jonathancrane
I love Marvel, DC & EC!
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Neither is shoehorned, forced multi-player.
Neither is shoehorned, forced multi-player.
I think there is so much wrong with this.
That site seems pretty lame anyways, don't let it get to ya.I think there is so much wrong with this.
It doesn't NEED many of the things it mentions.
Rocksteady has been shown in the past that they don't care about it. They are not interested in it. That they prefer to focus on making the single-player as good as possible.
THAT is what I mean by "forced". If they had shown interest in doing it before, then fine, but really, not every game needs it.
Agreed on story in particular. There really wasn't much to it & I think the excellence in most other areas of the games masked this to an extent.Léo Ho Tep;25180781 said:There are two things that may improve without Rocksteady though: the story, and the characterization. Both Arkham Games have pretty generic stories, if not totally average stories. and the characterization is more often than not really bad. Be it Bane, Hush (they totally wasted his potential storywise) or even Alfred and Batman. I don't think Dini is the one who decided that Batman would say "Gordon is smarter than I thought" for instance.
I generally hate the Batman challenges but they would probably be a lot more fun with a friend.
I'd love to see co-op challenges, but that's just me. I don't think it needs to be integrated into the story but the thought of Batman and Robin working a group of thugs together just seems so awesome and only something Rocksteady could pull off, considering the combat system is simply beautiful.
I don't think any game needs it. It's a bonus as the single player should stand alone & achieve everything it needs to by itself. That doesn't mean that an optional co-op mode can't turn out to be great if executed well. It's not as if Bats doesn't have natural co-op allies (that are themselves heavily featured in Arkham City). I remember how everyone heaped abuse on the prospect of Mass Effect co-op & I know quite a few of those people who only play ME co-op now. t:Rocksteady has been shown in the past that they don't care about it. They are not interested in it. That they prefer to focus on making the single-player as good as possible.
THAT is what I mean by "forced". If they had shown interest in doing it before, then fine, but really, not every game needs it.
Same here as well, I just love the potential there. If there was any developer I wanted to make a co-op superhero game, it would be Rocksteady. Those Marvel Alliance games just don't compare.Co-op challenges would be rad, but I have no problem with the Single Player staying Single Player.
I guess that one can argue, that in some cases, focus on mp/co-op does sometimes take away from the sp because of their focus split on 2 areas of the game instead of one.I'm always amused when people are vehemently against certain gameplay additions, even when it's optional. If it's optional, it doesn't take anything away from your SP experience.
It's also not a full-on core title though, more of a stop gap to tie up the current gen. I doubt the next gen God of War will have this problem.And I think that's what would happen. Focus on MP and less focus on SP. God of War, for example, has always been about the SP campaign, but they brought MP to the new installment and already admitted that the story is a little shorter than the others.
So color me skeptic.
I don't buy that. For making it a prequel, then maybe. But they focused less on the story because they were working on the MP. They stated that.It's also not a full-on core title though, more of a stop gap to tie up the current gen. I doubt the next gen God of War will have this problem.
I don't. I get that the PSP is much more limited than the console version. And it didn't have multiplayer.Might as well complain that the two PSP games were too short.
I don't buy that. For making it a prequel, then maybe. But they focused less on the story because they were working on the MP. They stated that.
GOW2 also came with the end of the PS2 and they worked as hard on that one as they could, specially since they knew how to push the limits of the system. Same here.
Yeah, I pointed that. Hence why the single player will be smaller.They are also working on a really extensive Multiplayer.
And what I'm affraid is that the SP experience might suffer from that. They'll have to rework how the freeflow combat is done if two characters can hit the same guy without breaking the flow.I'm sure all people want from MP in an Arkham game, is to tag along during the campaign and maybe some challenge maps.
And it didn't have MP.And it was supposed to be a main entry. Not just a side adventure.
And it didn't have MP.
Not there. What works for one doesn't necessarily works for the other. Dead Space's gameplay is of a shooter. Batman has freeflow combat, which seems much more complicated to do.And Dead Space 3 has co-op and it supposed to be twice as long as the last games. And it's entirely optional. So there.