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Old 08-20-2013, 04:46 AM   #1
Iceman
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Default Fable Legends

http://uk.ign.com/articles/2013/08/2...t-with-friends

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Gamescom: Fable Legends is Fable, But With Friends
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Fable Legends is an extraordinarily ambitious re-imagining of the series.

by Keza MacDonald
August 20, 2013

Albion - Lionhead's fantastical, idealised, over-saturated version of England's green and pleasant land - looks more beautiful than ever. Dense woodland and verdant meadows stretch off into the distance, where a tumbledown city is just visible. A hero fights some goblin-like redcaps on a clifftop, giving himself a running commentary as he does so: "our hero enters the scene: brave, charming, capable of self-narration." It's a good-humoured fairytale, just like Fable has always been.
But there is a difference. The hero on-screen, a Prince Charming type who flourishes a rapier and wise-cracks in classic Fable style - is just one of four working together. The other three - a fabulously-attired magician, a female warrior with a shield that looks like it weighs as much as she does, a crossbow-wielding archer - are controlled by other players. And the enemies are controlled by another, fifth player: the villain. From a top-down perspective, the villain controls the heroes' quest, placing enemies, traps, ambushes and more in their path as they play. He's the classic dungeon master.


It's not quite the Fable MMO that's long been rumoured, then, but it's very ambitious. Fable Legends is set 400 years before the other Fable games, at a time when Albion's myths and folklore are still being forged, the point at which legends are reality. Heroes are common: these four on-screen aren't the only ones (and when the game comes out, they won't be the only ones you can play), and they compete and co-operate with each other to step out into the wilds and claim the monster-ridden lands whilst villagers cower away at home. It's not Fable 4, but it's most definitely Fable.

It's not Fable 4, but it's most definitely Fable.

Fable has always given you the choice over whether to be the hero or the villain, but as game director David Eckelberry points out, that's never fundamentally changed the gameplay before. This time it absolutely does. The villain role is inspired by the Sauron-esque image of the villain atop some tower, looking down and directing minions on the battlefield. As the villain you control the quest for the players: where enemies will spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them.
Fable Legends is designed around five people playing at once, though should you wish to play alone the AI will take over the roles of your companions and the antagonist. That, though, is not the game that Lionhead has designed. The four heroes I saw all played very differently - Prince Charming was closest to classic Fable gameplay, with the camera hanging back above his shoulders, where the archer was viewed through an over-the-should, third-person-shooter perspective. The warrior woman, meanwhile, was the tank of the party, where the magician Winter is a support class whose freezing spell stops enemies in their tracks for one of the others to shatter. These are classic MMO roles, but the combat is far from the sterile experience that can sometimes define that genre. It looks accessible, fast-paced and very physical. Playing alone, you can switch between these party members at will.
Naturally this changes a lot of how Fable Legends plays, but it doesn't change the fundamentals of the series: great storytelling, a gorgeous world and quintessential British humour. The last two are in full evidence even at this early stage. Lionhead's aim with Fable Legends is to create the most beautiful online fantasy out there, and that looks well within the studio's reach with the help of Unreal Engine 4. The heroes chattered entertainingly to each other throughout the quest, and the boss, when it emerged from its lair in some ruins topped with an overgrown stone statue in the shape of a crescent moon, was an ogre with a club topped with the head of another ogre, which was continually arguing with its owner. I'm told that the emotes will definitely be making a return, thankfully - it just wouldn't be a Fable game without the option to fart at people on command


The idea of having a live dungeon master raises a lot of complex questions. This is much, much more complicated than Fable 3's rather tacked-on co-op mode, and Lionhead is going to have to work hard to build an infrastructure that can support five players like this. Matchmaking, especially, will be crucial, and is a big focus for the studio. Fable Legends makes use of the Xbox One's cloud capabilities, and thus it's not playable offline. It's also quest-based rather than open world: there's a hub city called Brightlodge, where you can occupy yourself with classic Fable busywork like smithing and pie-making and, presumably, trying to seduce random townspeople, and once you've selected a quest from the map (like in the first Fable) you're sent out into the world.
The presence of a human villain theoretically means that no quest is the same twice. Being the villain can be as easy or complicated as the player chooses; if you don't fancy placing every enemy and trap individually, there will be pre-built loadouts that you can play around with. As you become a better villain you'll earn more points to spend on units. Eckelberry expects that the people who are best at being the villain will be those who watch how players are working together and adapt their strategy around that, cutting them off from one another or creating distractions to catch one on their own, and directing enemy behaviour as well as placement. The top-down perspective seems well-suited to Smartglass, and you'll be able to use a tablet to place and direct minions as well as the controller.
Because Fable Legends isn't an MMO, it's not limited in the same ways as an MMO. Lionhead hasn't had to build an enormous open world that can support hundreds of hours of exploration and play, meaning that Lionhead can lavish the same artistic attention to detail upon each individual environment. It still looks and feels just like Fable should, then, and if Lionhead can pair this hugely adventurous five-player gameplay with the at turns hilarious, affecting and rousing storytelling and characterisation of Fable games past, Fable Legends could be very special indeed.
2 videos at link

