It's the future.
how long does EA hold the rights to SW games?
I think this is what the cloud service is supposed to solve . it's used as a personal storage bank of sorts where data is involved . it's newer to the general public un like the corporate and tech worlds though but it been semi around . this will take some time for people that know of it or are just getting to know of it to get used to it.I prefer a physical disc that won't disappear off a server in a few years and then be lost forever.
And what happens when that license expires or the company goes under? That cloud service is just going to go away and you lose that game forever. There is no physical back up to reinstall, there is no way to reaquire it after they shut down the servers. Cloud computing is just a fancy term for keeping it on a server.I think this is what the cloud service is supposed to solve . it's used as a personal storage bank of sorts where data is involved . it's newer to the general public un like the corporate and tech worlds though but it been semi around . this will take some time for people that know of it or are just getting to know of it to get used to it.
but it's been working successfully for steam for some time now to a degree . but steam allowed you to get the physical copys as much as you can buy it on their online stores . so you always had alternatives.
for these console publisher they feel they need to push this technology so it'll get to where it's supposed to be . other it won't make any progress but a balance needs to be made too.
that very true which has been the sad conundrum of late. since they started this .And what happens when that license expires or the company goes under? That cloud service is just going to go away and you lose that game forever. There is no physical back up to reinstall, there is no way to reaquire it after they shut down the servers. Cloud computing is just a fancy term for keeping it on a server.
It's why I am resistent to "put it in the cloud" reasoning. It's great until the cloud goes away then you are left with nothing. It is inevitable but it doesn't have to mean the loss of everything. Right now the way this system works, the cloud is a terrible idea. Like you said if you were allowed your own personal space that cannot be taken away by some company who decided to shut it's doors or revoke the license it would work.
As of today no way is the infrastructure there, except for casual games or easy single player games where stability is less important. But 5G will drop and begin to proliferate soon and be much more widespread by the time anyone is expecting major growth within game streaming. For now it's all about positioning and being ready for a gameplan for when the infrastructure catches up.Eventually. Sadly, I don't think the infrastructure is quite there for this to be a massive hit.
Yeah, always the nightmare scenario when you've built up a massive library over many years.And what happens when that license expires or the company goes under? That cloud service is just going to go away and you lose that game forever. There is no physical back up to reinstall, there is no way to reaquire it after they shut down the servers. Cloud computing is just a fancy term for keeping it on a server.
Update: Disney has reached out to the media to explain that this isn't a "revival" and it's definitely not anything like LucasArts. The team at Lucasfilm that oversees games relating to its IP (including Star Wars Battlefront II) has been working under that name for years. As it explained to GamesIndustry.biz, Lucasfilm plans to continue its strategy of licensing IP to others.