Don't tell me you're too stupid to realize 1) North America isn't the US and 2) Sony didn't say Sold, the vast minority of the reports said sold, MISTAKENLY, try a good search. Majority of reports said, Shipped. Sony said shipped in 2 seperate interviews. 1 of which you've linked.
US isn't all of NA, but the US got the LARGE majority of PS3 consoles. And Mexico is hardly a player in their sales margin, so it would leave it to Canada which got far less consoles than the US, and the US where they have been struggling to sell. That still won't equal 1 million, let alone 900k.
Microsoft: They're struggling with some of their hardware issues (hypocritical on MS's part), and apparently they're going to deliver another five million in the next 90 days. But this business is about hardware, software and services now. And the consumer expects that."
You're cherrypicking. All he did was bring up the fact that they are struggling with some hardware issues. This is true, and I'm sure he realizes they are also having some hardware issues as well. But the main point of his whole comment was the software and services part. He's trying to talk about how the consumer not only expects good hardware, but they also expect great software and (Live) services to complement it.
That's why Sony selling 200 million consoles during their time in the video game market has nothing to do with what they were talking about, and that's why Microsoft saying they had sold 10 million consoles has nothing to do with the topic.
Sony: "I would argue that consumers worldwide, to the tune of over 200 million PlayStations, PS2s, PSPs and PS3s, have decided whether or not Sony has the DNA to deliver hardware, software and services to suit this industry"
Yet that still has nothing to do with the topic or even what you said at first. You brought up the fact that Microsoft had probably not sold near 10 million consoles. You never said **** about consumers buying 200 mil. playstation products, re-affirming that the consumer had chosen that Sony had what it takes. You just off and attacked Microsoft's claim of selling 10 million consoles.
And something else I'd like to point out.. Playstation never had an online service, and you can barely call PS2's online a "service" or contributing factor to the console's market dominance. So they still might not have the DNA to deliver good software and services.
Try actually reading what you link.
I did, and all I can see is that your remark about Microsoft's purported 10 mil. sold mark being bull**** is still off the topic.
Okay, he mildly commented on hardware issues with the PS3. But it was insignificant at best and had little to do with the point he was trying to convey. That point being the topic of this thread. That Sony doesn't have what it takes to deliver software and services alongside their hardware.
I never said they said that.
Yet somehow you construed it in such a way that made it seem like Moore had actually said something significant about PS3's hardware. At best he made a glancing remark and went onto to talk about the actual point of the article. PSN. He never said "PS3 could never sell 1 million", or "PS3's hardware doesn't live up to ours". Thus, your comment about Microsoft selling 10 million is.. off-topic!
And yep, you keep on laughing. Because the 10 million sold thing still has
nothing to do with the topic. All it's proving is that you have no idea what you're talking about.
So you refuse to believe the NPD numbers? Since the 600k is from them. It hilarious how you refuse to believe any source that says what you don't want to hear but then throw your support behind the dubious ones that chant your tune. In this case you're saying you doubt the widely reported figure of 600k. Well good luck, you don't even havea fring source to back you up and you're still sticking your head in the sand
.
Umm.. actually, I'm saying I AGREE with the 600k mark that the NPD are giving, you idiot. I'm just saying that the fact that they sold so poorly in the US goes to show that Canada and Mexico combined probably didn't make up for the extra 300k to pass the Xbox 360's mark of 900k in the launch year. So, whatever you say.
See: Exception to the rule See: exception to the rule See: Exception to the rule.
See: The rule
You mentioned the file sizes being limited to about 50MBs. Is there any decision in the works to increase that size based on the upcoming larger memory units?
At this time and for the foreseeable future we're sticking to our position that 50MBs is what defines an Arcade title so that portability between system and system can work
Ross Erickson -Worldwide Games Portfolio Manager for Xbox Live Arcade
Yeah, sure, but seeing as how they are allowing games to exceed that limit, it must obviously not be a rule. If it was a rule, they wouldn't let
any Arcade game exceed that limit. So, apparently, MS has changed it's position and set it up as more of a guideline. They would
like the developers to get the game down to around 50MB, but they aren't forcing it upon them. Thus, it is not a full-blown "you have to do exactly this or else" sort of rule. Thus, it's like a guideline.
