I think one of the problems with a lot of potential action video game films, at least a lot of the good video games, are just one large action scene/ Making a straight forward adaptation of a game like that (ex. Gears of War, God of War) would cost like $200 M
BTW: http://forums.superherohype.com/showthread.php?t=345535&page=8&highlight=video
I cant speak on TF3 because I havent seen it yet.The thing about that is that a lot of summer action films are like that - from the Transformers film franchise to The Expendables. Both are essentially one long action sequence with minimal story and pretty straightforward concepts (giant fighting robots for the former and classic action stars duking it out onscreen for the latter).
The biggest problem with movies based on games is that the concept of a lot of these games are pretty generic in movie-land. Think about it... what makes Doom, Medal of Honor or even Mass Effect unique from a conceptual standpoint? A lot of it has to do with gameplay and player interactivity - putting people in control and immersing them in that way. While not a video game, chess is a good example having no story whatsoever and a concept that essentially boils down to trying to each time trying to kill the leader of the other team before the other team does the same. However, its gameplay of having the players figure out how to accomplish said goals is what makes it so interesting.
As such, the drive for settings and stories to stand out from other games is less of an issue (instead, more effort is put in improving player interaction) and are thus left more generic (so that players are more familiar with it). Movies, on the other hand, do not work that way. They can't directly interact with the audience the same way games do and have to rely solely on the story and concept to captivate them. Hence, I feel that adapting games to movies is a lot more difficult than translating other forms of media since comics, TV shows, plays and books generally tell stories the same way movies do and all of them rely on the story and/or concept to hook the audience in.
As such, the drive for settings and stories to stand out from other games is less of an issue (instead, more effort is put in improving player interaction) and are thus left more generic (so that players are more familiar with it). Movies, on the other hand, do not work that way. They can't directly interact with the audience the same way games do and have to rely solely on the story and concept to captivate them. Hence, I feel that adapting games to movies is a lot more difficult than translating other forms of media since comics, TV shows, plays and books generally tell stories the same way movies do and all of them rely on the story and/or concept to hook the audience in.
The thing about that is that a lot of summer action films are like that - from the Transformers film franchise to The Expendables. Both are essentially one long action sequence with minimal story and pretty straightforward concepts (giant fighting robots for the former and classic action stars duking it out onscreen for the latter).
The biggest problem with movies based on games is that the concept of a lot of these games are pretty generic in movie-land. Think about it... what makes Doom, Medal of Honor or even Mass Effect unique from a conceptual standpoint? A lot of it has to do with gameplay and player interactivity - putting people in control and immersing them in that way. While not a video game, chess is a good example having no story whatsoever and a concept that essentially boils down to trying to each time trying to kill the leader of the other team before the other team does the same. However, its gameplay of having the players figure out how to accomplish said goals is what makes it so interesting.
As such, the drive for settings and stories to stand out from other games is less of an issue (instead, more effort is put in improving player interaction) and are thus left more generic (so that players are more familiar with it). Movies, on the other hand, do not work that way. They can't directly interact with the audience the same way games do and have to rely solely on the story and concept to captivate them. Hence, I feel that adapting games to movies is a lot more difficult than translating other forms of media since comics, TV shows, plays and books generally tell stories the same way movies do and all of them rely on the story and/or concept to hook the audience in.