Assassin´s Creed III

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Ah.

I still think the next game is going to be dedicated entirely to Desmond. They've said his story's going to end in the next game.
 
But they could always explore other ancestors once Desmond's story is done.
 
Sure, but my point is that it'd seem a little like retreading old ground.

By Assassin's Creed 3, there'll have been 5 Assassin's Creed games out.

Let's say that the third one actually does introduce a new character, are they going to give that person a trilogy too? And what's the story going to be? The whole 2012 thing has tied into Altair, Ezio and Desmond's stories extremely well, what are they going to come up with for the next line of ancestors?

This is a franchise I don't want to lose its quality simply because the developers felt as though they HAD to make another line of Assassin's Creed games for the sole purpose of making more money, regardless of quality.

I'd rather after Assassin's Creed 3, they focused on the movie adaptations.
 
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For goodness sakes, just because they don't mention it in one article that doesn't mean they haven't confirmed it...
Go to 1:30:
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http://www.youtube.com/watch?v=kvfif7xp4e4


TBH, there's nothing in that video that rules out an ACIII about Desmond. The dev just says ACIII will be about "another" assassin, not a "different" assassin. It's a mild but important distinction in his choice of words.
 
If you look at the way ACR uses Altair, Ezio still gets most of the screen time but there is a strong importance on Altair to the plot. There is no reason they couldn't do this with a new Assassin or that a new Assassins would detract from Desmond's story.

Obviously Desmond will be a very important part of the next one, if not the main part. That was clear back in AC 2, let alone now in ACR when it is all but obvious. But like I said, I wouldn't be surprised if they worked another Assassin in there, so they can then do all the AC 3.5 type titles they want before AC 4
 
edit- sorry, meant to post this in the revelations thread.
 
If you look at the way ACR uses Altair, Ezio still gets most of the screen time but there is a strong importance on Altair to the plot. There is no reason they couldn't do this with a new Assassin or that a new Assassins would detract from Desmond's story.

Obviously Desmond will be a very important part of the next one, if not the main part. That was clear back in AC 2, let alone now in ACR when it is all but obvious. But like I said, I wouldn't be surprised if they worked another Assassin in there, so they can then do all the AC 3.5 type titles they want before AC 4


Yeah, if ACIII *does* focus on Desmond and bring the story to the modern era, I'd definitely hope that it's not *all* 2012. I want to see new assassins and new historical eras; the modern world is too been-there-done-that.
 
From finding out more about Desmonds back story in Revelations, I would love a modern/future set game just to learn more about the heirarchy of the Assassins guild. It's actually really interesting. I'd love if they found a way to have a game evenly split between one ancestor and Desmond.
 
From finding out more about Desmonds back story in Revelations, I would love a modern/future set game just to learn more about the heirarchy of the Assassins guild. It's actually really interesting. I'd love if they found a way to have a game evenly split between one ancestor and Desmond.

My main concern with making a modern AC for Desmond is, believe it or not, the lack of bladework. Altair and Ezio made swordfighting and parkour a fine art, and those are the iconic tools in trade of the Assassins. If you focus on Desmond's story in, say, 2012 London, then the bladework gets removed (and most of the parkour, too....not a lot of areas in London or any modern city that give you good opportunities for free-running), and it becomes a fairly generic FPS with the usual gunplay.

If the ancient Egypt rumor proves true (not my first choice, but I'd be okay with it), I can see plenty of opportunity there. If it's set in the time of Cleopatra and Caesar and Mark Antony, there's *tons* of intrigue and political backstabbing to be had.
 
Future seems very interesting. What if a descendent of Desmond enters the Animus and plays as him? Now that would be an intriuging twist as a way to go
 
I thought the whole point of an Assassin was to kill while maintaining stealth. So why would they change that aspect? I mean I understand guns are more of the way to go and not swords, but look at Splinter Cell where the gun was always supposed to be a last resort. Also, the Batman games where he fights despite enemies having guns, much like they do in ACR.
 
Well, finished Revelations....Wowsers. Great freaking story, really enjoyed the ending too. Can't wait for 3 and I feel like I can very, very confidently say that a majority of the next game will definitely be Desmond in modern times. I mean, it really naturally leads into that, as most of us speculated, but not only that, when it ends, you DESPERATELY want to follow it on. I mean, I can't see too many people being disappointed at the prospect of finding out what comes next in modern times with the way Revelations ends, and it still most definitely opens itself up to some historical Animus usage too.

