Zenien
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http://www.neogaf.com/forum/showthread.php?t=122612
I didn't say anything that would break any NDAs. You can't be much more vague than I have been. Any substantial stuff is being said (or speculated on for a better word) by others.
I'm free to talk about PS3 and Xbox hardware stuff. I just can't talk about specific titles.
As for the games, stuff running in 1080p on the PS3 look incredible. Everything on the 360 looked and played well, but it seems that the PS3 has the edge graphically across the board already (shader effects especially).
Well, speaking with a dev that was there he said they could just do more with the PS3's ability to handle shaders. There were some distortion effects that were credited (by the developer) to the PS3's shader abilities that were absent in the same 360 title. It wasn't game changing or anything, but it looked cool.
Jeff-DSA said:Well the NDA is up on one of the Activision titles and I can explain what I was talking about with the shaders. Here's a link to the Marvel Ultimate Alliance stuff: click
For those just interested in the shader talk, I can sum it up.
Graphically, the PlayStation 3 version looked the best of the three and sported some interesting distortion and blur effects that were absent from the Xbox 360 and Wii versions. Powerful attacks on the PS3 caused ripples of invisible energy to distort the area around the attack momentarily. When asked why this was absent from the 360 version, a developer told us that it was due to the PS3s ability to handle shaders differently than what can be done on the 360 or Wii. Both the 360 and PS3 versions made use of impressive lighting techniques, particle effects, hi-res textures, and impressive character models while the Wii looks to be a mild step up from the current-gen efforts; though that is certainly to be expected at this point. Also, the PlayStation 3 version of the game was shown running in 1080p, which looked absolutely incredible and sharp while the Xbox 360 was running at a respectable 720p and the Wii version running at 480p. All three versions supported 16:9 widescreen modes.