source: pc gamerWithout further ado, here's what you'll need to be able to play Thief the way the Keepers intended: on PC.
Minimum System Requirements:
OS: Windows Vista with platform update
CPU: High-performance dual core CPU or quad core CPU
RAM: 4 GB
Graphics Card: AMD Radeon 4800 series / Nvidia GTS 250
DirectX: DirectX 10
HDD/SSD: 20 GB
Recommended Specs:
OS: Windows 7 or 8
CPU: AMD FX 8000 series or better / Intel i7 Quad Core CPU
RAM: 4+ GB
Graphics Card: AMD Radeon HD / R9 series or better / Nvidia GTX 660 series or better
DirectX: DirectX 11
HDD/SSD: 20 GB
Not too bad, considering, although 20GB seems like rather a lot. Also of note in the blog post is the news that Eidos Montreal have once again teamed up with Nixxes (Deus EX:HR, Tomb Raider) to "ensure the best possible experience on the platform". Thief is due out February 25/28 and blimey, I had no idea it was arriving so soon.
The upcoming Thief reboot from Eidos Montreal has been rated by the ESRB, and has received an “M” (Mature) rating like its predecessors. The game’s rating includes Blood, Nudity, Strong Language, Strong Sexual Content, Use of Drugs and Violence as content descriptors.
Here’s the full rating summary, if you’re interestedThis is a first-person shooter in which players assume the role of a thief attempting to defeat a conspiracy. Players sneak around guards and civilians in order to break into various buildings and steal items. Players sometimes use a blackjack to knock guards out. Throughout the game, characters use knives and swords to kill other human enemies. Blood splatter effects occur during battle. Corpses are frequently depicted, sometimes lying in pools of blood.
During the course of the game, players can roam through a brothel environment in which several prostitutes are depicted topless. The central character has the ability to spy on couples engaging in sexual activity (topless characters); suggestive moaning and dialogue can also be heard. Some settings depict opium vats or characters under the influence of the drug. The words “f**k” and “*****” can be heard in the dialogue.
Thief is slated for release in February on PC, Xbox 360, Xbox One, PlayStation 3 and PlayStation 4. The game features the return of Garrett, the series’ main protagonist, as he attempts to free “The City” from a tyrannical ruler.
so I don't know much about the story and never played the prior games.
Is the main character a "good thief?"
like one who steals from the corrupt or bad people?
Well it's not the same dev studio or people on this as it was for that game . so ...
this confirmsso I don't know much about the story and never played the prior games.
Is the main character a "good thief?"
like one who steals from the corrupt or bad people?
Really? Tell you what, I'll just wait for the game to reach your hands and let you get back to me on how this plays differently . I'm sure you'll notice there's a huge difference in how the protagonists of these two games are different from each other.It has a very similar feel by the look of it.
It has a very similar feel by the look of it.
The other thing he said was the combat was hard/wonky. It's not wonky. It's what it should be, hard and not fun to do. Thief is a stealth game, you want action go play the million of other action titles out there. I'm glad that it forces people to focus on stealth, because that was Thief, it's focus was the purity of stealth. You are a thief, not a warrior. So all that I heard excited me more. Can't wait to pick this up.
If the combat is poorly designed, it's poor design. Period. It doesn't matter if it's a stealth game or not. If the developers who are making the game, add a combat system, it should be fun and well made. If you want to "force" players into stealth, don't add a combat system. The developers decided that they want combat in their Thief game, unfortunately according to Sessler they may have implemented a poor system. But it wasn't designed to be wonky, because "this is a Thief game". That's nonsense.
I agree any combat in Thief should be really difficult and a last resort, but if you are going to create a combat system, it shouldn't come across as "wonky".
It doesnt really matter to me one way or the other, if i snag the game(which is looking likely), im gonna play it as stealthily as i possibly can. Shouldn't have too much need for any kind of combat system, well made or not.
That's the thing though. I think most are confusing the "wonky" aspect as just that it's not made to be a fighter. It does not need to be a good system, if it is near impossible. Like the originals you could fight your way out once in a great while if in a jam. So you can't just leave it out. But I think some are mistaking the difficulty of the combat, as a flaw/wonky. When Garrett is not a good fighter, that is part of the character and part of the gameplay.
Watched the trailer and my first thought was 'Dishonored sequel?'
I'm interested though and will likely pick this up.