7th Dragon III Code: VFD

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3DS
7th Dragon III Code: VFD coming to the Americas this summer
Published 8 hours ago. 159 comments.

3DS RPG is the first 7th Dragon game released in the west.

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Sega is bringing 7th Dragon III Code: VFD to the Americas this summer, the publisher announced. It will cost $39.99 / CA$54.99.





The turn-based dungeon RPG tasks players with saving the world with a group of customizable characters with diverse party roles. While this will be the first 7th Dragon game released in the west, knowledge of previous titles is not required to enjoy the story.


Here’s the full outline, via Sega:
About
In 7th Dragon III Code: VFD, the world is engulfed in a time of darkness and great peril. In the year 2100, dragons have descended upon Earth and humanity is at the mercy of these terrifying beasts. However, not all is lost. As the protagonist, the player will team up with Nodens Enterprises — a video game company dedicated to stopping the dragon menace — to become a dragon hunter and eventual savior of the universe. Although times are bleak, Nodens Enterprises has found a way to tip the scales in favor of mankind: By traveling through time to three different eras, the protagonist can upset the balance of the dragons’ power. This will give them the edge to defeat the True Dragons, and stand a chance against the most powerful one of them all… the 7th Dragon: VFD.
Features

  • A bleak world and engaging story – The year is 2100, dragons have invaded Earth and are ravaging the human race. As the protagonist, players must team up with “video game company” Nodens Enterprises to become a dragon hunter and save the universe.
  • Unique settings and time periods – Fortunately for humanity, Nodens Enterprises has found the key to tip the scales in favor of mankind. The protagonist must travel through time to three different eras — the mythical kingdom of Atlantis, futuristic capital of the land of Eden, and present-day Tokyo — in order to defeat the True Dragons and stand a chance against the most powerful one… the 7th Dragon: VFD.
  • A deep party system and character customization options – All characters are completely customizable from the get-go. Players will be joined by two squad members in the field, and have up to nine characters in their party. With eight classes (such as Samurai, God Hand, Rune Knight, and more), 40 voice options, and 96 appearance options, gamers will have plenty of options to develop the perfect dragon hunting team.
  • Base building with Nodens Enterprises HQ – Fighting dragons is tough work, but at least the team can recuperate at HQ where they can develop skills, collect side quests, and even go on dates. In addition, more floors such as a library, skylounge, and cat café can be added in order to improve HQ. Yes, you read that correctly, it says cat café.
    Lots of dragons! – Although there are a variety of enemies to fight, it would be wise to be prepared for the myriad dragons you’ll face. It’ll take careful planning and strategy to defeat these dragons, so choosing the right squad — and right look — is paramount!
Visit the game’s official website here.
Watch the announcement trailer below.
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View a set of screenshots at the gallery.


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3DS, 7th Dragon III Code: VFD, Clips, Localization, RPG, Screenshots, Sega, Trailers
source: Gematsu
 


7th Dragon III Code: VFD’s First Trailer Stars So Many Dragons. February 16, 2016 . 11:48am


Sega gives Nintendo 3DS owners a look at some of the dragons that will need to be defeated in 7th Dragon III Code: VFD.
The whole point of 7th Dragon III Code: VFD is to fight dragons. With the Dragonsbane flowers in full bloom, more dragons have appeared than ever before. It’s up to players and their team of Nodens Enterprises warriors to defeat them.

The key to taking down 7th Dragon III Code: VFD is time travel. Players will fight in three different points in time. By going through missions in these different periods, it will be possible to weaken the present dragons, making defeat of the True Dragons and 7th Dragon: VFD possible. The latest trailer shows a number of these dragons in action.

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7th Dragon III Code: VFD will come to the Nintendo 3DS this summer.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.

source: Siliconera
 

3DS
7th Dragon III Code: VFD includes 28-page art book

Published 10 hours ago. 28 comments.

Art book packaged in a colorful outer box.


7th Dragon III Code: VFD pre-orders and launch edition copies will include a 28-page art book, Sega announced.




The art book features a closer look at the design work that went in to creating the game’s character classes, dragons, monsters, and environments spanning three different eras. It will come packaged in a colorful outer box.


In 7th Dragon III Code: VFD, humankind on the brink of extinction until a game company called NODENS devises a way to travel back in time. Players will explore three time periods and customize their party (eight classes, 40 voices, and 96 appearance options) to fight dragons and save the human race. There are also relationship building, party synergy, and cat rescuing elements, too.




7th Dragon III Code: VFD is due out for 3DS in teh Americas this summer.




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3DS, 7th Dragon III Code: VFD, Pre-Orders, RPG, Sega



source: Gematsu
 


7th Dragon III Code: VFD’s Male Agent Was Inspired By Jet Set Radio Future. March 1, 2016 . 11:00am


7th Dragon III Code: VFD’s character designer, Miwa Shirow,
was inspired by Jet Set Radio Future when it came to designing the game’s male Agent.

Last week, when Sega revealed it would include an art book with 7th Dragon III Code: VFD launch editions, an observant reader named InquisitiveRavenclaw noticed that the male agent had a Graffiti Soul and “JSRF” t-shirt on. (Nice catch!) Sega has since confirmed that this is a deliberate nod to Jet Set Radio Future.

Miwa Shirow, the 7th Dragon III Code: VFD character designer, is a confirmed fan of Jet Set Radio Future. The goal with the Agent class was to design a character that looked like a “street-wise youth,” especially since this class relies on various “conditions aligning in combat.” As an additional bonus, the male agent’s internal name is “Jet.”

Sega also brought up another reference to a classic game that’s present on 7th Dragon III Code: VFD’s Agent. One of the buttons on his chest is a symbol from Cyber Troopers Virtual-On Oratori Tangram, a Dreamcast and Xbox 360 3D fighting games starring giant robots.

7th Dragon III Code: VFD is coming to the Nintendo 3DS in summer 2016.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.
source: Siliconera
 


3DS
7th Dragon III Code: VFD ‘Timelines’ trailer

Published 8 hours ago. 24 comments.
Travel to present-day Tokyo, Ancient Atlantis, and futuristic Eden.

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Sega has released a new trailer for 7th Dragon III Code: VFD introducing the game’s timelines.


In 7th Dragon III, the protagonist and his/her team must utilize Nodens Enterprises’ time travel technology to cleanse the planet of its dragon infestation. There are “True Dragons” living in three different time periods that must be destroyed before players can vanquish the mighty “7th Dragon: VFD.”




Here’s where you’ll be going:

  • Present-day Tokyo – The year 2100 in Tokyo is your first stop in the game. The city is an urban jungle filled with hazardous areas like the subway line and landmark giant tower. However, if you need to take a breather from hunting dragons, Nodens Enterprises HQ is located here.
  • Ancient Atlantis – So naturally, you’ll depart Tokyo and step back in time to the mythical ocean kingdom of Atlantis. Be warned, the capital city of Atlantica, royal palace, and Cladeon lower wards are rife with danger. Oh, but the blacksmiths of Atlantis are renowned for forging great weapons, so definitely worth a visit.
  • Futuristic Eden – The futuristic collection of states known as Eden will be the last time and place you’ll explore. You can visit the Kazan Republic, the ruins of Preloma, or brave the mysteries of the sealed tower. However, it would be wise to remain vigilant as dragons and enemies haunt your every step. The future is definitely bleak, so don’t be surprised if some people from that time period are sympathetic to your cause.
7th Dragon III Code: VFD is due out for 3DS in the Americas this summer.
Watch the trailer below.


