Motorstorm barely uses SPE Units, Version 1.2 Update coming Mid May

Zenien

Guest
Joined
Jul 19, 2002
Messages
25,975
Reaction score
0
Points
31
Full Interview http://www.beyond3d.com/content/interviews/38/1

Wonder what will happen once people start using RSX and Cell together in Motorstorm 2.

MotorStorm only uses between 15 and 20 percent of available SPU resource, so we’re aiming to achieve a 5 fold increase in SPU performance, which should allow us to do some awesome stuff

B3D: Cell's ability to assist RSX in rendering operations has been a topic of much debate and speculation of late. Was Cell used in Motorstorm to perform any lighting, vertex, or other transform work?

Scott Kirkland: We don’t use the Cell’s SPUs in this way at the moment. All of our lighting and transformation work is done in the RSX’s pixel and vertex shaders.


Click for a bigger version
Our SPU exploiting systems consist of:

i) Havok physics.
ii) Determination of object visibility.
iii) Concatenation of hierarchies.
iv) Billboard object culling and vertex buffer creation.
v) Updating of particles and vertex buffer creation.
vi) Updating of vehicle dynamics.
vii) Updating of vehicle suspension constraints.
viii) Audio (MultiStream).
ix) Video decoding.

B3D: Further to that, do you believe that as the generation progresses, cooperative rendering techniques will become a larger part of what grows to define baseline PS3 rendering methods, or are your thoughts that such efforts will play out more or less in niche areas?

Scott Kirkland: If by “cooperative rendering” you’re referring to SPUs supporting the RSX, I strongly believe that this approach will become far more widespread. In addition to reducing the vertex load on the RSX through the use of culling and vertex pre-processing, this approach also provides an efficient mechanism to introduce procedural geometry.

The leap in performance provided by Cell gives us the bandwidth to significantly reduce RSX time spent processing vertices that don’t contribute to the final scene. The favoured approach is to use SPUs to generate minimal scene/instance specific index and vertex buffers from compressed data.

Game List Improvement - 'Game Status' is now displayed with the game list in the online lobby making it easier to find a session where you'll be able to join and race promptly.

Host Identification - Within the game lobby the host is now clearly identified by a 'host' icon visible to all players and updated during host migration.

Boost Exploit - A bug involving the boost system that allowed a player to use boost in an exploitative manner has been resolved.

Buddy List Size - This has been updated to support up to 50 friends.

Text Cut-off - When playing in standard definition all messages will now display as intended.

Improved Stability Online - Online gameplay stability has been improved. (was never a problem)

Audio issues - All known issues with 5.1 / 7.1 surround have been fixed. Audio issues within the front-end have been resolved.

Player Ranking - Players were found to be ranked incorrectly due to a bug. Because of this all online rankings will be reset and the ranking system should now function correctly. Evolution and Sony apologise for this measure but it will result in a fairer and more stable ranking system for all players.

Auto-Start - Races will be forced to start after a fixed countdown which should dramatically reduce the waiting times in lobbies. Hosts may delay this countdown up to three times.

Save Data Corruption - When quitting the game using the PS button it was possible to corrupt the save game data. This will no longer occur.

Lobby Information - Upcoming track and current lap details will be displayed in lobbies.

Vehicle Damage - When restarting a single player race during a death camera the damage wasn't always reset at the start of the next race. This has now been resolved.

Missing Audio - Audio effects were missing from the death camera, these have now been reinstated.

Name Tags - Added ability to switch the player name tags on / off during online races using a single button press (L1).

http://www.totalvideogames.com/news/SCEE_Release_MotorStorm_1.2_Patch_Details_11545_4829_0.htm
 
I thought the update would add new content as well. Maybe in the future
 
For a guy not bothered to read all that... does this mean the game'll look better or something?
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"