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Screens from http://www.xbox360achievements.org/n...-for-Xbox-One-[Updated-With-Trailer---Screens].html




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Last edited by Iceman; 08-20-2013 at 07:43 AM.
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Old 08-23-2013, 07:23 PM   #2
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Default Re: Fable Legends

The trailer for this has me so excited. Just love the overall idea, look and feel.

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Old 08-25-2013, 10:30 AM   #3
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Default Re: Fable Legends

Oh wow. I was really surprised to see this one at Gamerscon, really wasn't expecting it at all, although I really don't know why since Fable is a bedrock Microsoft franchise.

Anyway, Im very excited about this one.
The images Ive seen so far look SO very good. *Absolutely delicious!* Really can't wait to see more!

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Old 08-30-2013, 06:44 AM   #4
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Default Re: Fable Legends

It'll definitely benefit from no Molyneux.

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Old 09-01-2013, 04:31 AM   #5
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Default Re: Fable Legends

Loving what I see. I'm a huge Fable fan, I hope this makes a ton of money so we can get a Fable sequel (rather than a prequel) that's MMO'ish.

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So did I miss any meltdowns today?

I imagine there was more of "MoS was a disappointment," with maybe a splash of "DC is dragging their feet." Maybe even "DC is just making a cash grab."
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Old 09-01-2013, 08:05 AM   #6
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Default Re: Fable Legends

I've been playing Fable 3 and not hating it anywhere near as much as I'm supposed to so it looks like I'm pretty tolerant when it comes to this franchise. From the screenshots around the web for this game I'm surprised it's not being pushed.

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Old 09-01-2013, 06:22 PM   #7
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Default Re: Fable Legends

Well they don't have a release date and the footage is just a demo, I think they're still working on it. When they get close to finishing I'm sure we'll be seeing it everywhere.

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So did I miss any meltdowns today?

I imagine there was more of "MoS was a disappointment," with maybe a splash of "DC is dragging their feet." Maybe even "DC is just making a cash grab."
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Old 09-02-2013, 08:05 PM   #8
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Default Re: Fable Legends

Yeah, probably right.

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Old 09-08-2013, 05:05 PM   #9
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Default Re: Fable Legends

http://www.xbox360achievements.org/n...e-Fable--.html

Gamescom 2013: Fable Legends First Impressions Preview - Is This Really The "Ultimate Fable"?


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Old 10-22-2013, 11:33 AM   #10
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Default Re: Fable Legends

http://www.xbox360achievements.org/n...-Lionhead.html
"Fable Legends Might Just be Season One," says Lionhead

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Old 11-05-2013, 05:02 PM   #11
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Default Re: Fable Legends

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Originally Posted by Iceman View Post
http://www.xbox360achievements.org/n...-Lionhead.html
"Fable Legends Might Just be Season One," says Lionhead
Just keep finding ways to milk it, Peter.

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Old 11-06-2013, 12:26 PM   #12
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Default Re: Fable Legends

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Originally Posted by CashforStash View Post
Just keep finding ways to milk it, Peter.
There weren't exactly a tonne of retail Fable games this gen (8 years). Especially compared to the CoDs & A Creeds.

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Old 12-10-2013, 11:54 AM   #13
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Default Re: Fable Legends

Fable Legends Trailer New Xbox One Fable Game

http://www.youtube.com/watch?v=Oah7Yv9zHdU

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Old 01-02-2014, 03:33 PM   #14
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Just keep finding ways to milk it, Peter.
He has nothing to do with this game

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Old 01-02-2014, 05:38 PM   #15
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Default Re: Fable Legends

Love that trailer!

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