Battleborn

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http://www.ign.com/articles/2014/07...e-from-borderlands-developer-gearbox-software

Battleborn is the next game from Gearbox software, developer of Borderlands 2, Brothers in Arms, and Aliens: Colonial Marines.

According to Game Informer's cover reveal, Battleborn is "a fusion of first-person shooting and loot-grabbing RPG elements in a living comic book art style." The Xbox One, PlayStation 4, and PC game also features creeps, quick leveling, and unique heroes comparable to MOBAs like Dota 2 and League of Legends, all wrapped around a "dramatic story" in its five-player cooperative campaign. Of course, it will also feature 5v5 competitive multiplayer.

"As a genre-fused, hobby-grade, co-operative and competitive FPS exploding with eye-popping style and an imaginative universe," said Gearbox president Randy Pitchford, "Battleborn is the most ambitious video game that Gearbox has ever created."

Battleborn's story takes place in a "distant future, the only hope for the last star in a dying universe is a new breed of warriors, who must put aside their differences to drive back an unstoppable menace."

Gearbox and 2K plan to release Battleborn in 2015.
 
I'm willing to try it. Especially since there was no straight up humor in it.
 
Battleborn and the rise of the friendly shooter

(11 hours ago)
1

"We are absolutely, deliberately targeting the idea that we want a game that people can just pick up and play," says John Mulkey, design director on Gearbox's new shooter, Battleborn (PS4, Xbox One, PC). His team's latest design, which favors collaboration, community input and a heavy focus on testing and tuning, couldn't be more different from the cult classic he built levels for – years ago.

Just how much community input and playtesting went into No One Lives Forever anyway, I ask Mulkey. "Oh, god," he says, briefly thrust back into a previous life. "None."

Propelled chiefly by the strength of its clever vision, a game like No One Lives Forever seems to be an outlier now. It was a game made without a steady stream of analytics, feedback and pushback, though meant to be consumed more succinctly, and for what was then a much smaller audience. "A game like this, we hope, it's not just this game that hits and fades away," says Scott Kester, the man in charge of Battleborn's look. "We want this to go. We want to keep making it."Battleborn (Heroes)


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And also with


Battleborn preview: a first-person MOBA with a side of Borderlands

at 13:15 on 17 September 2014


Gearbox doesn't want to call Battleborn a first-person MOBA, but that's exactly what its competitive multiplayer Incursion mode looks like.


Lastly




source: JoyStiq,Pc gamer & GI






 
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Will it feature cameos from Skyrim characters?
 

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