I'd like to use the opinions of pretty much anyone who has played Geometry Wars or RoboBlitz as proof. If you can get that much fun out of a 50 MB arcade game then I guess it must be doing something right without having all the pretty graphics and effects.
That's like saying having an underpowered CPU turns out not to be so limiting afterall. Or the Ram in the PS2. Not a single one of the games being put out on the PSN would be possible in their current for if they were restricted to 50 megs. A limitation is a limitation is a limitation, developers would always prefer to work with less of them, and having to keep your game under at or around 50 megs is a limitation, designing your game around clockign out at 50 megs is a limitation.
That has nothing to do with underpowered CPU. File size does not effect how the game will run. Both RAM and CPU do. It depends on the type of compression the developer uses, and I'm sure a full-blown game would be able to be put on XBLA at a low amount of MB if the developer was talented enough.
Apparently it's not a limitation for the people who are creating the XBLA games that happen to be so popular.
Is it actually even an arcade game, or is that just a picture of someone setting it up with arcade-style controls? Because you can do that with near any game, really. The games I'm talking about are arcade-styled games, the ones you'd actually find in an arcade. Not ones that you can set up with arcade-style controls.
GS: We've heard Microsoft has a pretty strict 50MB limit on Xbox Live Arcade titles. How heavily do you have to take that into account when you start to design a game, and how did you adapt RoboBlitz to fit that size restraint?
TM, JG, and ST: First rule of RoboBlitz: DO NOT go over 50MB.
Second rule of {!! ERROR: OUT OF MEMORY !!}
Seriously though, we built RoboBlitz from the ground up with the 50MB limit in mind. Some of the game elements already lent themselves to the size constraint, such as using characters with physics-based movements rather than hand animations. For other needs, we utilized tools like procedural texturing to reduce the size of the title.
http://www.gamespot.com/news/6161178.html
But they don't have to stick to the 50MB completely, apparently if the developer has the balls to ask Microsoft, they can exceed the 50MB limit. Thus, it is not a rule. It is a guideline that Microsoft would like them to follow, but are not going to make them follow if they ask for a little more lee-way.
Getting you to admit the simplest things is like pulling teeth.
YES THEY HAD PROBLEMS YOU IDIOT! I acknowledge that completely, but Microsoft is not a hardware company, and they've been in this business far shorter than Sony. So by your logic, Sony would have it perfect, but THEY DON'T. Damn you're thick.
Sure, chances are that the PS3 is going to hold out better there as well.
Only because you're a Sony fan.
Nah, 360's had problems early on, to deny that is willful self deception.
They did have problems, I even said so in my ****ing post. That's not the point. At this point in the Xbox 360's launch, they did not have near as many problems as they did as it went along. They had roughly the same amount of reports as the PS3 did at this time.
I know, that's why I said it.
You, very plainly.
http://biz.yahoo.com/ap/070111/video...ales.html?.v=2
So you doubt ANY official numbers I'd take it.
I doubt the 600k number reported by the NPD!!!!!!!
Good luck with that.
I support those numbers. What the hell are you blabbering on about? I'm just saying that it's very unlikely, if Sony only shipped 1 million to NA anyways, that Mexico/Canada made up the 400k difference. Especially when there's consoles sitting on shelves here as it is.
And you don't know what their shipment levels really were so this kind of slanted speculation is meaningless.
Except they said from the get-go that they were shipping 100k units every week until the end of the month.
Microsoft never gave the reason. Xbox live crashed before that as well
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Umm.. no it didn't. It crashed on the day that the earthquake happened, and never before or after it.
Forgive me if I do not submit to your special brand of reality.
Yours isn't so great, either.