Tron Bonne
All Ass, No Sass
- Joined
- May 24, 2007
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- 33,289
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I'll begin by being somewhat blunt and saying that I took away the same feeling about The Return of Bruce Wayne #2 as I did the debut issue; overall, a pretty lackluster issue with some interesting elements. Unfortunately, the issue lacks the great art of Chris Sprouse. Irving isn't bad by any means, and his stuff does set the mood very well, but the faces, my God, the faces; I'd swear that every character in this book is looking at the Ark of the Covenant opening.
This issue starts off right as the last issue ended. Bruce is now in colonial Gotham fighting off some creature. He's taken in by a pagan woman in the woods who dresses him like a witch hunter who was killed. Wayne takes the identity and does some witch hunting. He doesn't seem all that into it however, looking for more practical means of wrong doing in Gotham. This, of course, leads to some tension with local men who are gung-ho on taking down the devil. Before long, Bruce comes to remember how he came here, and after questioning his pagan mistress, finds himself face to face with the critter he rode in on. This unfortunately leads to Annie (formerly mentioned pagan mistress) being hung and the legend of Mordecai (BatPilgrim's id for this era) birthed. The finale of the issue sees Annie hanging, but not before putting a curse upon Nathienal Wayne and all his kin, until the end of time mind you, and we see Bruce time trip onto a beach with Blackbeard the Pirate, hoping this leap will be his last (Okay, last time I use the joke, promise).
Unfortunately, there's little in the way of what some were expecting. There's no mention of Thomas Wayne for this time period, aka Dr. Hurt, or his deal with the devil or becoming the devil or whatever it is the guy/thing does. At least not that we know, but I'm sure this will have some type of tie to that. There's not much of anything with this storyline I felt, like the first issue, it feels like it goes by too quickly to grip anything.
The real interesting part of this issue comes from the time traveling group after Bruce. We see them at the Vanishing Point looking for Bruce's 'Omega Trail' to pinpoint his location. The 64th Century Archivist helping them with the cosmic map ends up being Bruce. He promptly shatters their time orb and asks them to trust him, but Superman shouts that Darkseid bobby-trapped Bruce and when he gets to the 21st Century, well, like said in the first issue, everyone dies. Oh, silly Superman, don't you know Batman plans for everything? I'm sure he already figured it out ages ago. Or maybe not, we'll see. Another mystery element introduced worth mention is our lovely pagan madame had a necklace with the iconic emblems of Wonder Woman and Superman. Perhaps Bruce drawing these figures in the cave had an actual effect on time, or maybe it's some type of hint from someone (Bruce himself, perhaps) to follow.
Like the first issue, this felt mostly unsatisfying from a story perspective. The mystery elements will see me to the end, I'm sure, but this mini has failed to impress with these opening issues. Also can't help but feel Morrison wastes some potential, I think a cameo in some form of Etrigan the Demon in this time would work great since Witchcraft and Demon dealing are associated with it. Despite lackluster feeling towards the story the what, how, and why to Bruce's bobby-trapping certainly peaks attention and interest, leaving enough intrigue to push your interest of the series.
With BatPirate coming up, hopefully we'll be up for some swashbuckling fun next issue. I'm hoping this improves a little, but I have a feeling this series will end up a prime example of a story written for trades.
This issue starts off right as the last issue ended. Bruce is now in colonial Gotham fighting off some creature. He's taken in by a pagan woman in the woods who dresses him like a witch hunter who was killed. Wayne takes the identity and does some witch hunting. He doesn't seem all that into it however, looking for more practical means of wrong doing in Gotham. This, of course, leads to some tension with local men who are gung-ho on taking down the devil. Before long, Bruce comes to remember how he came here, and after questioning his pagan mistress, finds himself face to face with the critter he rode in on. This unfortunately leads to Annie (formerly mentioned pagan mistress) being hung and the legend of Mordecai (BatPilgrim's id for this era) birthed. The finale of the issue sees Annie hanging, but not before putting a curse upon Nathienal Wayne and all his kin, until the end of time mind you, and we see Bruce time trip onto a beach with Blackbeard the Pirate, hoping this leap will be his last (Okay, last time I use the joke, promise).
Unfortunately, there's little in the way of what some were expecting. There's no mention of Thomas Wayne for this time period, aka Dr. Hurt, or his deal with the devil or becoming the devil or whatever it is the guy/thing does. At least not that we know, but I'm sure this will have some type of tie to that. There's not much of anything with this storyline I felt, like the first issue, it feels like it goes by too quickly to grip anything.
The real interesting part of this issue comes from the time traveling group after Bruce. We see them at the Vanishing Point looking for Bruce's 'Omega Trail' to pinpoint his location. The 64th Century Archivist helping them with the cosmic map ends up being Bruce. He promptly shatters their time orb and asks them to trust him, but Superman shouts that Darkseid bobby-trapped Bruce and when he gets to the 21st Century, well, like said in the first issue, everyone dies. Oh, silly Superman, don't you know Batman plans for everything? I'm sure he already figured it out ages ago. Or maybe not, we'll see. Another mystery element introduced worth mention is our lovely pagan madame had a necklace with the iconic emblems of Wonder Woman and Superman. Perhaps Bruce drawing these figures in the cave had an actual effect on time, or maybe it's some type of hint from someone (Bruce himself, perhaps) to follow.
Like the first issue, this felt mostly unsatisfying from a story perspective. The mystery elements will see me to the end, I'm sure, but this mini has failed to impress with these opening issues. Also can't help but feel Morrison wastes some potential, I think a cameo in some form of Etrigan the Demon in this time would work great since Witchcraft and Demon dealing are associated with it. Despite lackluster feeling towards the story the what, how, and why to Bruce's bobby-trapping certainly peaks attention and interest, leaving enough intrigue to push your interest of the series.
With BatPirate coming up, hopefully we'll be up for some swashbuckling fun next issue. I'm hoping this improves a little, but I have a feeling this series will end up a prime example of a story written for trades.
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