It's been a lot of fun so far. The traversal has been improved further, and it was already the highlight of these games and is what I feel most fondly about. The city looks gorgeous, there are some potentially interesting plot threads (I'm still very early in the game). But it's not all roses so far. I think opening with the Sandman level was a mistake, Sandman himself looks significantly worse than the rest of this game and it's a poor showing for the opening sequence to lead with that imo. The facial animation is... not great. I think Insomniac has trouble with faces in all three of these games, but it feels more pronounced here to me. Maybe because of all the beauty in the scenery. There's also some carry overs from the last game that feel tedious, namely the walk and talks and the execution of the rooftop science puzzles. While I'm still early, two chunky missions so far have been walk and talks and, while I like the information I'm getting in them, the delivery leaves a lot to be desired and I think they could have figured out a stronger way to get across what they want/need to. I don't really have this problem with other Playstation exclusives usually, Naughty Dog games feature pretty significant walk and talk segments, but I think they handle them much better than Insomniac has across these.