Game mechanics that piss you off or are just missing

Alchemyst

July 2017
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What are some mechanics in games that are pretty much useless, leave you open to get killed, or pretty much are not even present in the game.

Devil May Cry 2:

Wall running- there are hardly any opportunities to even use this move, alot of the enemies too stupid to even pursue you like that.

Divebomb shooting - it was useless in this game but useful in DMC3, alot of the time when you did it, the camera wouldn't even allow you to see what exactly you were shooting

Reaction from making contact with enemies - I couldnt stand when you fought enemies and you're hacking away with your sword the AI is still going about hitting you, they just move slower as they are doing it (if that makes sense)

Spider-man WOS:

Knockback - makes me sick , seems like if anything remotely touches SM, it sends him flying 50 yards, I can see if it someone who is superpowerful, but a thug with a bat....really?!?!

Just Cause 2:

Cover: With as many people trying to kill you in that game, why doesn't he have a cover button, I don't like having to exploit his position to try and save me from getting hit, he should be able to take cover.

There's a whole bunch more, I just have to think of it
 
In the Madden games i hate it when you throw it to the WR perfectly... and it just hits them in the head because they weren't even looking.
 
I hate the targeting in Spider-man WOS as well, it's like it cant decide who to go after. That Electro chase gave me hell
 
Just about any shooting game- I cant stand when the developers boast the AI saying that the enemies are really smart and what not. I normally play my games on the hardest setting if its available, so tell me why enemies are dumb enough to hide behind explosive barrels.
 
Yea man that's why i just play multiplayer really. Man vs man. I haven't played it for a while actually! Gonna play it now.
 
Yea man that's why i just play multiplayer really. Man vs man. I haven't played it for a while actually! Gonna play it now.

See I can understand that, if someone is next to a barrel in multiplayer it's more or less a case of being at the wrong place at the right time. Single player, it's like the cpu has a death wish. I swear the enemies in Just Cause 2 do not think at all, they leave themselves open to get mutiliated
 
In the Madden games i hate it when you throw it to the WR perfectly... and it just hits them in the head because they weren't even looking.


LOL.

Whats even worse is when you toss a perfect pass to the receiver and it goes through his hands and is picked off by a DB behind him. Or when you are playing defense and your DB jumps to swat a ball only to have that ball phase through his hands allowing the receiver to catch and run for a TD.
 
Quick Time Events - No matter how some game designers claim them to be a means to "immerse yourself" in the game, they do nothing but take the player out of the game where you're more focused on hitting a button or moving the analog stick at the right time instead of paying attention to the story.
 
LOL.

Whats even worse is when you toss a perfect pass to the receiver and it goes through his hands and is picked off by a DB behind him. Or when you are playing defense and your DB jumps to swat a ball only to have that ball phase through his hands allowing the receiver to catch and run for a TD.

Reading that really pisses me off, ugh I hated when that happened
 
Quick Time Events - No matter how some game designers claim them to be a means to "immerse yourself" in the game, they do nothing but take the player out of the game where you're more focused on hitting a button or moving the analog stick at the right time instead of paying attention to the story.


Go play Heavy Rain, you wont feel the same after you play that title.
 
I can't stand half ass stealth mechanics, for instance, an enemy has his back turned to you, you pretty much have the jump on him, but somehow he knows you're there and kills you. It's like you can never have the upper hand. Oh yeah and they should do away with health packs as well, I hate having to run around trying to search for a health pack in the heat of battle.

If glitches bug you, then Dead to Rights Retribution is not for you, some of the glitches are funny, and then again some make you say WTF!!!!! I've done some pretty bizarre stuff in that game
 
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Any shooter that does not allow you to move (or makes moving in any way harder, really) while you shoot. This appears mostly in Capcom games, I've found--Dead Rising and the Resident Evil franchise, specifically. It's a useless throwback and an unnecessary inconvenience that makes the games nearly unplayable to anyone who's played a modern shooter. I know RE started as a horror franchise rather than a shooter, but after RE 4, it's an action game, period. It should modernize its control scheme to modern action game standards. It'd be like a 3rd-person game on the current gen arbitrarily not using the now-standard left stick = move, right stick = camera control setup because the earlier games in the franchise were on consoles that didn't necessarily have analog sticks. The technology's advanced; your games' control schemes should, too.
 