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source: Gematsu
 

3DS
7th Dragon III Code: VFD launches July 12 in the Americas

Published 7 hours ago. 28 comments.
Sega dates upcoming 3DS RPG.

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7th Dragon III Code: VFD
will launch for 3DS in the Americas on July 12, Sega announced.


In 7th Dragon III, dragons are the colossal vessels of destruction that prey on humanity. Nodens Enterprises, a video game company within the game dedicated to stopping these dragons, has a plan to travel to three different eras to weaken the dragons’ power, giving mankind the edge it neeeds to defeat the True Dragons and stand a chance against the most powerful dragon, the 7th Dragon: VFD.




If you missed it, a new trailer launched on Monday introduced the game’s three timelines, where the protagonist and his/her team will travel in order to cleanse the planet of its dragon infestation.


source: Gematsu
 

3DS
7th Dragon III Code: VFD ‘Character Creation’ trailer

Published 5 hours ago. 12 comments.

Custom create your party of nine characters.


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Sega has released a new trailer for 7th Dragon III Code: VFD introducing the game’s expansive character creation.


Players will be able to custom build each of the nine characters that make up their party from 96 appearance variations and 40 voice options, and a number of outfits and personalities. Eight classes are available to choose:

  • Samurai – The class that loves swords, blades, and anything with a sharp edge.
  • Agent – The class that shoots and hacks with extreme prejudice.
  • God Hand – The class that heals allies and bruises enemies with nasty hooks and uppercuts.
  • Duelist – The class that uses magical cards to summon supernatural beings into battle.
  • Rune Knight – The class that deals devastating damage with magical short swords.
  • Fortuner – The class that can cast useful debuff effects.
  • Mage – The class that can unleash the full power of mana.
  • Banisher – The class that likes to smash.
7th Dragon III Code: VFD is due out for 3DS on July 12 in the Americas.


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3DS, 7th Dragon III Code: VFD, Clips, RPG, Sega, Trailers



source: Gematsu
 


3DS
A preview of 7th Dragon III’s bonus art book

Published 6 hours ago. 7 comments.

3DS RPG due out on July 12 in the Americas.

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Sega has released an eight-page preview of the 28-page art book included with pre-orders and day-one launch copies of 7th Dragon III Code: VFD for 3DS in the Americas.




The full-color art book features the game’s various design-work, including that of character designer Miwa Shirow. It features everything from the game’s character classes to enemies and environments.




7th Dragon III Code: VFD is due out for 3DS in the Americas on July 12.




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3DS, 7th Dragon III Code: VFD, Pre-Orders, RPG, Sega


source: Gematsu
 

3DS
7th Dragon III Code: VFD ‘Battle System’ trailer

Published 6 hours ago. 6 comments.
Turn-based battles against giant dragons.

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Sega has released a new trailer for 7th Dragon III Code: VFD introducing the game’s turn-based battle system.


To defeat the game’s dragons, players must use team work by aiding their team with support abilities and breaking enemy defenses with Buddy Skills. Union Skills are ultimate techniques you can use to finish the battle.




7th Dragon III Code: VFD is due out for 3DS in the Americas on July 12.


Watch the trailer below.
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3DS, 7th Dragon III Code: VFD, Clips, RPG, Sega, Trailers




source: Gematsu

 


3DS
7th Dragon III: Code VFD DLC plans announced

Published 11 hours ago. 7 comments.
One free item bonus and seven paid add-on quests.

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Sega has detailed the 7th Dragon III Code: VFD downloadable content it plans to launch following the game’s release in the Americas on July 12.
The downloadable content begins with a free in-game item bonus due out at launch. The “Nagamimi Doll” item will be free forever and provides some “unique voice interactions” between it and the voice actor you selected for your protagonist.


Seven additional downloadable content quests will follow, which can either help players with XP, money boosts, and unloackable characters, or challenge players with a post-game boss rush.
Here’s the full lineup of downloadable content:
Bonus Item: Nagamimi Doll

  • Price: Free
  • Availability: July 12, 2016
  • Description: Obtain a talking Nagamimi bunny doll in your apartment!
Quest: Seed Outbreak!

  • Price: $1.49 / CA$1.99
  • Availability: July 12, 2016
  • Description: Encounter Dragonsbane Seeds for extra XP and money.
Quest: Gold Rabi Outbreak!

  • Price: $1.49 / CA$1.99
  • Availability: July 12, 2016
  • Description: Encounter Gold Rabis for extra XP and money.
Quest: Code: Student!

  • Price: $1.99 / CA$2.49
  • Availability: July 19, 2016
  • Description: Recruit the Samurai character from 7th Dragon 2020
Quest: Code: Otaku!

  • Price: $1.99 / CA$2.49
  • Availability: July 19, 2016
  • Description: Recruit the Hacker character from 7th Dragon 2020
Quest: Code: Lucier!

  • Price: $1.99 / CA$2.49
  • Availability: July 26, 2016
  • Description: Recruit the Lucier character from 7th Dragon 2020-II
Quest: To My Beloved Unit 13 (Post-Game Only)

  • Price: $1.49 / CA$1.99
  • Availability: July 26, 2016
  • Description: Prepare for post-game. Unlock ultimate weapons for all classes and a “Blaster Raven” character
Quest: Allie’s Death March

  • Price: $1.49 / CA$1.99
  • Availability: July 26, 2016
  • Description: A test for the bravest dragon hunters, beware. Unlock a boss rush of nearly every encounter in the game pumped up to max level. EXTREME!
If you missed it, catch the 7th Dragon III: Code VFD battle system trailer here.









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3DS, 7th Dragon III Code: VFD, DLC, RPG, Sega



source: Gematsu
 



SEGA Currently Has No Plans To Bring 7th Dragon III Code: VFD To Europe . May 19, 2016 . 8:30am


In a recently posted video, SEGA did address the game’s lack of a European release, with the company’s Dan Sheridan noting that there are currently no plans to bring 7th Dragon III Code: VFD to Europe.

114 comments Read >
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This summer, people in North America will be able to get their hands on 7th Dragon III Code: VFD when it releases for the Nintendo 3DS. However, there still has been no news about the game getting a European release any time soon.


In a recently posted video, SEGA did address the game’s lack of a European release, with the company’s Dan Sheridan noting that there are currently no plans to bring 7th Dragon III Code: VFD to Europe. However, he also added: “There’s nothing nothing we can confirm today, but we are looking to see if it’s something we can make happen.”

You can watch the video in which this is all addressed below.

