Anyone else played the Too Human demo yet?

Shonkie

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It took me awhile to get used to. For the first five minutes you'll be wandering around attacking kinda oddly and thinking "man this is disappointing, i don't get this right stick combat" but then 2 minutes after that you'll be ecstatic over how utterly fun of a dungeon crawler this game is. Really the right thumb stick controls by word of mouth sound like a stupid idea, but really it helps you pinball around the hordes of enemies so much easier and makes combat more fluid. Anyone with a 360 needs to download this demo pronto!
 
Yea i tried it yesterday and was just not feeling it. Altho to be fair this type of game is usually not my cup of tea. I usually prefer games set in a more realistic world and this clearly isnt one of those games.
 
Eh. I thought I was playing a fake Shephard from Mass Effect, whilst fighting off HL2 DOG lookalikes. Can't stand the control system. Didn't finish the demo, and I certainly ain't going to put any more interest in it.
 
I played it, and i didn´t disliked it.
In fact, the only real complaint for me is not being able to control the camera.
In fact, i really liked the way the story is handled, with the continuity going back and forth, like in certain movies.
 
Well, you really can't control camera because there is no button left. With right analog used for camera, it's really impossible to have a manual cam. Also, it feels better than Death by Degrees and Jet Li's Rise something game on PS2.
 
What kind of game is it? I havent really heard too much about it.
 
What kind of game is it? I havent really heard too much about it.
:eek:
How is it possible.......?

:cwink:

Developed by Silicon Knights, part 1 of a trilogy. It being made since 1999 (at least it was shown back in E3 1999) for the PS2 as a 4-disc action-adventure game.
In 2000, shortly before completion, the game was moved to the Nintendo Gamecube, due to a exclusive partnership between both companies. The game never surfaced and the partnership ended. Even so, the title was still thought to be in development for the GameCube, but it never happend...again.
In 2005, it was announced a partnership between Silicon Knights and Microsoft...and the rest is history...after 9 years, the game was made and seeing the light of day in the August 19.
 
judging by the distaste a majority has for the demo its probly safe to say this will probly be an underground hit if at all.

I myself am left wanting more after the demo
 
Well, I guess SK can't blame the Unreal engine anymore.
 
Well, it's probably in SK's best interest that the judge doesn't play TH.
 

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