General Gaming News

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Games industry layoffs not the result of corporate greed and those affected should "drive an Uber", says ex-Sony president​

"Well, you know, that's life."


‘We’re like family, until we layoff people to prop up the share price and give raises to the executives for a job well done.’

Should just say video games like many tech and entertainment sectors’ executives overspent during the height of Covid by believing the big rise in demand it spurred was anything but temporary. And left it at that.
 
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The entire staff of Annapurna Interactive, the video-game publishing division of Megan Ellison’s Annapurna studio, resigned this month following a dispute with its owner.

Annapurna Interactive President Nathan Gary and his team had been negotiating with Ellison, the daughter of billionaire Larry Ellison, to spin off the video-game division as an independent entity. When Ellison pulled out of the negotiations, Gary and other executives resigned and were followed by around two dozen other staffers.
“All 25 members of the Annapurna Interactive team collectively resigned,’’ Gary and the group said in a joint statement. “This was one of the hardest decisions we have ever had to make and we did not take this action lightly.”

A spokesperson for Annapurna confirmed that it had explored a spinoff and said the parties failed to reach an agreement, which led to the resignations.

"Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater."
The exodus has led to chaos as game developers partnered with Annapurna try to figure out what this means for their upcoming projects. As a publisher, Annapurna is responsible not only for funding the games but for handling services such as quality-assurance, adapting the products for local markets and marketing. Over the past few days, game makers working with Annapurna have scrambled to find new points of contact and figure out whether the company will continue to honor its agreements.

The spokesperson said that all existing games and projects will remain under Annapurna.

New president Hector Sanchez has told developers that the company will honor existing contracts and replace staff who have left, according to people who asked to not be identified because the conversations were private. Sanchez, originally a co-founder of Annapurna Interactive, was brought back last month.

Annapurna’s video-game division has developed a reputation for publishing critically acclaimed titles made by small teams, racking up awards with games such as Outer Wilds, Stray and Cocoon. Last month Annapurna announced a deal to partner with the Finnish gaming company Remedy Entertainment to bring the critically acclaimed Control and Alan Wake franchises to film and TV.
 
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Hun! The new Fears to Fathom is here!
 


‘You investors will love our AI made slop in the Metaverse while wearing our line of NFT clothes paid for with bitcoin.’
 


‘You investors will love our AI made slop in the Metaverse while wearing our line of NFT clothes paid for with bitcoin.’

CEOs and Investors make my blood boil.
The worst cancer for this industry.
Call me crazy but i feel like Not having to pay insane amount of money for Offices, could help Studios.
Like, even 3 days are super expensive in terms of lightning, electricity etc.
Wouldnt it be smarter to reduce costs like that?
 

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