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7th Dragon III Code: VFD will release for the Nintendo 3DS in North America on July 12th.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.

source: Siliconera
 


7th Dragon III Code: VFD’s First Four Classes Each Serve Dual Purposes. May 31, 2016 . 1:30pm


7th Dragon III Code: VFD’s first four classes pull double duty. Each one has two possible builds to make everyone’s parties incredibly diverse.

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7th Dragon III Code: VFD eventually has players creating a party of characters from eight different classes, then sending them across time to deal damage to dragons in multiple dimensions. Except, you don’t have access to all eight classes at the outset. The Nintendo 3DS game gradually doles them out, letting you get comfortable with certain people before giving you a full crew. The first four you’re able to use are the Agent, Duelist, God-Hand, and Samurai. While they aren’t all typical JRPG classes, these folks are exactly the team you need at the outset of your adventure. Each one could have two possible builds that offer a different service in battle.

Let’s start with the Samurai, which is probably the most traditional character in the group. This is a warrior that wields a single longsword or dual blades. The moveset varies accordingly. Someone with a Samurai on their team has to decide right away which kind of character they want him or her to be. I recommend going the dual blades route, mainly because my Samurai went on to be the leader of my second team. I needed someone adept at crowd control and capable of caring for himself if the lower level allies fell. So, he has dual blades set and, at this point in the game, I’ve had him max out his Cyclone Dance, Poplar Admiral, and Maple Tear attacks. Cyclone Dance, when maxed, deals 14 random hits to all enemies. Maple Tear is handy, as it imbues all of the Samurai’s attacks with fire and burns an enemy. Poplar Admiral has no status effect bonuses, but does a ridiculous amount of damage.

This isn’t to say a Samurai with a longsword is less desirable. This version of the character would fill a very different position. He or she would be designed to inflict high amounts of damage on a single enemy, though there is an unsheathed Whirlwind attack that hits multiple enemies randomly. This version requires you to be very aware of the sword’s state, since some skills are only available when it is sheathed or unsheathed. This is a good character for handling dragons in a capable group, not so much for general exploring.


The other 7th Dragon III Code: VFD Samurai skills to invest in are ones that will buff and better that character. Maxing Invigorate is a must, since it will both heal and cure the Samurai. I also like the Fighting Spirit and Blade of Rage automatic skills, as the former might trigger a hit when a battle begins, while the later attacks an enemy if one of your allies dies that round in battle. Aside from that, Red Flame Exhale and Black Steel Inhale are solid choices, as one increases attack at a turn’s end for 10 turns, while the other increases defense at a turn’s end for 10 turns. With these automatic skills, a Samurai can survive a High Dragon battle even when allies are dead.

As cool as the Samurai sounds, 7th Dragon III Code: VFD’sGod-Hand is my favorite character. So much so, I’ve doubled up on the class. (Eventually, you have three parties of three characters. Since there are only eight classes, you have one double.) This character is the closest thing you have to a medic early on, though it’s primarily a pugilist. Chiropractic can heal varying amounts of life force, depending on how many skill points you’ve invested into it. Detox cures ailments, with its range increasing as its level rises. CPR revives a fallen ally, with more health given as its power increases. Someone could make a God-Hand a healer first and foremost, with one or two attacks to pick up the slack.

Making a straightforward attacker is another option and what I did with my God-Hands, working on their attacks, stances, and automatic abilities. Start with maxing Jab, an attack that hits the second a battle begins and inflicts between 1 and 2 God Depth on an enemy. Ideally, you want Jab, Double Hook, Spinning Edge, and Coup De Grace maxed. The following three attacks require varying degrees of God Depth and involve dealing damage and offering some additional effect. Double Hook can only be used on an enemy with at least 2G and decreases physical and magical attack strength. Spinning Edge requires 2G as well and decreases physical and magical defense. Coup De Grace is most helpful, as it can deal at least 500 damage and restore a couple hundred health to the God-Hand.


God-Hand’s supplemental skills are great too. Ambush Stance is great for battles with multiple enemies. Any time the God-Hand takes damage, they’ll return damage and inflict God Depth. It also increases enmity, so enemies will attack them more than other party members. Stardust Press is an automatic counter, Final Flame will give a chance at surviving an attack that would normally kill a God-Hand, and Pre-emptive God will occasionally inflict damage and 1G to all enemies when a battle starts. Like the Samurai, the God-Hand is a character that doesn’t need allies to win a battle.

The Agent and Duelist are more susceptible characters, but also each have two roles they can play. While it’s easy to go ahead and call the God-Hand a default healer, the Agent could be your real healer. He or she just happens to need items to do so. The character can Hide during a battle, greatly decreasing enmity, increasing evasion and critical likeliness, and allowing the use of certain hidden skills. One of which is Trick Hand, which increases the effects of healing items for a certain number of turns. The character can also Withdraw, which almost always guarantees an escape from battle. My favorite Hide skill is Bush Trap, which damages an enemy and maybe nulls action on an enemy when they attack the party. Combine Bush Trap with Assassin’s React, which has a chance of giving an additional turn after a critical hit is inflicted, and the Agent gets even more speedy assaults.

If you aren’t making an Agent an unseen ally healing and dealing quick attacks, you could use Hack constantly to attack and debuff enemies in 7th Dragon III Code: VFD. Quick Hack, an automatic skill that might trigger at a battle’s start and hack all enemies, is a godsend, though the standard Hack is equally amazing. This is an ability that can work on standard enemies and dragons alike. Once a creature is hacked for two turns, you have an opportunity to deal damage, lower stats, restore your own party’s mana points, put them to sleep, or make them fight amongst themselves. I recommend maxing out lostpower.exe first, as it’s the one that deals an extraordinary amount of damage and lowers every stat for four turns. It’s incredible and useful in every situation. Get scapegoat.exe too, as it’s essential for longer battles. It inflicts damage while restoring MN. I recommend having an Agent in the same group as a God-Hand, Duelist, or Mage, since all three go through MN quickly.


The Duelist is a tricky sort of character and one a 7th Dragon III Code: VFD player may want to double up on. One build could make it into a makeshift mage, while the other will spend battles setting up traps. I prefer the latter, since traps are incredible for dragon battles. (Each dragon gets to attack twice. Attacking a Duelist with traps set triggers amazing amounts of damage each time.) You’ll want to start by putting a few points into Pitfall, Barbed Wire, and Fire Whirl to start, then gradually max each one out. Pitfall is triggered by any kind of attack that hits the Duelist, deals damage, and might null action on an enemy. Barbed Wire is only triggered by physical attacks, deals damage, and might inflict Bleed on an opponent. Fire Whirl’s activated by magic attacks, deals damage, and could Blind the attacker. Learning the Judgement automatic skill makes all traps trigger at once after any kind of attack. It’s the best, and I’ve seen it inflict at least 1,000 points of damage against even High Dragons.

