Discussion in 'Sony' started by Oscorp, Nov 22, 2013.
The more I've been playing the more sour the game is feeling for me. Something is just not quite right in the controls. I played these three games religiously when I was a kid and the hit detection and jump physics seems like they aren't what they once were. It's actually really disappointing.
I'm finding the games harder than they ever were originally and I think once I'm done with a playthrough of each I'll be trading it away or selling it.
I wish they'd have done something like what Insomniac did with Ratchet and Clank. Do a remake, but bring the game into the modern scene. So far as I can tell the Crash games have aged like milk.
A lot of people have said that about the controls and jumping, so I'm glad it wasn't just me. I thought maybe it'd just been so long, but yeah, apparently there's some wonkiness there most people tend to agree.
So many times I've screamed at the TV, "You were nowhere near me!" Or "I hit you first!"
So some guys online did some digital sleuthing and found they did mess up the controls and hit boxes. Apparently because they used Unreal for the engine the hit boxes are in fact different than the original game and to give some kind of consistency across the three games they increased the jump fall speed. That change in the jumping would explain why I had such a hard time making so many of the jumps in the first two games. Crash just wasn't controlling like he used to.
There's also an issue with the Nitro boxes as well. In the originals they hopped, but in the remakes, not only do they jump ridiculously high, they also seem to be more "sensitive", making it even more dangerous to walk close to them.
Yeah it seems that Vicarious Visions wasn't the best developer to do Crash Bandicoot games. Since Activision owns Crash, can the games only be developed by studios Activision is parent to, or could they hand the development to a studio outside that bubble? Might not be cheap, but is it theoretically possible?
The thing that happened is the engine got updated along with the graphics and level layout, but the problem is the levels were made with the original engine and physics in mind. If you don't tweak the levels to allow for the changes in game feel it's gonna be a wreck.
NEWSActivision open to more remasters after Crash Bandicoot N. Sane Trilogy sells like crazy Today at 12:25 pm
Saying that Crash Bandicoot N. Sane Trilogy did 'OK' in sales is an understatement. The game outsold every...Read more
Got it yesterday, oh my gosh they weren't kidding when they said it's hard! Are the sequels easier?
I wonder if when they inevitably make new crash games they will make it a bit easier? I hope so. What changes would you like to see?
Changes that keep me from deleting the game, like I did with this ****er!
You mean 2 and 3?
Oh good! Yeah I'm playing a bit of 2 now and it definitely seems easier. Thanks!
I thought you meant like Crash 4 haha
New game rumored
After the success of this one, they have all the reason to do a Spyro version. I'd be there for that.
A Switch port would be smart too. It'd sell like crazy. Hell, I'd buy the game again even though the damn physics engine gives me an ulcer.
Crash Bandicoot remasters reportedly coming to PC, with a new sequel on the way
18 hours ago
The Crash Bandicoot N. Sane Trilogy was both an excellent set of remakes and a massive hit on PlayStation 4, so it should be no surprise that...Read more
One was quite torturous enough, therefore I won't be subjected to another one of these... I won't. I won't. I won't. I won't. I won't. I won't. I won't.
Xbox One, PC, Switch
Crash Bandicoot N. Sane Trilogy coming to Xbox One, Switch, and PC on July 10
Published 11 hours ago. 90 comments.
time to move this to misc section lol
Xbox One, PC, Switch
Crash Bandicoot N. Sane Trilogy for Xbox One, Switch, and PC release date moved up to June 29
Published 16 hours ago. 8 comments.
Top, PlayStation 4, Xbox One, Switch
Crash Team Racing Nitro-Fueled announced for PS4, Xbox One, and Switch
Published 7 hours ago. 50 comments.
source: Gematsu - Japanese Video Game News
Nice, great to see his sister back. She deserves to return as a feminist icon
I'm surprised to see Beenox working on the CTR remaster.