Banjo-Kazooie spiritual successor revealed as Yooka-Laylee

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Banjo-Kazooie spiritual successor revealed as Yooka-Laylee, Kickstarter launching tomorrow
Published 3 mins ago. 0 comments.

Meet Yooka the chameleon and Laylee the bat.

Yooka-Laylee-Revealed.jpg

Playtonic Games’ Project Ukulele, the spiritual successor to Banjo-Kazooie, is officially titled Yooka-Laylee, the studio announced.
The game is developed by a team of former Rare staff who worked on the Banjo-Kazooie and Donkey Kong Country games.
Yooka-Laylee stars Yooka the chameleon and Laylee the bat. They’re designed by Steve Mayles, the character artist who designed Banjo-Kazooie‘s Banjo and Kazooie.

Together, the pair will use their unique abilities to fight enemies and traverse the word. Yooka can use his tongue like a grappling hook, while Laylee can pick up Yooka and fly for a short period of time, or unleash a sonar blast.
A Kickstarter for Yooka-Laylee will launch tomorrow, giving backers the option to grab the finished game for $15 / £10. It’s planned for release on PlayStation 4, Xbox One, Wii U, and PC, though the exact timing of each version depends on the success of the Kickstarter campaign and its stretch goals.
View the first gameplay of Yooka-Laylee below.
Click to watch: http://www.ign.com/videos/2015/04/3...-kazooie-reveals-its-lead-characters-ign-news

Thanks, IGN.

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PC, PlayStation 4, Wii U, Xbox One, Clips, Gameplay, Playtonic Games, Yooka-Laylee
source:Gematsu
 
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Oh hell yes. I'm gonna be all over this, sad to see the bear and bird gone, but glad to see the show finally get back on the road.
Looked into it some more, and looks like they have Grant Kirkhope on board to compose, which has me even more stoked, loved Grant's work with Rare!
 
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Looks cute. I can't wait to check it out
 

Wii U, PlayStation 4, Xbox One, PC
Yooka-Laylee Kickstarter launched
Published 31 mins ago. 28 comments.

Fund the spiritual successor to Banjo-Kazooie.


Yooka-Laylee-Kickstarter-Launched.jpg



Playtonic Games has launched the Kickstarter campaign for Yooka-Laylee, the newly announced spiritual successor to Banjo-Kazooie from the series’ original developers.
The game is seeking £175,000 in funding, which guarantees an English language PC, Mac, and Linux release on day one, with console releases to follow. Then, there are the following strech goals:

  • £275,000 – A unique, epic boss battle on every level + awesome boss tunes from David, Grant, and Steve
  • £330,000 – A pre-final boss Quiz Show challenge level with a mystery prize
  • £395,000 – Transformations into ‘unexpected things’ with unique controls and abilities, plus a new NPC
  • £435,000 – A mix of 2.5D and 3D mine cart sections, not limited to mines
  • £535,000 – A local co-op “buddy” mode so a second player can help out
  • £665,000 – A two to four-player local multiplayer versus mode with four unique games
  • £715,000 – Professional French, German, Spanish, and Italian translations, plus extra languages voted for by backers
  • £775,000 – Exclusive character designs from ex-Rare artists Kev “Kong” Bayliss and Ed “Mumbo Jumbo” Bryan
  • £875,000 – Four more local multiplayer games added to the local multiplayer mode
  • £1,000,000 – Simultaneous Wii U, Xbox One, and PlayStation 4 releases on day one
Here’s a rundown of the project:
About
Back in the mid-90s, Steve ‘don’t call me Steven’ Mayles came up with a famous bear and bird duo – and a platforming classic was born. When it came to dreaming up an all new buddy-duo in 2015, Steven set himself the objective of dreaming up the most delightful adventure characters possible. A platforming pair designed for fun gameplay first.
With Yooka and Laylee, we believe Steve has captured the spirit of his past heroes while introducing the most inventive moves yet seen in any of our team’s work. Like a cyborg Indiana Jones, our heroes are equipped for adventure and, brought to live by the voice of Banjo and Kazooie himself, Chris Sutherland, you can expect plenty of cheeky and irreverent gags, too.
Across more than five distinct worlds, Yooka and Laylee will tackle unique platforming challenges – such as rolling into a ball to navigate a pinball-inspired race course – in search of Pagies, the golden bounty used to unlock and expand new areas of the game. As is traditional in our team’s games, each world will be jammed to the gills with oddball characters and hulking bosses, many who communicate via a collage of burp and fart noises.
Features