The other kind of Duelist is a mage. He or she uses the fire, ice, and lightning cards to summon a monster that deals the damage tied to it with Summon: Fire, Ice, and Lightning attacks. The strength is determined by the number of those cards the Duelist has in his or her hands. Supply Draw is a helpful skill for this character, as it takes a turn to add random cards to the character’s hand. Otherwise, you only start a battle with two cards and add one each turn. The Field skills are handy too, as Field: Volcano, Field: Storm Cloud, and Field: Glacier use two cards from their element to deal damage to all enemies and reduce all of their resistance to one element. If you want to focus on a Fire, Ice, or Lightning Duelist, then learning the Search: Fire, Search: Ice, and Search: Lightning skills are great for only getting some of those cards. Though honestly, I recommend maxing out Supply Draw over the more specialized abilities.

While all of the 7th Dragon III Code: VFD classes are great, these four classes are the most well rounded. If someone really wanted to, they could probably beat the game with varying builds of these characters. Not that you should, but it is possible. Even now, my two favorite teams in the game consist of a God-Hand, Duelist, and Fortuner as my primary force and a Samurai, Agent, and Banisher as my second string. (My other God-Hand, Rune Knight, and Mage round out this Unit 13.) There’s a lot of versatility here, which makes dungeon-crawling more enjoyable.

7th Dragon III Code: VFD will come to the Nintendo 3DS on July 12, 2016 in North America.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera
source: Siliconera
 



Things To Know About 7th Dragon Before Playing 7th Dragon III Code: VFD. June 3, 2016 . 1:30pm


You don’t need to know anything about the 7th Dragon games to enjoy 7th Dragon III Code: VFD, but it helps to be aware of some of the series’ history so you better appreciate references to past entries.

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7th Dragon III Code: VFD may be the first game in the series to be released outside of Japan, but it’s actually the fourth 7th Dragon game. There are a lot of details that can be missed. Except you won’t actually miss them while you play. 7th Dragon III Code: VFD presents a self contained journey. Not knowing those inside references and jokes doesn’t exactly leave you out, though it does mean you’re missing some neat trivia. Which is why we’re here today. We’ll go through some of the most important things you’ll need to know before heading into the Nintendo 3DS game.

7th Dragon III Code: VFD takes place in three locations in three time periods. There’s the present, which is Tokyo in the year 2100, Atlantis 12,000 years in the past, and Eden 7,000 years in the future. In terms of the games, Eden was actually the first place 7th Dragon players ever visited. It was the setting of the original Nintendo DS game. In this future, about 80% of the world is covered by Dragons and their Dragonsbane flowers, and players form a guild and complete quests to defeat them and take everything back. Atlantis is referenced in 7th Dragon 2020-II, as one member of the Lucier race survives and is revived, but we’re seeing it for the first time in this installment.

Tokyo is 7th Dragon III Code: VFD’s most important setting, due to both being the present and shared setting of this iteration and both7th Dragon 2020 and 7th Dragon 2020-II. The previous two PlayStation Portable games were set in Tokyo 80 years after the last two games. We don’t see the exact same locations, but this proximity means many carryovers from the last game.



Most notably is Murakumo, 7th Dragon 2020 and 7th Dragon 2020-II’s organization that calls Dragon hunters together to, naturally, fight dragons. Though, it isn’t called that in this game. By the time 7th Dragon III Code: VFD rolls around, Murakumo is gone, replaced by the International Self-Defense Force (ISDF), a government force that protects the world from dragons. Two members of the new version of your group are your allies, working alongside Nodens to fight dragons, though holdovers from the game are few.

Unit 13 is one of those holdovers and clever references. Murakumo’s Unit 13 were the heroes of 7th Dragon 2020 and 7th Dragon 2020-II, with your characters being part of the eventually legendary group that helps save the world. The moniker is suggested as your new group’s game in 7th Dragon III Code: VFD, as a nod to the past and foreshadowing of your own possible future.

Many of Unit 13’s team are throwbacks to past 7th Dragon games too. By a certain point in the game, someone is able to make Agents, Banishers, Duelists, Fortuners, God-Hands, Mages, Rune-Knights, and Samurais. Mages and Samurais originally debuted in 7th Dragon, with the Samurai showing up again in 7th Dragon 2020. Agents and God-Hands showed up for the first time in 7th Dragon 2020, but under different names and with some different skills. The Agents were Hackers and the God-Hands were Destroyers.


The team’s Navigator is a role carried over from 7th Dragon 2020 and 7th Dragon 2020-II. These are NPC characters that remain at a home base, offering insight about missions for Unit 13. While the Murakumo navigators were genetically modified twins, we get Nagamimi, a surly rabbit-like creature and Mio, a human girl suffering from a Dragonsbane disease, helping us from Nodens headquarters.

Three important NPCs carry over from previous 7th Dragon games, though one has a greater role than the others. Blaster Raven is a superhero from 7th Dragon 2020, and someone who looks a lot like him shows up in 7th Dragon III Code: VFD for some sidequests. Emel and Aytel are more prominent heroines and sisters, who deserve more note than they do on the 7th Dragon III Code: VFD website. Residents from Hypnos who find themselves on Earth, both first showed up in 7th Dragon. Emel was head of Pleroma, a town, and Aytel was a mage aiding in the war effort. In 7th Dragon 2020, Emel and Aytel both show up to aid Murakumo. In 7th Dragon III Code: VFD, Emel’s a guild leader in Eden’s Kazan and, again, is ready to aid the new Unit 13.

It’s these little details that help make a 7th Dragon game a 7th Dragon game. Well, these and the actual dragons. They’re pleasant details, rewards for anyone who’s kept up with every entry over the years. You didn’t have to know any of these things to appreciate 7th Dragon III Code: VFD for the JRPG it is, but it all certainly helps make the experience richer.

7th Dragon III Code: VFD will come to the Nintendo 3DS in North America on July 12, 2016.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.


source:
Siliconera
 
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You’re Always Prepared With 7th Dragon III Code: VFD’s Party System . June 6, 2016 . 1:30pm


Keeping a full party of Unit 13 characters at their best will help keep any 7th Dragon III Code: VFD player prepared for fights against every dragon.

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7th Dragon III Code: VFD does something unusual with its party. Your Unit 13 dragon hunting group starts out with three characters. At certain points in the story, you’re given the opportunity to expand it to six and nine people. While you aren’t always using everyone at once, this feature gives everyone a chance to be ready for every situation in 7th Dragon III Code: VFD.

You’ll first get an opportunity to expand your group in Atlantis, bringing the number of official Unit 13 dragon hunters up to six. While the six backup characters aren’t in active use, they’re still incredibly handy to have around. The default place for these extra three folks is in the background. They wait in the wings in a battle, their character portraits appearing on your touch screen. Theiir presence there means they’re earning skill and experience points.

If your main party in 7th Dragon III Code: VFD is getting exhausted and you don’t feel like retreating to regroup, it’s possible to swap to this other party in the field. You can then use them in battles instead. It’s a handy means of putting off returning to an exit point or Nodens headquarters to restore everyone. It’s also a good way to try new strategies with a different party.



