscal year (ie; by March 31st, 2015).

“We understand that there are some risks, partly because ‘deep down’ is our first free-to-play game for a next-generation console,” a Capcom representative replied. “But we believe that risk taking to some extent is required in part because this title is the starting point for our growth in content sales for next-generation consoles.”

“Furthermore, a business model in which we do not simply sell games has the advantage of giving us access to feedback from users. We are able to use that information to solve issues, so we plan to continue to refine and update “deep down” for some time.”

Regarding the earnings question, Capcom stated: We have not decided when to launch this title. But since we will use the free-to-play business model, earnings will probably be small in the first fiscal year regardless of when we start this service because of depreciation expenses. We anticipate earnings from this title for longer term starting in the following fiscal year.”

Deep Down was mysteriously absent from both E3 and San Diego Comic-Con this year, with both events placing Capcom’s Monster Hunter 4 in the spotlight instead. Earlier in the year, Capcom’s Yoshinori Ono stated that the game was taking time to create because Capcom were monitoring user feedback during the development process.

“I’m also listening to all the complaints,” Ono said. “And for this reason, we’re currently working hard on something that will make you guys think, ‘Oh, so that’s why it took so long!’”

Read more stories about Capcom & Deep Down & PlayStation 3 on Siliconera.
source:Siliconera

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Old 08-29-2014, 09:36 AM   #31
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deep down’s Open Beta Test Will Start Sometime In 2015. August 29, 2014 . 2:28am

At the moment, Capcom are testing out all kinds of different things on the game, and ask fans to wait just a little longer.

Quote:

Kazunori Sugiura and Teruki Miya****a have worked on Monster Hunter Frontier G for Capcom, but the two producers have also been charged with the upcoming free-to-play PlayStation 4 title, deep down. They recently shared the latest developments for the game.
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Sugiura starts out by explaining that while we’ve seen nothing but deep down screenshots lately (along with teases from Yoshinori Ono), he’d like to take this opportunity to show a little more, and to assure fans that the game’s development is going smoothly.

At the 1:12 mark of the video, the developers show off the latest footage. The footage shows a bit of some multiplayer action with two players. It might look like a split-screen, but it’s actually two players both taking on dungeons on full screen. As you can see, there seems to be all kinds of different traps and environmental hazards in the dungeons.

At one point, you see one of the characters opening a treasure chest, but the producers mention that if one player opens a chest, it’ll still be available to open for the other player, so there won’t be any bickering going on between buddies.

Treasure chests might be sealed with magic, but as long as one player unlocks it using a magic item, it’ll be available to open for all players.

Next, they show a little bit of a quest that can be taken on with four players. In this quest, the goal is to see how many small-fry monsters they can take out within the allotted time. Using skills will come in handy, especially when taking on bigger foes like the one they show.

After further consulting with Yoshinori Ono, Sugiura was finally able to share that deep down’s open beta will take place sometime in 2015. At the moment, Capcom are testing out all kinds of different things on the game, and ask fans to wait just a little longer.

Read more stories about Deep Down & PlayStation 4 & Videos on Siliconera.
source:Siliconera

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Old 09-17-2014, 11:16 PM   #32
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Capcom’s Deep Down Has A New Trailer At Tokyo Game Show. September 17, 2014 . 7:57pm

A new trailer for Capcom’s free-to-play fantasy action game.




Quote:
Deep Down has a new trailer at Tokyo Game Show. You can catch your latest glimpse of Capcom’s fantasy action game below.

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Deep Down is being developed using Capcom’s next-gen engine, Panta Rhei, and is being created alongside the engine itself. Thus far, the game has only been announced for PlayStation 4, and will be a free-to-play title when it is released.

A beta for Deep Down will be held sometime in 2015.

Read more stories about Deep Down & PlayStation 4 & TGS 2014 & Videos on Siliconera
source:Siliconera

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Old 10-19-2014, 12:03 AM   #33
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Default Re: Deep down


PlayStation 4
Deep Down now in the ‘trial and error phase’
Published 1 min ago. 0 comments.
Quote:
But the game will come out, Yoshinori Ono assures.

Famitsu recently ran a special interview conducted by TV personality Ayana Tsubaki with Capcom producer Yoshinori Ono. While much of the interview deals in general terms with Capcom’s future as a company in the coming generation, Tsubaki did manage to tease a handful of details out of the developer about the ongoing status of free-to-play PlayStation 4 game Deep Down.
Initially, the pair spend time talking about the history of the game’s development, particularly with respect to its initial genesis. To hear Ono tell it, “After the team had worked finished working on Resident Evil 5 and 6, they started transitioning into a new project and we asked around about what all they actually wanted to do. Their answer was that they wanted to make a new game.”
He elaborates, “They wanted to focus on new hardware, and they wanted to be able to use new technology to make it. They had a lot of opinions, which ultimately brought us to the game that it is, though it’s not been without its share of trouble because of it. (Laughs.)”
The decision to make the game free-to-play was also borne out of that internal surveying process, with the team believing that developing such a game would add some interesting wrinkles to the creation process. Capcom isn’t entirely unfamiliar with producing games in that vein, albeit to varying degrees of success, with some previous efforts having been shut down, most notably Monster Hunter: Massive Hunting, which was released for mobile phones.
Ono notes that Capcom’s Tokyo branch, which has done work in the free-to-play space, is coordinating with the Osaka team, the side of the equation mainly responsible for Deep Down‘s development. As he explains it, “People within the team just want to try and challenge themselves with new things and that’s brought to bare its own share of costs. (Laughs.) But to the company as a whole, this is a meaningful undertaking, which is why the game was ultimately green-lit to begin with.”
In terms of actual design philosophy, Ono states that the team is taking cues from online games that they like, but are also being allowed to more broadly make the sort of game that they’d like to play in general. “I told the team to just ‘make a game that you all think would be fun,'” he recalls. “If I told them to more specifically do this or that, they might feel pigeonholed into just making something that’s derivative of what Capcom has previously put out.”
Currently, development has entered a stage that Ono describes as being “trial and error,” but urges people to not take its current status to mean the game is potentially on the chopping block. “[The fact that development is taking time] doesn’t mean the game’s release status is in jeopardy, far from it. Rest assured, it will come out. Eventually, we’ll be able to find our groove and then from there, development will progress at breakneck speed.”
That’s not to say that it’s not without additions and changes from what was previously shown, however. Compared to the build that was playable at the Tokyo Game Show in 2013, the controls have been simplified and the game overall has been improved to better allow players to readily grasp a wide breadth of information at a glance.
Additionally, clarifying about the nature of the game’s appearance earlier this year at E3, Ono says that it was mostly there as a visual exhibition, although it got him into trouble because people started to hound him at the show about when the game would come out in North America because of its positive reception on the show floor, an incident that naturally elicited one of his trademark chuckles upon recalling it.
If you missed it, a seven-minute gameplay walkthrough came out in August, followed by a new trailer at the Tokyo Game Show.
Thanks, Hachima Kikou.

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PlayStation 4, Capcom, Deep Down, Famitsu, Yoshinori Ono
source: Gematsu

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Old 10-30-2014, 04:23 AM   #34
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Default Re: Deep down

I don't think this game will be released in 2015.

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