Also, I wouldn't read into the Egypt thing. The supposed 'spoiler' at the ending that hints Egypt is literally just a character referencing Alexandria, but there is no reason at all we would expect to have to go there, especially not Ancient Egypt, since that would be well before when it is referenced anyway. Plenty of other places are referenced in this game, France, China, Britain, i mean A LOT of places, so it really could be anywhere.
 
I thought the whole point of an Assassin was to kill while maintaining stealth.

Not necessarily. The thing about AC is it allows you to choose *either* a sneaky-backstabber strategy *or* a Conan-the-Hackenslasher strategy. Granted, doing the berserker charge thing can often backfire on you, but I found that even at higher difficulty levels, I could do some hellacious slaughter in the streets of Jerusalem and Florence, wiping out whole squads of enemy troops before having to beat a hasty retreat.

In any event, it surprised me that AC *didn't* feel more like a sneaker than, say, Thief or Splinter Cell.

So why would they change that aspect? I mean I understand guns are more of the way to go and not swords, but look at Splinter Cell where the gun was always supposed to be a last resort. Also, the Batman games where he fights despite enemies having guns, much like they do in ACR.

But comparing it to Splinter Cell presents exactly the problem I was talking about: too much same-old same-old. AC has always maintained a unique identity in its settings; there's *nothing* unique or innovative about giving a guy in the 21st century an Uzi and a sniper rifle and sending him out into the city streets. Been there, done that, too many times. What could AC3 possibly offer to that scenario that hasn't been done before....?
 
Okay....fairly generic third-person shooter.

Could be wrong, but didn't Desmond get the hidden blade in Assassins 2 or Brotherhood? I highly doubt they'll get rid of the stealth aspect.

Plus wasn't parkour invented or at least popularized in the modern day world? I doubt bringing this series into modern day would mean taking out it's most defining characteristics.
 
From reading the AC Encyclopaedia, most modern Assassins still use the hidden blades and close range weapons, as part of tradition. It also hints strongly that heavy, modern weaponry isn't readily available, or at least common.
 
From reading the AC Encyclopaedia, most modern Assassins still use the hidden blades and close range weapons, as part of tradition. It also hints strongly that heavy, modern weaponry isn't readily available, or at least common.


Hidden blades are one thing; not-so-hidden blades are another. The majority of AC combat involves wielding a scimitar or rapier against similarly armed foes. Swordfighting. You ain't gonna see that in 2012.
 
Pretty sure that's exactly what you did at the end of AC 2, fight a bunch of Templars all holding batons. Now, it didn't strike you as odd that an Abstergo kill team, sent in to kill a group of dangerous Assassins, weren't using firearms? Unless, of course, they are harder to come by... Like I just said.
 
Pretty sure that's exactly what you did at the end of AC 2, fight a bunch of Templars all holding batons. Now, it didn't strike you as odd that an Abstergo kill team, sent in to kill a group of dangerous Assassins, weren't using firearms? Unless, of course, they are harder to come by... Like I just said.

Yeah, but a baton ain't the same thing as a sword. My point is that the vast majority of AC combat involves melee in the streets, with swords flashing. Batons or not, that's not what a modern "street fight" is going to look like....it's going to be a shootout. (Why would guns be harder to come by in 2012, when they're cheap, plentiful, and ubiquitous?) And that involves significant changes in gameplay for AC fans, and really, a step back, from a stylized signature combat system to just your average shooterism that's been around since Quake and Doom.
 
I feel like after 4 games of swordplay, I see no reason why a different feeling combat system and array of weaponry wouldn't be a refreshing difference. Why couldn't there just be a stronger focus on hand to hand combat to compensate? It works well enough for Batman Arkham Asylum. I mean hell, in many ways, that could be MORE awesome. A modern Assassin handling like the perfect Jason Bourne or something. That would be really freaking cool. The ability to improvise with any weaponry or objects lying around.

Also, you're forgetting, this isn't OUR 2012, this is a different future. Wait until you've played Revelations and all of the Desmond's journey sections, and you can see the differences. This isn't our contemporary time.
 
I really love the new gameplay mechanics. I hope they keep making more ac. These are my favorite type of game(stealth action). Reminds me of playing tenchu way back.
 
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