4 gameplay vids are up on
IGN.
*edit*
Oh, and a new Preview is up too.
May 1, 2006 - Of all the franchises around with hardcore fan bases, very few approach the rabid following of Atari's Dragon Ball Z games. Its fans gobble up each release with reckless abandon, enough so that the franchise has spawned multiple variations of the series, all based around fighting of course, but some with a strong leaning into other genres.
While Super Dragon Ball Z is intended for hardcore fighting fans, Dragon Ball Z: Budokai Tenkaichi 2 is targeted at a much wider audience, seemingly even those who aren't yet into DBZ. It's a massive game, featuring over 100 playable characters, a number of which have never been in a Dragon Ball Z videogame before. There were only six on display in the build we saw at Atari's Pre-E3 event so we're not sure how Spike is planning on managing a roster that large and allow gamers to easily find their favorite fighters, but suffice it to say that nearly every DBZ character you could ever want is likely to make an appearance here.
Tenkaichi 2 is a heavily story-based game, ranging from the beginnings of Saiyan Saga and working all the way through to the end of the movies. Many of the game's missions are actually taken straight from the television show and movies, allowing DBZ fans the ability to play through some of their favorite existing segments while also throwing in new twists and turns.
While some of the past DBZ games had stories that simply worked as slideshows between fights, Tenkaichi 2 features a full adventure aspect where players take control of a character and navigate him around the world, talking to folks, exploring vast areas and so forth between each of the battles. It certainly sounds like it's set up to be a rather expansive experience, though unfortunately we'll have to wait until later to see how this comes together as we only had time to run through a series of battles.
It's the fights that really matter however, and it's pretty safe to say that Dragon Ball Z: Budokai Tenkaichi 2 has both expanded and refined the previous game(s) in most every way. These battles are massive, taking place in gargantuan arenas that literally dwarf the fighters within. The scope of the battles really makes it seem as if something major is at stake rather than just two egos. It may be a little hard to understand exactly what that means until you see the game in action, but the battles really do feel bigger than simply the two people involved.
Not only are the environments massive, but they're destructible as well. Characters can crash into plateaus and completely destroy the natural structures. Craters are left after giant attacks, and combined with all of the rubble you'll cause you're left with a ton of evidence post-battle that an intense and massive fight had just taken place.
While the environments certainly are cool, it's the characters and gameplay mechanics themselves that are most important and, luckily, this looks to be where Spike has made the biggest improvements. For starters, you're now able to change forms mid-battle, allowing you the ability to mix up the action as things progress rather than having to select a form pre-battle. Some characters have multiple forms, and clicking down on the right analog stick will transform between them in chronological order. For instance, Goku will transform into Super Saiyan, then Super Saiyan 2, Super Saiyan 3 and finally Super Saiyan 4, each time having his player model transformed and skillset increased.
The camera mechanics have been greatly improved since last time. The camera shifts angles a bit depending upon where you are in relation to the other fighter, where it'll move a bit to the side when you're up close and unleashing melee attacks, while the rest of the time it sits nicely over your shoulder with the other fighter targeted off in the distance. The cool part is that you can flick the right analog stick in order to shift the camera over to your other shoulder, so if you're strafing to one side you can easily move the camera to the same side and get a better view of the action.
Each character has a total of five different special attacks, which can evolve or change depending upon which form you've taken. Instant Transmissions are also here obviously, and seem to work quite well and easily. You can pop behind and out in front of your opponent mid-combo, allowing you to string forward and reverse attacks together into one string. Performing an Instant Transmission is a simple, singular button press while locked on, so popping about from place to place is both natural and simple to do mid-combo.
One of the most impressive things we noticed about the game is its visuals. The game looks rather fantastic, excellently bringing the cell-based drawings of the series and movies into 3D form. The Dragon Ball Z games have generally gotten better and better looking over time, but it's quite easy to say that Tenkaichi 2 is easily the most visually impressive thus far.
Character detail is pretty good, doing well to mimic the hard lines around the characters and small, drawn folds in their clothing as well. While they're essentially flat-shaded, the texture work is nice in that the characters do seem to contain subtle hints of shading or even imperfections that you'd see from hand-colored drawings. It's difficult to explain, but it's easily noticeable once you see the game in action.
There's a certain hazing to the environments that helps make them look massive, subtle tweaks to the camera filter that gives it a "realistic" look, even though it's based off an animated series. Most impressive however are the particle effects that fill the screen, like dust kicking up in the wind or waves of heat that come from some of the most powerful attacks. Great stuff all around, and Dragon Ball Z fans will be really impressed with how good the game looks.
Dragon Ball Z: Budokai Tenkaichi 2 is looking really sharp at this point. There's so much content here that fans of the series will certainly find a ton to love about it, and the combat mechanics work well and are actually unique enough that even folks who aren't fans of the series may be interested in it. We'll have more on the game from the floor of E3 next week, so stick around.