Electro UK
Can't all be for nothing
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So we're juuuuust about starting to see this current generation come to an end, and a recent discussion with Soapy got me thinking; what are the games that will define this generation? Not necessarily your most favorite or the highest reviewed, but the ones that have had/will have had most of an impact.
For example, looking back to last gen I see Halo, Shadow of the Colossus, Devil May Cry, Grand Theft Auto III, God of War and a few others. My fav game of last gen (and all time) is MGS3 but that's too audience splitting to be a truly generation-defining game. Same for MGS4 this gen.
Anyway, here's a few of my picks:
Gears of War - Though it didn't invent it. Gears' cover system has been one of if not the most copied feature in this generation. Almost all third person shooters have it. Not to mention is was the first real AAA game of this gen and set the bar for other devs.
Uncharted 2: Among Thieves - My favorite game of the generation interestingly falls into that Gears copycat category, but also adds so much more. Uncharted is remembered for its cinematic gameplay; a fantastic story mixed with Hollywood set-pieces and heart-in-your-mouth moments. Every third person game since has seemingly tried to include a "Nathan Drake" moment of its own, and most sequels like Dead Space 2 and inFamous 2 have openly admitted to take the U2 formula to improve their games.
Red Dead Redemption - RDR sadly didn't capture my heart like most, but there's no better example of an open-world game this generation. It's a stunning achievement and probably the best way of showing the leap from last gen to this. A huge landscape that packed as much detail as a linear-game like Uncharted and hundreds of hours to invest in different mini-games and multiplayer.
Call of Duty 4: Modern Warfare - This was, for me, the game that proved how much presentation mattered in a game. The atmosphere of a huge battle to the wastes of Cheynoble played a huge part in making this the most intense single player FPS I've ever played. Thinking outside the box with objective types and story/characters made it all the more memorable. Its sales and multiple sequels (all of which have greatly disappointed, imo) only confirm that this is probably the defining game of the generation.
Portal - The. Cake. Is. A. Lie. Need I say more? Everyone was expecting Portal to be something special with it's clever puzzler/shooter approach that would cause you to feel a little sick at times, but then Valve had to go and re-write the book on character development and story exploration again. GLADoS, cake and cubes; Portal raised the bar in more ways than just gameplay.
BioShock - Another game that pulled of story incredibly well. BioShock brought atmosphere and setting to all knew places with Rapture, one of the most incredible places you can ever visit. Every step, every corner can reveal something new and shocking either to eyes or ears. Gameplay, for me, wasn't all there, but its hard to deny this one hasn't been a huge influence on a tonne of games going forward.
Any other thoughts?
For example, looking back to last gen I see Halo, Shadow of the Colossus, Devil May Cry, Grand Theft Auto III, God of War and a few others. My fav game of last gen (and all time) is MGS3 but that's too audience splitting to be a truly generation-defining game. Same for MGS4 this gen.
Anyway, here's a few of my picks:
Gears of War - Though it didn't invent it. Gears' cover system has been one of if not the most copied feature in this generation. Almost all third person shooters have it. Not to mention is was the first real AAA game of this gen and set the bar for other devs.
Uncharted 2: Among Thieves - My favorite game of the generation interestingly falls into that Gears copycat category, but also adds so much more. Uncharted is remembered for its cinematic gameplay; a fantastic story mixed with Hollywood set-pieces and heart-in-your-mouth moments. Every third person game since has seemingly tried to include a "Nathan Drake" moment of its own, and most sequels like Dead Space 2 and inFamous 2 have openly admitted to take the U2 formula to improve their games.
Red Dead Redemption - RDR sadly didn't capture my heart like most, but there's no better example of an open-world game this generation. It's a stunning achievement and probably the best way of showing the leap from last gen to this. A huge landscape that packed as much detail as a linear-game like Uncharted and hundreds of hours to invest in different mini-games and multiplayer.
Call of Duty 4: Modern Warfare - This was, for me, the game that proved how much presentation mattered in a game. The atmosphere of a huge battle to the wastes of Cheynoble played a huge part in making this the most intense single player FPS I've ever played. Thinking outside the box with objective types and story/characters made it all the more memorable. Its sales and multiple sequels (all of which have greatly disappointed, imo) only confirm that this is probably the defining game of the generation.
Portal - The. Cake. Is. A. Lie. Need I say more? Everyone was expecting Portal to be something special with it's clever puzzler/shooter approach that would cause you to feel a little sick at times, but then Valve had to go and re-write the book on character development and story exploration again. GLADoS, cake and cubes; Portal raised the bar in more ways than just gameplay.
BioShock - Another game that pulled of story incredibly well. BioShock brought atmosphere and setting to all knew places with Rapture, one of the most incredible places you can ever visit. Every step, every corner can reveal something new and shocking either to eyes or ears. Gameplay, for me, wasn't all there, but its hard to deny this one hasn't been a huge influence on a tonne of games going forward.
Any other thoughts?
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