Dragon Ball Z: Burst Limit for PS3 and Xbox360

New screens and info straight from the Atari Boards.

Official Homepage

Dimps is back in the game. They are the people who developed the first 3 Budokai games and the 2 Shin Budokai games for the PSP.









Too big to post.

NEWS/INFO-Updated 12/19/07

New! * Might be coming out in Quarter 1!*

New! * It might go up to the Cell Saga* Speculation

NEW! * It seems from the scans that this game has fighting like in b3* Confirmed

NEW! *Possible Trailer at Jump Fiesta* Confirmed /Speculation is will we be able to see it?????

* Dimps is the Developer* Confirmed!

* More info will be available in the February 2008 issue of V-Jump, so look forward to that.* From daizex.com

* It features online play* Confirmed!

* Might cover the Z sagas* Speculation

*it will focus on the cut-scenes during the fighting* Confirmed!

* NOTE THAT MOST OF THE INFO BASICALLY SAYS THE SAME THINGS.

12/13/07

The fans of Dragon Ball Z have a new game to add to its list, that is to possess a PS3 or Xbox360. One is about Dragon Ball Z Burst Limit, a new workmanship of the Bandai Namco, with Goku to appear thus in the new generation of you console during the year of 2008. But one knows that it is a game of share to the style of Budokai Tenkaichi 3, for what we will have to wait that the producer announces more information and images. With luck DBZ BL (Burst Limit) he will be so “delicious” as the series Budokai Tenkaichi, that the form is revolutionizing of as we face history Dragon Ball

Christmas has come early for all fans of Dragon Ball Z since Santa Namco Bandai has unveiled Dragon Ball Z Burst Limit.As expected, the series now spends on new generation consoles with a release planned for the year 2008 on Playstation 3 and ... Xbox 360.

The magazine V-Jump which took the first of information confirms that it's a fighting game in the same vein as the previous Dragon Ball Z: Budokai Tenkaichi 3.


NEW!!!!!!!!! From Gohanks0

12/16/07

translation

The Japanese magazine Shonen Jump disclosed “Dragon Ball Z: Burst Limit ", the first game based on the famous series of done drawing exclusively for consoles of new generation. For the time being, the information are to that it is about a game of traditional fight (traditional to the style of “Dragon Ball Z”, is clearly). That is, it must be waited for many powerful blows and we speedly, beyond rays capable to destroy planets. Everything this also could be appreciated in a modality to multiplayer online. The publication affirms that the key of the victory is the “parts of drama”, showing a scene of Krilin. This makes to suggest the introduction of scenes as the episode that unchained the transformation of Goku in a Super Saiyajin, in the fight against Frieza. The game of the Bandai Namco is foreseen to appear in the Jump Party, event that happens in Japan in 22 and 23 of December, with confirmed presence of producers as Square Enix and Nintendo.


From Daizex

12/17/07 NEW!!!! Added at 6:10 pm

The upcoming fighter for the Xbox 360 & PlayStation 3 is indeed being developed by Dimps and has actually been in development for a bit (Dimps isn't exactly rusty; the Shin Budokai and Arcade Impact games have kept them busy). As Julian stated in the latest podcast episode, it will be featured in playable form at the upcoming Jump Festa this coming weekend. There are two screen-caps over on the website; one looks like something either from a cut-scene or super-move, while the other is that Goku vs. Freeza shot we've seen.

Tidbits

1. It's been in development for a while!
2. It's been confirmed that it will in fact be playable at the Jump Fiesta this coming weekend!!!! Anybody say....VIDS!

12/17/07 Added at 6:42 pm from the Website Blog.

Full Credit goes to Kammiccolo!!!!!!

Hi!

So the film's producer BANDAINAMUKOGEMUSU Mito.

next-generation machine was finally released version of "Dragon Ball Z"!
Osaka DINPUSU development is comparable to the company, and 120% committed jump-start production.

This blog is in the game and is reportedly unable Journal
こぼれ話and fodder development, such as the fine and would like to introduce.

Now this announcement now, but a few years ago to develop it for today.
2 and PS3 just Xbox360 hard in the development of the next generation that,
Very good, it takes a huge amount of time.
Kai Sono because of the satisfaction of the next generation of Visual and Dragon Ball Z
Finish our game content!