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The most useful part of this back row of allies is the ability to call them in to break through a dragon’s defenses or offer a turn of supporting effects. Gauges appear below each character’s portrait in the rear. After certain milestones are reached after a specific number of turns, you can tap or swipe on the screen to bring them in. This is most handy during dragon, high dragon, and true dragon battles. If a dragon suddenly boosts its attack or defense, or perhaps hops away so it’s able to attack, but not be hit, you can tap one rear character to bring them in for a Break.

Here’s a hypothetical example of how the 7th Dragon III Code: VFD Break system works. My heroine and group one leader, a God-Hand named Jenni, is facing a dragon that charged the previous turn to boost its physical and magical attack stats. This is usually a sign that a stronger than usual attack will be used the next turn. Since my second team Samurai, Chris, has one bar filled below him, I can tap him, then select Jenni’s Jab attack. Jab hits immediately when a turn begins. Before Jab lands, Chris pops up for a Break attack that deals damage and returns the stats to normal. Then, Jenni Jabs. This is especially handy when defense is boosted, as it returns the enemy’s defense to normal before attacks land.

7th Dragon III Code: VFD also has Unison Attacks. Once you have a full team of 9 characters in Unit 13, you’ll have an opportunity to unleash a Unison attack when the rear team’s gauges fill enough and the active team’s party members are all healthy and alive. This is triggered by swiping through the entire second team, then third team, on the touch screen. Every character will be able to take an action, with no MN points expended for skills. This is an essential move against high and true dragons, as it can let you set up lots of buffs from inactive characters that last multiple turns, as well as deal a substantial amount of damage in one turn.

There’s one more neat reason for multiple teams. They’re able to split up. There are multiple points in 7th Dragon III Code: VFD’s story where Unit 13 splits up into two or three teams to handle multiple problems at once. Which makes sense from a tactical and adventuring viewpoint. Sometimes, you need to do multiple things at the same time and you do have up to nine people available. This means the Break and Unison features are unavailable, but does provide an opportunity to use teams that may not normally get much action.

Basically, 7th Dragon III Code: VFD makes sure a player is set when they go into a dungeon. You will, after one point, have nine people in your party. These extra allies will let you swap active parties, so you always have someone fresh to tackle dragons. They’ll help you tear down a dragon that’s trying to boost stats with a Break attack that’s the equivalent of saying, “Nope!” You can even get a jump on a true dragon by pulling off a Unison attack with a full party at once. If you make sure your characters are both well trained and well organized, you’ll be ready for anything.

7th Dragon III Code: VFD will come to the Nintendo 3DS on July 12, 2016.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.


source:
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7th Dragon III Code: VFD’s E3 2016 Trailer Shows Its Character Classes, World, And Battle. June 16, 2016 . 1:10pm


Sega America shares a look at their E3 2016 trailer for the upcoming Nintendo 3DS RPG,
7th Dragon III Code: VFD, where you’ll get to travel across three different eras to take on dragons.

9 comments Read >

Sega America shares a look at their E3 2016 trailer for the upcoming Nintendo 3DS RPG, 7th Dragon III Code: VFD,
where you’ll get to travel across three different eras to take on dragons.


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About 7th Dragon III Code: VFD
In 7th Dragon III Code: VFD, the world is engulfed in a time of darkness and great peril. In the year 2100, dragons have descended upon earth and humanity is at the mercy of these terrifying beasts. However, not all is lost. As the protagonist, the player will team up with Nodens Enterprises—a video game company dedicated to stopping the dragon menace—to become a dragon hunter and eventual savior of the universe. Although times are bleak, Nodens Enterprises has found a way to tip the scales in favor of mankind: By traveling through time to three different eras, the protagonist can upset the balance of the dragons’ power. This will give them the edge to defeat the True Dragons, and stand a chance against the most powerful one of them all… the 7th Dragon: VFD.

7th Dragon III Code: VFD will release in North America on July 12, 2016 for Nintendo 3DS.

Read more stories about Nintendo 3DS on Siliconera.

source: Siliconera
 

3DS
[FONT=&quot]7th Dragon III: Code VFD demo now available in the Americas[/FONT]

Published 6 hours ago. 18 comments.
Full game due out on July 12.

7th-Dragon-3-Demo-Now-Americas.jpg


A demo for 7th Dragon III Code: VFD is now available on the Nintendo eShop in the Americas, Sega announced.


The demo, which provides players with pre-made party with a level 10 cap, will let you transfer your progress over to the main game when it launches on July 12, allowing you to refund all the skill points your own and customize your party however you like.



There’s also some type of bonus reward (but you’ll have to play the demo to find out what it is.)


If you missed it, catch the latest trailer here. Read up on the game’s post-launch downloadable content plans here.





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3DS, 7th Dragon III Code: VFD, Demos, RPG, Sega




source: Gematsu
 


Unboxing 7th Dragon III Code: VFD’s Launch Day Edition. June 29, 2016 . 8:00am

Included along with the launch copy is a 26-page full color art book, featuring artwork of the game’s various characters and classes.

11 comments Read >


SEGA has released an official unboxing video for the launch day copy of the upcoming 7th Dragon III Code: VFD. Included along with the launch copy is a 26-page full color art book, featuring artwork of the game’s various characters and classes.

You can watch the official unboxing in the video below.
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7th Dragon III Code: VFD will release in North America on July 12th for the Nintendo 3DS.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.

source: Siliconera




 
Two articlev different places .



3DS
[FONT=&quot]7th Dragon III Code: VFD ‘Full’ trailer[/FONT]

Published 5 hours ago. 5 comments.
Post-launch DLC to be free for first week following release.

7th-Dragon-3-PV_07-07-16.jpg

Sega has released a new, full-length trailer for 7th Dragon III Code: VFD providing a general overview of the game.

Players will gather their forces, form lasting friendships, battle fierce enemies, and become a savior in their quest to stop the dragon menace threatening the universe.
Sega also announced that the previously detailed downloadable content planned for the game will be free for the week following their release.

7th Dragon III Code: VFD
is due out for 3DS in the Americas on July 12. A European
release is also planned via publisher Deep Silver.

Watch the trailer below.
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3DS, 7th Dragon III Code: VFD, Clips, Deep Silver, RPG, Sega, Trailers




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Each Piece Of 7th Dragon III Code: VFD DLC Will Be Free For A Week Its Launch. July 7, 2016 . 5:58pm

While seven of the eight pieces of 7th Dragon III Code: VFD DLC cost money, they’ll each be free for one week after they launch.

4 comments Read >

In 7th Dragon III Code: VFD, players will be able to acquire DLC that will bring additional quests to the Nintendo 3DS game, some of which, like the Dragonsbane and Gold Rabi quests, will be repeatable for extra rewards. Atlus has announced the release schedule for the eight add-ons that will be released between the game’s launch and the end of July. In addition, the company confirmed that each of seven quests that cost money will be free for a week after they launch.

Here are all of the 7th Dragon III Code: VFD quests.

July 12, 2016

  • Gold Rabi Outbreak! quest: Gold Rabiencounters. Free until July 18, 2016. $1.49 after.
  • Nagamimi Doll: free DLC that adds a talking Nagamimi to the player’s dorm.
  • Seed Outbreak! quest: Dragonsbane Seed encounters. Free until July 18, 2016. $1.49 after.

