http://blog.newsweek.com/blogs/leve...ame-industry-shot-itself-in-the-joystick.aspx Interesting quote I, for one, don't think the majority of games have gotten too complex. I was 6 when SF2 first came out and loved it. I don't recall ever complaining about controls, except for maybe the spinning pile driver, but I got that down when I was 9. I think it is more how controls are implemented that determines how complex it is. A game can use all four face buttons and L1,L2,R1,R4 on the PS2 and be intuitive or it can suck and unresponsive. Games would have gotten really repetitive if controls didn't evolve.