And how! Just published the first, as early as this weekend (December 22, 23)
Will be held at Makuhari Messe "JANPUFESUTA 2008" to "BURST LIMIT"
試遊exhibits and video units.

"JANPUFESUTA 2008" to go far, and we hope to BANDAINAMUKOGEMUSUBUSU
Please come visit you! Super cool promotional video is worth seeing.
Home also be available later this have been trying to enjoy it.

So incidentally subtitle of the book "BURST LIMIT" speak in Japanese
"Exceeding limits" on the image. Satoru empty exceeded the limits of their experience can be fierce fight
Hot game would think.

We will continue weekly Shonen Jump, jump, and V mainly because it delivers the follow-up to DOSHIDOSHI
excited to please wait!

New 12/18/07


from Gohanks0

Translation by Kayro.

The red text means:
"Lets be patient, the developers have promised us a trailer in the next days".

I have a feeling this trailer will be presented at next weekend's convention (if this information is true off course).
 
1. DragonBall Z games do indeed suck.

2. The DragonBall franchise as a whole is downright horrible. Honestly, DragonBall Z is the sole reason why I hated anime for years until I watched Rurouni Kenshin, .hack//, Kikaider, Akira, and Hayao Miyazaki's films.

lol. kikaider was horrible kenshin was overblown and miyazakis films are overhyped and boring.
 
Budokai 3 was the peak of the fighting games. It got everything right. The tenkiachi games are TERRIBLE!! Heres hoping this games goes in the B3 category.

BTW super dbz sounded bad so i didnt play.

Oh and keep DBZB3 crazy cut scene special moves, its what i liked about the game.
 
personally im looking forward to this game i love all the dbz games except for final bout and i heard bad things about sagas good job it never came out over here
 
The Trailer is out and a couple new screens.

[YT]pPeVnBC-6ho[/YT]

untitled-2.jpg
 
wow its looking really good, i havent played Tenkaichi 3 yet as it isnt out in the UK untill january but this game looks graphic wise a hell of alot better than Tenkaichi 2 i cant wait for it to come out
 
If you DBZ fans have a PS3 I would love if I could get your PSN name added to my console? Could be cool to have someone on my list for this game...

I'm from Europe.
 
Sorry, is this in the same style as the decent 2D games or the lame 3D massive environment games?
 
It's being developed by Dimps, the same people who developed the first 3 Budokai fighting games. So yeah, it's probably going to be more like the 2D Fighter.
 
It looks very good... I just strongly dislike the TV show "Dragonball Z," most notably because it was so long and pointlessly drawn out, like they turned a soap opera, where a tiny bit or nothing happens each episode) into a fight.

A great way to make very little story go a long way, but as an objective observer, it was very, VERY cheap, and I resent that. Perhaps if a DBZ game makes game of the year I'll consider playing it.
 
It looks very good... I just strongly dislike the TV show "Dragonball Z," most notably because it was so long and pointlessly drawn out, like they turned a soap opera, where a tiny bit or nothing happens each episode) into a fight.

A great way to make very little story go a long way, but as an objective observer, it was very, VERY cheap, and I resent that. Perhaps if a DBZ game makes game of the year I'll consider playing it.
i love DBZ and all but i know that will never happen, too many dislike the anime so much that it puts them off the games.
 
they don't seem to dislike it at IGN
 
Yeah, the 3rd Budokai game got a surprisingly good score on IGN. Got a Solid 8. Even Gamespot gave it a 8.2.
 
it did, wow im suprised. i thought people were generally against the dbz games
 
Some new Info from the Atari Boards.

12/23/07

From "Greg" at Apforums

DBZ Burst is un-****ing real. It's like I predicted in the thread, just like you controlling the animation. All this in HUGE flowing environments. Words fail to describe, it's unlike anything you've ever seen outside of rendered cutscenes. I will try to play it tomorrow since I'll be arriving much earlier. I saw Yamucha, Vegeta, Tenshinhan and Goku available. Scheduled for release in Spring.

He got in line to play DBZ Burst Limit: It's only a 20 minute wait.

Greg: "Words fail to describe the graphics. It's a DBZ fan's dream-come-true. The in-game graphics look better than the character select screen drawings. Attacks can send opponents into new areas."


12/23/07

From IUP.COM

Bandai Namco also had some big playable debuts. Dragon Ball Z Burst Limit, playable on both the 360 and PS3 had awesome visuals, but didn't really seem to do too much to the DBZ formula.