July 19, 2016

  • Code: Otaku!: recruit 7th Dragon 2020’s Hacker. Free until July 25, 2016. $1.99 after.
  • Code: Student!: recruit 7th Dragon 2020’s Samurai. Free until July 25, 2016. $1.99 after.

July 26, 2016

  • Allie’s Death March: boss rush of every encounter, with the bosses at their max level. Free until August 1, 2016, $1.49 after.
  • Code: Lucier!: recruit 7th Dragon 2020-II’s Lucier. Free until August 1, 2016. $1.99 after.
  • To My Beloved Unit 13: unlock classes’ ultimate weapons and the Blaster Raven character. Free until August 1, 2016. $1.49 after. (Note: only available in the quest list after beating 7th Dragon III Code: VFD.)

7th Dragon III Code: VFD will be released on the Nintendo 3DS on July 12, 2016. Deep Silver will be publishing the game in Europe.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.

source: Gematsu&
Siliconera
 
Last edited:
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Atlus has recently announced the release of 7th Dragon III Code: VFD, an exclusive RPG for the Nintendo 3DS for North America. They have also outlined the three waves of DLC for the game:
The game will have three waves of DLC, starting today! The first wave, which includes the items below, is FREE for the entire week. Plus, each successive wave of DLC will be FREE for the week following. Don’t miss out!

Launch Week DLC — 7/12
Quest:Seed Outbreak!
Price: Free for one week, then $1.49/CA$1.99
Description: Encounter Dragonsbane Seeds for extra XP and money.
Quest: Gold Rabi Outbreak!
Price: Free for one week, then $1.49/CA$1.99
Description: Encounter Gold Rabis for extra XP and money.

There is currently an error that displays the first DLC as needing to pay, but Atlus has assured that, that is not the case and will address it. 7th Dragon III Code: VFDreleased both physically and digitally on the Nintendo eShop.
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7th Dragon III Code: VFD’s High And True Dragons Are Worthy Opponents. July 12, 2016 . 1:30pm

Think of 7th Dragon III Code: VFD’s High dragons as mini-bosses and True dragons as the ultimate, chapter ending, fatal foes.

12 comments Read >
7th Dragon III Code: VFD is filled with dragons. Dragonsbane infestations have spread across different time periods, luring them to otherwise peaceful areas. In addition to the ordinary monsters and standard dragons that will stalk dungeons, there are two more extraordinary sorts of encounters people can have as they play. High and True dragons will often appear to test your limits at the game’s most important intervals.

It’s best to think of High and True dragons as boss encounters in 7th Dragon III Code: VFD. While some of the ordinary dragons, which could crash into your party or existing battle like an Etrian Odyssey F.O.E., can be fearsome, they don’t prepare you for these more advanced encounters. We’ve already gone over the standard dragon encounters, but they’re nothing compared to High and True dragon fights. Each turn, a High or True dragon will get to perform two attacks, and they’re never going to do something “nice” like sit back and defend. They’ll always use some sort of special attack or skill.

High dragons are 7th Dragon III Code: VFD’s mini-bosses. These will be scattered throughout a chapter and are a good way of determining your level of preparedness for that chapter’s True dragon. They won’t have similar attacks, but they’ll be far more powerful than the ordinary dragons roaming around the area. Think of them as the game’s means of testing your raw skill and abilities. High dragons will be fast, often have attacks that will hit every party member at once, and will apply status ailments to party members early in each battle and buffs to themselves almost immediately.


The good news is, you won’t often have to worry about situations with High dragons where you’ll need to call in an ally from the reserves to break through their defenses. The bad news is, this is because your party is often split up when encountering High dragons in 7th Dragon III Code: VFD. Due to the large number of warriors who’ll join your group, the game often forces your paths to diverge. Each time this happens, without fail, some High dragon is going to wait as a mini-boss for that smaller group.

Let’s take Chapter 5 as an example. (Don’t worry, I’m not going to spoil the story.) Since you’ll have nine people in your party by this point, 7th Dragon III Code: VFD splits you into three groups of three. Each one has a High dragon to defeat, with a save point conveniently placed before the encounter. You will need it, because all three of these foes are basically at the same level as an early True dragon. No warning is given regarding each path’s difficulty, so your most recently formed third team could very likely end up facing one of the most difficult dragons. Each High dragon in this portion has a gimmick, with the most hazardous utilizing an Instakill attack.

In fact, when I did play, my newest and weakest members went against this baddie. 7th Dragon III Code: VFD warned me about this High Dragon’s tendency to Instakill a whole party. I figured it was an exaggeration and went into the battle anyway. It killed my entire team in one shot. I had to reload, return to the present time period, purchase Dead Guard accessories for each of them, and hope for the best since a Dead Guard only has a 50% chance of preventing Instakill. I was fortunate in that, prior to the encounter, I had already been focusing on healing and resurrection skills for my Mage and second God Hand. Unfortunately, my new Banisher was the only person left standing after the High dragon’s Instakill assault, and I needed to use Hypno Crystal and valuable turns bringing the Mage and God Hand back to the battle. It’s that kind of scrambling you can expect from both High and True dragon fights.

It’s almost like 7th Dragon III Code: VFD throws so many ordinary dragon attacks and High dragon tests to ensure you don’t panic when fighting the True dragons. Keeping up a set and reliable strategy for a team can help you with encounters, and True dragons live to muck up your plans. They could keep you from using skills. They will buff themselves up early on, at a point where it isn’t possible to immediately break through their attacks and defenses. It is very possible for True dragons after the third chapter to kill a party member in one shot, if you aren’t careful. The last two True dragons in particular are incredibly devious opponents that could wipe out an entire party, even with healing and buffs, within two turns. They make Nyala and Spectus, the first True dragons you face, seem like ordinary encounters. I had to fight the final chapter five True dragon, whose identity is a delightful surprise, three times. The first two times I panicked, because targeting led to my supporters being taken out quicker than I anticipated. I’m still convinced I only survived the third time due to the right Duelist cards coming up to lay the final trap necessary to hit this boss with the Judgment attack.

Fortunately, I have a few strategies I’ve picked up that might help get you through one of these fights. You need one person in your party that is a dedicated healer and/or supporter. This is the character that could very well be using a heal spell every other turn. I use a Fortuner who constantly keeps the Forest Poetry health regenerating spell up, as well as the Dynamic and Magic Negate abilities that maintain increased physical and magical defense. The downside to this is, it means she has to use items for general healing. Which is fine, there are plenty that can target all allies. It’s important to also have one ally who can deal magical damage. If someone goes with a Mage, this character can also act as a backup healer. I prefer a Duelist, because I tend to have him set out the traps that could also inflict a status effect or lead to the majorly damaging Judgment attack if all three are out and tripped.