  • Heroes Built for Fun: Our new buddy-duo were dreamed up specifically for entertaining platforming gameplay and exceptional color coordination. We think we’ve captured the spirit of our past heroes while introducing our most inventive moves yet.
  • An Arsenal of Abilities: Sonar blasting, tongue whipping, sky soaring… a move roster built for platforming fun – and unlocked with added freedom. Additionally, there may or may not be a move involving a giant fart bubble.
  • A Dream Soundtrack: David Wise (Donkey Kong Country) and Grant Kirkhope (Banjo-Kazooie) combine in what’s sure to be a melodic masterpiece! Seriously, clean out your ears – they’re in for a treat.
  • Collect-em-up 2.0: A roster of shiny collectibles with gameplay progression at their core (as well as other, more valuable materials). Every collectible type in our new game will expand gameplay in a meaningful way. Yes, we employ the man responsible for DK64’s myriad of trinkets, but we’ve had a stern word. Our main collectible, Pagies, are used to unlock and expand new worlds in Yooka-Laylee.
  • Expandable Worlds: Experience more of the playgrounds you love by spending collectibles to expand your favorites into bigger, more challenging worlds.
  • A Cast to Last: A huge cast of memorable characters to meet (or beat) brought to life by the art and audio teams behind Banjo-Kazooie and destined to endure in future games as part of Playtonic Universe. Expect all manner of grunts, squeaks and squawks.
  • Introducing Play Tonics: Discover these unique gameplay modifiers and use them to customize gameplay to suit your style. Will you run faster, hit harder or fly further? Also, are they named after our studio or vice versa? We’ll never know.
  • Arcade machines: Each world hides at least one secret arcade game encasing old-school gaming goodness. Complete its retro-tastic challenge to claim your Pagie!
Explore and Expand the World
During their adventures Yooka and Laylee will complete challenges to unlock and collect Pagies. These golden collectibles are the main currency in the game, used not only to unlock new worlds but expand them too.
In the jungle world showcased in this Kickstarter for example, new islands containing advanced features and challenges will become available once you’ve decided to hand your Pagies over to the world-building construction crew.
Don’t give a monkey’s? Spend your Pagies elsewhere. If you desire, world expansion can be ignored entirely and you can hop, skip and roll your way through the standard worlds towards the final boss lurking in his or her mighty keep. And once the pivotal villain is nought but ash on the pavement, you can still opt to explore the expanded worlds with your full moveset post-credits to hunt down those leftover Pagies.
Watch the Kickstarter pitch video below. Fund the game here.

Watch some footage, via Eurogamer, below.


[YT]MwePNYsgVxo[/YT]
View the first set of screenshots and the game’s key visual at the gallery.


visit gallery »



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PC, PlayStation 4, Wii U, Xbox One, Clips, Gameplay, Kickstarter, Playtonic Games, Screenshots, Trailers, Yooka-Laylee
source:Gematsu
 
this looks fun and I'm glad it's going multiplat.

hope it meets its Kickstarter goals and gets made!
 
Whoa, that kickstarter is moving fast. They should have no issues funding this.
 
Yeah it's wonderful to think this might spark the return of the platformer. I've really missed that genre
 
It never went away.

Edit: Dat David Wise music tho.
 
I do wonder what the final product will look like. I assume this isn't indicative of what the finalized game will look like, for better or worse.
 
What would you want it to look like?
 
Wow, I think this might actually hit all of its initial stretch goals on the first day. Incredible.
 
Wow, I think this might actually hit all of its initial stretch goals on the first day. Incredible.

The amount of funding that kickstarter has been able to generate on the first day alone is just incredible, I can definitely understand why though, I've been wanting to see this kind of game make a return for awhile, and for it to be done by the people who did it best and for it to be released on all platforms is just an absolutely fantastic development. I could not be happier with how this is looking.
 
It never went away.

Edit: Dat David Wise music tho.

Yeah but it was mostly held up by Nintendo.

Once upon a time it used to be platformer said as far as the eye could see! Crash bandicoot, Spyro, banjo, conker, ty the Tasmanian tiger...

Then they got usurped by shooters
 
Early music samples

Grant Kirkhope - Jungle World
[YT]/watch?v=jLKikiy_ZFM[/YT]
David Wise - Jungle Challenge
[YT]/watch?v=JRxl6KGkaDM[/YT]
 
He's so right. Of course people want games like this! I hope other studios are noticing!
 
geez, nearly at two million on kickstarter now with the newest stretch goal being an orchestral score.
 
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What a lovely good news item this is. I wonder where it will end up! They'll be financing the sequel before you know it.

I wonder if the new rare and Xbox are a bit :cmad: about all the attention it's getting
 
I am kind of hoping the success here leads to them finding a private funder, so they can return the Kickstarter money, and are able to put even more money into the project. Still, this is fantastic news.
 
I loved Banjo Kazooie. I still dig out my N64 to play it on occasion. They've got my money.
 
I'm guessing it will end at around five million.
 
I am kind of hoping the success here leads to them finding a private funder, so they can return the Kickstarter money, and are able to put even more money into the project. Still, this is fantastic news.

If I was a clever person in the video game industry I would be looking closely at how much good press this is getting and offer to help them out, perhaps with an amiibo tie in or something like that to piggyback on their success
 

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