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Have you played Dead Space by any chance, Corp? It proves you can have the move and shoot mechanic and still make a horror experience pretty well.

Anyway, for me, just about any section that has some kind of time limit.
 
I hate escort missions BTW. The AI loves to put itself in the line of fire and depend on you to defend them 100%
 
Any shooter that does not allow you to move (or makes moving in any way harder, really) while you shoot. This appears mostly in Capcom games, I've found--Dead Rising and the Resident Evil franchise, specifically. It's a useless throwback and an unnecessary inconvenience that makes the games nearly unplayable to anyone who's played a modern shooter. I know RE started as a horror franchise rather than a shooter, but after RE 4, it's an action game, period. It should modernize its control scheme to modern action game standards. It'd be like a 3rd-person game on the current gen arbitrarily not using the now-standard left stick = move, right stick = camera control setup because the earlier games in the franchise were on consoles that didn't necessarily have analog sticks. The technology's advanced; your games' control schemes should, too.

Hopefully RE5 is the last of the action RE titles. Seeing as how Dead Space is about to move into the action genre, its time RE reestablished itself as the premier survival horror franchise of all time.
 
"Horror" isn't really a game mechanic, but the lack of horror in recent survival horror games pisses me off. I'm sick of poorly designed or laughably unbalanced and easy 1st/3rd person Action games (Dead Space, Resident Evil 5, Bioshock, Condemned 2) with a horror coat of paint thrown on them.

Horror games HAVE to be Challenging, They cannot be casually accessible. Bioshock was one of the most well written games I've ever played, but due to there being no real consequence for dying thanks to the vitachambers the whole "horror" element falls flat. Resident Evil 5 was a survival horror game that kept throwing resources at you every time an enemy died which is a bit contradictory. Dead Space simply suffered from over powered weapons. Horror games need to be about fear not getting to the next cut scene.
 
"Horror" isn't really a game mechanic, but the lack of horror in recent survival horror games pisses me off. I'm sick of poorly designed or laughably unbalanced and easy 1st/3rd person Action games (Dead Space, Resident Evil 5, Bioshock, Condemned 2) with a horror coat of paint thrown on them.

I don't think Bioshock was ever considered a horror game, it has some horror-ish imagery, I guess and a shock scare here and there at the beginning, but I don't think it was ever claimed to be a survival horror game. And Dead Space really isn't an action game, it's pretty much a modernized version of the survival horror formula. The action itself is fairly low key overall. It's not just got a 'horror coat of paint', it's the real deal
 
I don't think Bioshock was ever considered a horror game, it has some horror-ish imagery, I guess and a shock scare here and there at the beginning, but I don't think it was ever claimed to be a survival horror game. And Dead Space really isn't an action game, it's pretty much a modernized version of the survival horror formula. The action itself is fairly low key overall. It's not just got a 'horror coat of paint', it's the real deal

I'll give that dead space knows the formula, but the game was way too easy due to the over powered weapons. Bioshock may not be a Resident Evil clone, but it is a horror game. If they had kept the RPG elements and difficulty from its predecessor, System Shock 2, Bioshock could have been quite terrifying.
 
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I'll give that dead space knows the formula, but the game was way too easy due to the over powered weapons. Bioshock may not be a Resident Evil clone, but it is a horror game. If they had kept the RPG elements and difficulty from its predecessor, System Shock 2, Bioshock could have been quite terrifying.


I would assume that the weapons needed to be overpowered to some degree. They pretty much wanted you to dismember your enemies to the fullest
 
The worst game mechanics are the ones that make a mission depend on things out of your control... seeing as this is a video game meant to test/amuse you, there's nothing like a timer ticking away as you try and find a random spawn point object or watching as an idiot AI runs at the worst enemy in the game with a pistol on purpose or a cheating computer.
 
That is definitely obnoxious. I can't tell you how many GTA missions I've had to restart because some random crazy AI driver ran me over as I was running to my car or whatever.
 
GTA is notorious for those kind of missions, and for some odd reason the NPC that accompanies you has minimal health resulting in one well placed shot = dead. I remember one time when my vehicle caught on fire, I jumped out but the NPC casually got out of the car as if it wasn't engulfed in flames only to meet his demise. I was pissed
 
This happened alot back in the day when I use to play True Crime: Streets of L.A., that precision targeting sucked, aim for a neutralizing shot, somehow it registers as a headshot and you lose points for it
 

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