Finally, you need a damage dealer. 7th Dragon III Code: VFD goes all out to give you options in this area. The Samurai is fantastic if you want him to constantly keep assaulting the True dragon, even when the allies have fallen. His Invigorate can keep him healed, alive, and in top condition even if he’s the last man standing. His attack and defense increasing buffs, which affect only him, last 10 turns. He’s a powerhouse. Similarly, the Banisher has multiple bomb attacks that all deal increased damage to dragons, True dragons included. The trade-off is a need to reload and slightly lower defense at times than more focused attackers like the Samurai, Rune Knight, or God Hand. I prefer the God Hand myself, simply because my primary party does only have a Fortuner in the healing/support role and having a backup healer who has a tendency to keep herself alive with liberal use of the draining Drill Crawler suits me.

Finally, make sure you use a Unison Attack whenever you can. This is the ability that allows every character in the party to attack during the next round, regardless of how much mana they have or whether they’re in the field. Everyone has to be alive to trigger this, so keep things together until you can unleash at least one of these in a True dragon battle. It will turn the tide and give you an immediate chance to put all kinds of buffs and debuffs into effect, as well as deal massive damage.

Basically, the same advice I gave a month regarding regular dragons ago holds true here too. Fight every dragon. Even if it’s tedious. Even if it’s annoying. Those ordinary dragon encounters are going to get you into the right mindset to anticipate any unexpected assault a High or True dragon might launch. You’re going to get the experience and skill points necessary to max out the best healing, buffing, and damage dealing abilities. Plus, you’ll have the money needed for last minute expenditures on sudden accessories that might ward off. Use High dragon fights to assess your progress. Be prepared to spend additional time grinding thereafter, because the True dragons don’t mess around. Only deviate from patterns you know work when absolutely necessary, because the True dragons will surprise you when you panic.

7th Dragon III Code: VFD is immediately available for the Nintendo 3DS in North America and Japan.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera
[FONT=&quot]source: Operation Rainfall [/FONT]& Siliconera
 


Romance In 7th Dragon III Code: VFD Makes Players More Powerful. July 18, 2016 . 1:30pm


7th Dragon III Code: VFD’s romances are most rewarding when you chase after the supporting cast.

38 comments Read >
image160113_1518_000_thumb.jpg
Getting the chance to romance party members and NPCs in 7th Dragon III Code: VFD is quite a weird and unexpected thing. This is a game with custom characters, after all. It’s about going through dungeons, defeating dragons, and occasionally completing a supplemental quest on the side. Our characters have no default names and personalities. They’re empty slates. Yet, they’re still able to find love with many of the game’s most important characters.

Once you build the Skylounge, players will be able to start meeting with various party members and people from Nodens in this bar. At first, you’re limited in what can happen during these dates. You’ll sit and talk for a bit. Things remain very casual. As you advance through the story and build up the pub, you’ll get the opportunity to invite more people for a private moment and enjoy more intimate encounters. And when I say intimate, I mean intimate. Once you’ve been on a certain number of dates, you’ll spend some time “alone” with one of NPCs.

While you can spend time with fellow party members, you don’t get rewards as helpful from being with them. Affection will build between characters both by being on the same team in battle or from visits to the Skylounge. In each case, I noticed a greater frequency in better prepared bentos between characters with high levels of affection. Someone my lead party member was on the best terms seemed to provide High-Grade Bentos, which restore 120 life to all allies, more often.

Being with NPCs is far better. Many of these characters are linked to a specific class. For example, Brijilt is a Banisher, Eigur is a Rune Knight, and Sailas is a Mage. Maxing out the relationship gives you an incredible weapon tied to that class, as a memento of your time together. Brijilt gave me a Valiant Mk.III, which has +140 attack power and is described as “the strongest there will ever be.” Eigur’s Nynal Knife has attack +115 and magic attack +120. Sailas gives you Cage of Hearts, which has attack +81 and magic attack +116. You only get these items on the date, so savor these treasures and give them to your best warriors.

I did find some of the romances a bit strange. There are certain characters with whom pursuing a relationship should be a total conflict of interest. Based on interactions throughout the story, it seems like some people should be off the table. I’m specifically thinking of Eigur, Sailas, Brijilt, and Yoritomo when I write this. Yet, all of them can be romanced. Each one will offer the same sort of suggestive situation and script at the end of their date. While I appreciated the ability to acquire everything, I also would have liked to have seen certain routes be locked out if you went on a certain date.

But then, there’s also a certain comfort that comes from being able to get together with absolutely everyone, no matter what. These dates are opportunities. 7th Dragon III Code: VFD has an interesting supporting cast. These are characters you don’t get to spend much time without off the battlefield, Mio aside. Each date gives you a chance to do something different with them and learn about their origins. I especially enjoyed Nagamimi’s date, even though I’m not a fan of the characters, simply for the insight it provided.

The opportunity to get to know people in 7th Dragon III Code: VFD is an unexpected and delightful surprise. Rewarding too, since it can mean additional equipment that’s among the strongest in the game. Plus, you’re getting a chance to learn more about these characters, without being restricted by gender or the decisions you’ve made. It’s an enlightening and enjoyable extra.

7th Dragon III Code: VFD is immediately available for the Nintendo 3DS.

Read more stories about Nintendo 3DS & 7th Dragon III Code: VFD on Siliconera.
source: Siliconera
 


7th Dragon III Code: VFD Offers Lots To Do After Defeating Every Dragon. July 22, 2016 . 12:00pm


The end isn’t really the end in 7th Dragon III Code: VFD,
thanks to a number of post-game activities for people to enjoy.

9 comments Read >
WVW69jag274DW6MtMg_thumb.jpg

The end isn’t really the end in 7th Dragon III Code: VFD. After the credits roll, there are still things for your party to do. While the day is pretty much saved after taking down that final boss, it gives you a chance to keep going and complete additional challenges. So, while you’re done, you aren’t officially “done.” Which is nice, in a way, because it lets you go back to take care of unfinished business you may have missed before the end.

The first thing you may want to do after beating 7th Dragon III Code: VFD and crossing the post-game threshold is do some tidying up. There are 30 cats and 50 people to rescue, as well as 256 dragons to defeat. While I had no problem collecting every cat and person during the course of the game, there’s a chance you may have missed one or two along the way. You will absolutely want the Fortuner’s Yggdrasil’s Wind EX Skill for the post-game dungeon and boss rush, so make the cats your priority. You’ll only get that ability after saving every kitty and taking the Fortuner to Meowdens for some respite after the rescue. Yggdrasil will revive, restore the health of, and cure every ally for 30 mana, so don’t miss that. Seriously.

After that, it’s off to the post-game dungeon! An entirely new area opens up to you after defeating 7th Dragon III Code: VFD. Paying 50Dz to head into the Shadow Realm takes you to a place filled with the most difficult enemies in the game, as well as more dragons. I genuinely recommend being at around at least level 70 before trying to head into this new area, since the enemies there are tough. A God-Hand with the Pre-emptive God and Stardust Press abilities and Banisher with the Exterminate skill and Earthquake attack that will hit all enemies will be two of your best friends in this area. Not that it matters if they don’t know those skills when you head in. By this point in the game, you’ll be running across enemies that will give you hundreds of skill points for defeating them, making it easy to eventually learn everyone’s skills. That is, if you spend enough time there.

