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God of War II Hands-on
We play through the opening moments of the game and fight something 300 times our size.
by Chris Roper
We play through the opening moments of the game and fight something 300 times our size.
by Chris Roper
January 12, 2007 - While the PlayStation 2 is showing its last signs of life, it still has one very big trick up its sleeve. The original God of War was a unanimously praised title, and one that easily ranks as one of the greatest action games ever released (and my personal favorite). Sony's Santa Monica Studios managed to perfectly blend Greek mythology with its own lead character and storyline to create one of the most intimidating characters ever to hit a console. With God of War II, Kratos is set to take a break from his throne and rein dominance upon the gaming world once again.
We had a chance to play through the first section of the game just yesterday and to say that we were impressed would be a bit of an understatement. What we saw was perfectly in line with what we experienced in the E3 demo back in May - the set pieces are bigger than ever, Kratos is still really, really pissed off and the game looks to be about as epic as possible. Even though we've barely scratched the surface, it's hard not to claim God of War II will be a contender for the best PS2 game yet.
The game opens with Kratos sitting upon his throne. Some of his soldiers are destroying a city as he overlooks their progress in a pool of water. The god of war decides that they aren't doing as much damage as they could be inflicting and descends upon the town as a giant, identical to how we saw Ares destroying the city at the beginning of the original game. After a warning from someone who appears to be Athena and for unknown reasons, Kratos is stripped of his godly powers and left standing as a mortal (but still incredibly powerful) man in the middle of the city. This is where the game actually starts and you wrap your hands around the game's still-perfect combat mechanics.
There are plenty of questions left unanswered with the game's opening as we're told that the sequel will use the same flashback story techniques as the original. As the first game garnered our pick for 2005's best story, we'll take this bit of info with a smile on our faces.
When Kratos is cut down to size, so to speak, a giant colossus statue is brought to life and quickly begins attempting to take out our anti-hero. As you make your way through the city, his hands will rip through the environment as he makes large swipes at you, blocking some paths and opening others. It's obvious from the get-go that God of War II's scale and set pieces are bigger and more involving than last time, if you can believe that.
The battle with the colossus takes place over the course of the entire first level. You'll have a number of "small" battles with him, sometimes winning and pushing him back and sometimes losing and getting tossed across the level. The first meeting sees him throwing dead bodies at you as if they were a collection of pebbles. After stunning him and tossing yourself at his enormous head, you make a couple quick slashes before you're tossed away. Meeting up with him again near a set of docks, you need to stun him and climb up his arm to do a bit more damage. At one point his foot comes crashing through the level, and you need to quickly catch it and toss him back. It's a long, back-and-forth battle that we haven't seen the end of yet, but promises to not disappoint. It's a seriously intense opening, to say the least.
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