Andy C.
Repent, Harlequin!
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I normally hate doing plugs like this, but this game is one that's very near and dear to me, and I want to see it keep going for as long as it can. The concept's a solid one, but we need more players!
This is the low-down on the All-Star Marvel RPG, where players get the chance to create their own personal versions of their favorite Marvel heroes and villains. To put it succinctly, it's the same concept as Ultimate DC, only with Marvel characters. So....Ultimate Ultimate Marvel, essentially.
Ever have a concept you've wanted to try or a story you wanted to tell, a new angle on an old character? Ever shake your head in frustration at the 616 or Ultimate comics and say "I could do better?" Well, here's your chance to prove it!
Since going through the RPG Soapbox thread, I've been re-thinking a lot of the things laid out in this game, trying to figure out what's been working and what hasn't. I'm open for discussion on things that can change, things that current and potential players want to see, but in order for that to happen, above all else we need more people actively participating.
ASM is one of my favorite games I've ever played, but to keep it going, we need more players, dedicated ones at that. In short, the ASM Universe needs YOU!
This is the low-down on the All-Star Marvel RPG, where players get the chance to create their own personal versions of their favorite Marvel heroes and villains. To put it succinctly, it's the same concept as Ultimate DC, only with Marvel characters. So....Ultimate Ultimate Marvel, essentially.
It all began in the harsh winter of 1940, when a young colonel by the name of Nicholas Fury oversaw the birth of America's last line of defense - The Super Soldier. As a bi-product of the infant organization known as SHIELD, a young patriot was selected for the process that was hoped to generate an army of superhuman warriors that would steer the war out of Germany's hands. But instead of several, they only got one. And he would become the standard for which every follower would be judged upon.
Steve Rogers, the iconic hero during the Last Great War, practically willed the Allies to victory in World War II. Sadly, America lost it's symbol of freedom when their "Captain America" was murdered in his own home in nineteen-sixty-eight. Some suspected anti-war terrorists who opposed the Vietnam War, but the case was never solved. Cap's only family, his wife Gail and son James, were left to grieve and pick up the pieces of a shattered life. After a failed run to keep Roger's memory alive with a squadron called The Invaders, Nick Fury disbanded the team and disappeared, seemingly putting an end to his era of SHIELD.
The death of Captain America, on top of the war slipping away in Vietnam, left much of America weary and at a loss. But some bold visionaries stepped to the forefront to help their country out of it's dire position. Master inventor and business mogul Howard Stark came forward and offered his help. His company, the fast-rising Stark Industries, signed a extremely lucrative military contract to become the country's leading supply in the business of warfare. And the reason Stark Industries was chosen above the multitude of other was the Iron Men - robot soldiers equipped with the highest grade of combat systems that only Howard's genius could create.
In the early 1990's, Professor Charles Xavier was a prominent face on the political frontline in the growing mutant problem. A supporter of the Mutant Registration Act, Xavier was the strongest voice in getting the proposed MRA made into law. Sadly though, the Professor, who had spent his life working with mutants, died before seeing the Act come to pass. Xavier's one-time friend, Erik Lensherr, who was also the acts strongest opposition, went underground. Over the years the act has been enforced, Magneto has provided a safe haven for frightened and hunted mutants, and has been fighting a war with the US government that oppresses his people.
Now, The United States has decided to fight back. At the newly founded Xavier Institute, the government trains and teaches mutants how to use their powers safely and effectively. The mutants that show the most potential are then conscripted into The X-Men, the elite branch of mutant soldiers of the United States military. Among this battle also sees the return of SHIELD's forces, now renamed HAMMER and led by an eager young woman named Sharon Carter - Director 13. Their mission is one of grave importance, and may affect the history of the world itself: To return Captain America, one way or another.
With many heroes and villains on the rise, it is only a matter of time until the world will know how it feels... to look upon Marvels.
Ever have a concept you've wanted to try or a story you wanted to tell, a new angle on an old character? Ever shake your head in frustration at the 616 or Ultimate comics and say "I could do better?" Well, here's your chance to prove it!
Since going through the RPG Soapbox thread, I've been re-thinking a lot of the things laid out in this game, trying to figure out what's been working and what hasn't. I'm open for discussion on things that can change, things that current and potential players want to see, but in order for that to happen, above all else we need more people actively participating.
ASM is one of my favorite games I've ever played, but to keep it going, we need more players, dedicated ones at that. In short, the ASM Universe needs YOU!