12/25/07

From Greg at Apforums

Started with 1p VS 2p or 1p VS Com. I chose Com. I dunno if it would even let me choose VS 2p.

Characters available were:

Goku, Krillin, Tenshinhan, Yamcha, Nappa & Vegeta.

Backgrounds available on my machine were Raditz' capsule landing site & Yamcha's desert at sunset. I saw a stormy craggy wasteland and the waterfall scene I mentioned before on other machines.

There does seem to be an assist system, I did not see any evidence of it.

There was a system involving different strengths you can choose that come in sets of three, I only had ten minutes and was taking my time with menus so I didn't ponder over it too long. next was selecting your ultimate move. Krillin had like Kienzan and Giant Kienzan and something else I didn't read since Giant Kienzan sounded just dandy. Goku had Kame Hame Ha but screw that I said, and went with Genki Dama. I chose Yamcha for Com's assist? (again not sure of specifics or if the system was even in play)

I've said it countless times but the BG's are breath-taking. In the same respect, they're terribly dissapointing at this stage being far less interactive than anything witnessed on the PS2 or Wii versions. I noticed a few trees but never interacted with them and couldn't send anyone crashing into the beautiful mountains in the BG. Let's hope it's work in progress.

The graphics...just...just amazing. I mean really folks. This is it. While the mouth movements still look somewhat off, they aren't the South Parkian flapping jaws of Sparking. But the models. THE MODELS!!!! ACK!!!!

I'm telling everyone now, until there is a HD download available of the trailer, you have not seen anything.

So the game.

Well, it reminds me of what I vaguely remember of Sparking. Just seems a lot more tight than I recall. The responses are somewhat laggish but I think that's part of the overall system. Someone might push 'Attack' expecting a quick Street Fighter jab but it doesn't work that way. Going into the command menu I could see a list of interesting input combinations that could be not only strung together, but also countered in a number of interesting Dragonballish ways. Then when I tried out some of the commands, even though the initiation was ever so slightly delayed, once started, it became this chain of furious punches kicks, etc. etc. which could end in a number of ways. The AI was not terribly intelligent but since I was playing next to 6-year olds I can imagine there was a reason for that. There were a series of meters and gauges. I didn't bother with them because....well because I didn't want to bother with them. They seemed to fill automatically. I could tell one was a ki guage because everytime I did anything ki-related ( O button) it went down only to build back up. Square did attacking aaaaaand I didn't bother with X or triangle much at all. All I did was initiate a combo which put down the Com giving me a chance to initiate Genki Dama (Up + O) and the longer I held O the bigger it got. If the Com wasn't down/distracted, they'd respond in turn with a weaker ultimate move by charging less time than me and damaging me.

I saw other players that upon clashing at the exact time initiated an in game cut scene (very much like the show) showing their faces up close via split screen which initiated a brief power struggle via button input the intricacies of which were lost on me.

In initiating a particularly long combo I scared myself as I sent the Com flying into the sky were we finished the rest of our battle. A number of ingame cutscenes were sprinkled throughout (I'm assuming corresponding to life as Krillin was saying, "I can't win if it goes on like this!") and I also saw other players were able to initiate some truly fancy ultimate moves HOWEVER, I'm not sure if they were real time or cinematic, THAT'S HOW GOOD IT LOOKS. What I assumed was a cutscene on a players' screen may very well have been them merely charging a move just like I charged Genki Dama. I dunno, we'll see I guess.

Anyway, I kicked Krillin's ass twice with a Genki Dama finish twice, end of story.

That's my story and I'm stickin' to it."
 
If this sticks to the 2D style, I'm in.

But as for those "AMAZIN" graphics, I'm not really getting anything special from the pics above, just a higher resolution version of budokai3.
 
1. DragonBall Z games do indeed suck.

2. The DragonBall franchise as a whole is downright horrible. Honestly, DragonBall Z is the sole reason why I hated anime for years until I watched Rurouni Kenshin, .hack//, Kikaider, Akira, and Hayao Miyazaki's films.



Hippie Hunter, you still always make lists. :wow:
 
I'm glad they're going back to the style of a more traditional fighting game.
 
The new game play vids look tight. Graphic wise it's amazing. gameplay wise, haven't decided.
 

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