You’ll also want to romance everyone if you haven’t already, and here’s why. Some of the best weapons you can get in the game, ahead of the To My Beloved Unit 13 DLC that launches on July 26, 2016, come from dating the supporting cast. You’ll want to take the time to be with everyone, if you haven’t already, until that add-on arrives and gives you the extra ultimate weapon quest and Blaster Raven character portrait. (Also, remember that To My Beloved Unit 13 can’t be played until after you’ve beaten the game.)

At this point, it’s also possible to refight VFD as many times as you’d like. Not that it’s absolutely necessary. You won’t unlock more 7th Dragon III Code: VFD post-game content for doing it. It isn’t like the ending is going to change. There is a final boss in the post-game dungeon to beat, with an option after tackling it to decide whether to let something live or die. But, the decision made in the post-game dungeon’s boss fight is more about leaving an opening for another 7th Dragon game.

Then, there’s Allie’s Death March. It’s the other DLC quest that arrives on July 26, 2016 and is intended for people who’ve beaten 7th Dragon III Code: VFD. It takes you through a boss rush that pits you against every boss you’ve previously encountered in the game. Said bosses are at their highest possible levels, so you can’t rely on strategies you used before. It will be grueling, to say the least, but gives you a chance to really test yourself after putting together a party capable of completing the game.

Think of all this as an excuse to return to 7th Dragon III Code: VFD if you’d like. There’s no reason to replay, just an opportunity to come back and enjoy a new area that will let you make your characters into gods. It’s satisfying, in its own way, and should keep completionists happy.

7th Dragon III Code: VFD is immediately available for the Nintendo 3DS.

Read more stories about 7th Dragon III Code: VFD & Nintendo 3DS on Siliconera.
source: Siliconera
 

3DS
[FONT=&quot]7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse launch this winter in Europe[/FONT]

Published 10 hours ago. 12 comments.

Sega and Atlus RPGs get a European release window.

7th-Dragon-III-SMT4A-Winter-2016-EU.jpg


7th Dragon III Code: VFD
and Shin Megami Tensei IV: Apocalypse will launch for 3DS in Europe via publisher Deep Silver this winter, the company announced.
Deep Silver re-released their own versions of each game’s E3 2016 trailer today, confirming the release window.

7th Dragon III Code: VFD is already available in the Americas. Shin Megami Tensei IV: Apocalypse is due out in the Americas on September 20.
Watch both trailers below.

7th Dragon III Code: VFD

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In 7th Dragon III Code: VFD, the world is engulfed in a time of darkness and great peril. In the year 2100, dragons have descended upon earth and humanity is at the mercy of these terrifying beasts. However, not all is lost. As the protagonist, the player will team up with Nodens Enterprises—a video game company dedicated to stopping the dragon menace—to become a dragon hunter and eventual savior of the universe. Although times are bleak, Nodens Enterprises has found a way to tip the scales in favor of mankind: By traveling through time to three different eras, the protagonist can upset the balance of the dragons’ power. This will give them the edge to defeat the True Dragons, and stand a chance against the most powerful one of them all… the 7th Dragon: VFD.






Read More

3DS, 7th Dragon III Code: VFD, Atlus, Clips, Deep Silver, Europe, Release Dates, RPG, Sega, Trailers


source: Gematsu
 

3DS
[FONT=&quot]7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse launch December 2 in Europe[/FONT]
Published 17 hours ago. 25 comments.

Sega and Atlus RPGs launching simultaneously in Europe.

7th-Dragon-3-SMT4A-Dated-EU.jpg


Sega’s 7th Dragon III Code: VFD and Atlus’ Shin Megami Tensei IV: Apocalpyse will launch for 3DS in Europe on December 2, publisher Deep Silver announced. Both titles will be available as physical and digital releases, and the former will ship with a bonus art book included.
Find details and the latest trailers for each game below.


7th Dragon III Code: VFD

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About
In 7th Dragon III Code: VFD, the world is engulfed in a time of darkness and great peril. In the year 2100, dragons have descended upon Earth and humanity is at the mercy of these terrifying beasts. However, not all is lost. As the protagonist, the player will team up with Nodens Enterprises — a video game company dedicated to stopping the dragon menace — to become a dragon hunter and eventual savior of the universe. Although times are bleak, Nodens Enterprises has found a way to tip the scales in favor of mankind: By traveling through time to three different eras, the protagonist can upset the balance of the dragons’ power. This will give them the edge to defeat the True Dragons, and stand a chance against the most powerful one of them all… the 7th Dragon: VFD.
Features

  • A bleak world and engaging story – The year is 2100, dragons have invaded Earth and are ravaging the human race. As the protagonist, players must team up with “video game company” Nodens Enterprises to become a dragon hunter and save the universe.
  • Unique settings and time periods – Fortunately for humanity, Nodens Enterprises has found the key to tip the scales in favor of mankind. The protagonist must travel through time to three different eras — the mythical kingdom of Atlantis, futuristic capital of the land of Eden, and present-day Tokyo — in order to defeat the True Dragons and stand a chance against the most powerful one… the 7th Dragon: VFD.
  • A deep party system and character customization options – All characters are completely customizable from the get-go. Players will be joined by two squad members in the field, and have up to nine characters in their party. With eight classes (such as Samurai, God Hand, Rune Knight, and more), 40 voice options, and 96 appearance options, gamers will have plenty of options to develop the perfect dragon hunting team.
  • Base building with Nodens Enterprises HQ – Fighting dragons is tough work, but at least the team can recuperate at HQ where they can develop skills, collect side quests, and even go on dates. In addition, more floors such as a library, skylounge, and cat café can be added in order to improve HQ. Yes, you read that correctly, it says cat café.
    Lots of dragons! – Although there are a variety of enemies to fight, it would be wise to be prepared for the myriad dragons you’ll face. It’ll take careful planning and strategy to defeat these dragons, so choosing the right squad — and right look — is paramount!
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3DS
,
7th Dragon III Code: VFD
,
Atlus
,
Clips
,
Deep Silver
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Europe
,
Release Dates
,
RPG
,
Sega
,
Shin Megami Tensei IV: Apocalypse
,
Trailers


source: Gematsu
 




7th Dragon III Code: VFD And Shin Megami Tensei IV: Apocalypse Delayed In Australia. November 29, 2016 . 10:00am

Both 7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse have been delayed by a week in Australia.

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The Australian release dates for 7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse have shifted. Originally, both Nintendo 3DS titles were supposed to launch on December 2, 2016. However, Deep Silver has announced a one week delay for both. They will now launch in Australia on December 9, 2016.

7th Dragon III Code: VFD and Shin Megami Tensei IV: Apocalypse are immediately available on the Nintendo 3DS in North America and Japan. The two will come to Europe on December 2, 2016.

Read more stories about 7th Dragon III Code: VFD & Nintendo 3DS & Shin Megami Tensei IV: Apocalypse on Siliconera.


source: Siliconera
 

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