So I finished this finally. For the last few days, the game had been vexing me. I just wanted to finish it and be done with it. And I was wondering to myself why, and then it hit me like a truck during the finale. This is crappy Mass Effect 2, down to the squad building and constant "returning to your ship" to talk to your crew. As one who enjoyed Mass Effect 2 well enough a decade ago, it has not aged well. And this didn't even have that games quality of writing. Well actually it did in one aspect. Terrible, bland villains that have limited screen time.
So what did I like? The gameplay is fine. Not great, but good. A better take on the first game. There are a few characters I like. Namely Aloy, Beta, Kotallo, and Hekarro. It also has some really decent story moments. But did I feel like this was a good game when it ended? Eh. It felt like a game trying to be other, better games, and failing at it repeatedly.
Forbidden West is extremely basic in terms of story. It's got maybe 10 hours of story, stretched over a 100+ hour game. This game has this weird vibe where it's trying to go for God of War 2018 at points, but doing it through the Ubisoft and Bioware formulas. And it feels ancient because of it.
Perhaps my favorite moment in the game is when you talk to Beta and it plays out as a cutscene. And the drama and character work is good. And how do you theoretically get more this? By blandly talking to her and other characters like they are your squadmates on your ship in Mass Effect. This causes a game, which is suppose to be an open world Monster Hunter style game, to just stand still repeatedly. Compare that to God of War. Where it delivers the story to you as you move. Even the exposition is delivered like that, through Mirmir. Forbidden West is determined to force you to stop playing it.
That's not storytelling. It's a dating sim, except you can't date anyone in this game. So the little investment you get from the Bioware glory days is gone. Instead you spend hours standing around talking to uninteresting people for honestly no reason. And if you don't do that, you go about running around the world doing fetch quests.
I feel like Horizon is a series that would be better suited to not being open world. Because it doesn't do anything with it. It fills up the sandbox with classic AC style quests, not Witcher 3 level stuff. Which makes the complaints about Elden Ring side quest extremely ironic.
I spent over 300 hours playing the Witcher 3. Never got bored or felt like the side quest were "added content" to extend the runtime. And it's because the writing and design is great. Whether it was helping Kiera, finding Letho, choosing between Triss or Yen, or helping a pig get home, it was all memorable. This is game is mostly a bunch of fetch quests or low rent Monster Hunter missions, with the same basic premise and outcome, without the magic and charm that comes from the TW3 writing. The only two side quests I can remember properly digging were the one with the young man who climbed the mountain on his own (the dude at the base of the mountain was awesome, wanted more) and the one where you are looking for supplies for a group staying in the desert. In a 100+ hour game, that's just not enough. Especially when you build your game around people doing the "open world" stuff.
Before I played this, I played Elden Ring. And within the first ten minutes of both games, it became clear which game understood design and pacing, and which one was Forbidden West. Both games are "open world", and yet Forbidden West sticks you in a corridor for what felt like 2 hours while explaining a bunch of game mechanics you are honestly rarely if ever going to use. What does Elden Ring do? It let's you play the game. It trust you as a player, to understand and explore.
I feel like the studio got super high off their own supply, thinking their hand holding design was so accessible and thus "superior" that they totally forgot that games need to be fun. Having a thousand things to do on your map doesn't matter, if none of it is unique or fun. It just becomes a checklist of things to do.
This game was such a disappointment to me, especially after so many said it "fixed" the issues of the first game. A game I enjoyed, but found pretty overrated. It didn't do that imo, it doubled down. There is something weird about these first party Playstation games. Whether it Spider-Man, Ghost of Tsushima, or this one. They feel like mimics of better games. Which while enjoyable and even very good in places, don't know how to tell a story or fill up an open world. I remember complaints about God of War being "too short". But what God of War did, wasn't fill it's world with a bunch of random stuff so there was more to do. I wish some of these other games understood that. Then they could spend time making the content in the game legit special.
This game has gotten very little oxygen and it sales numbers haven't exactly wowed. Some put that down to Elden Ring existing. I don't think that's it. This is a game where nothing is achieved. Not in terms of creating lasting characters, moments, or stories. Beating it does not give a great sense of accomplishment whether it's through challenge or journey. It's just sort of there. Trying to be everything and in the end being very little because of it.