My superhero art

Glassjaw

In training
Joined
Apr 27, 2012
Messages
1,437
Reaction score
65
Points
73
Greetings all! I recently graduated from an illustration course at university, which was all very serious and academic. One of the first things I drew after finishing was something that I hadn't done in a long time, despite being dear to my heart - super heroes.

First up a quick Iron Man one, I like how he turned out, so I need to attempt a full body one at some stage.

Ki6u2.jpg


Next up I wanted to make a poster for the release of TDKR, so here's a few images of how it came together

Untitled-1.jpg


web-version.jpg


DSC_1004.jpg


DSC_1001.jpg


tumblr_m9toyrn4lg1qk8w6mo1_1280.jpg


tumblr_m9tpbvYCLO1qk8w6mo1_500.jpg


Thats all for now, I'm ridiculously excited for Man of Steel so a teaser poster might be the next thing I try to tackle, many thanks for looking!
 
Not too bad - if unaware of them "french Curves" is a must, so you can avoid those jagged polygonnal type edges - unless that is your intent? Please don't take this wrong - it is simply friendly advice similar to what i have got by professionals
 
Thanks all!

Not too bad - if unaware of them "french Curves" is a must, so you can avoid those jagged polygonnal type edges - unless that is your intent? Please don't take this wrong - it is simply friendly advice similar to what i have got by professionals

That's great advice thanks, hadn't heard of french curves at all, after a google search I'm now all the wiser! Now to just avoid doing it :p

Anyway my next superhero piccy, I wanted this to be like a 'teaser' poster, much like a teaser trailer doesn't show too much. I'll definitely attempt a more dynamic one closer to June next year :woot:

K4Rsz.jpg


g0Q8q.jpg
 
Your style is stunning. I love the brush stroke look.
Looks as though you could work on your typography a bit. Trust me, as I've struggled with typography since I started as a graphic designer. The problem doesn't seem to be your skills, i'm sure you've got those. But your type seems like an after thought.

Plan ahead for it. In some cases, dial it back a bit. In the case of your superman poster, "Summer 2013" is the only type on the page, so it's going to stand out regardless, it doesn't need to be anywhere near that large.

Hope that helps a bit.
 
Thanks all!



That's great advice thanks, hadn't heard of french curves at all, after a google search I'm now all the wiser! Now to just avoid doing it :p

Anyway my next superhero piccy, I wanted this to be like a 'teaser' poster, much like a teaser trailer doesn't show too much. I'll definitely attempt a more dynamic one closer to June next year :woot:

NP - french curves, and similar devices come in a variety of types - such as Ovals, circles, squares, pre-set designs / symbols , variety of common curves and so on. On hand drawn art this saves alot of time on Tracing and finals. I have even seen comic book artists use these to quickly finish their products

you can still of course do your sketch without but when you want to make those hard final lines USE THEM
again just my 2 1/2 cents worth - do as you will
 
Love thos Bane poster! I wish so bad i could draw!
 
Greetings all! I recently graduated from an illustration course at university, which was all very serious and academic. One of the first things I drew after finishing was something that I hadn't done in a long time, despite being dear to my heart - super heroes.

First up a quick Iron Man one, I like how he turned out, so I need to attempt a full body one at some stage.

Ki6u2.jpg


Next up I wanted to make a poster for the release of TDKR, so here's a few images of how it came together

Untitled-1.jpg


web-version.jpg


DSC_1004.jpg


DSC_1001.jpg


tumblr_m9toyrn4lg1qk8w6mo1_1280.jpg


tumblr_m9tpbvYCLO1qk8w6mo1_500.jpg


Thats all for now, I'm ridiculously excited for Man of Steel so a teaser poster might be the next thing I try to tackle, many thanks for looking!


Amazing. You're really very talented. Love the Bane posters.
 
Thanks for all the kind words guys, this is all in my spare time so it means a lot coming from people who aren't bias, i.e friends or family! And thanks grafffik for the continued feed back, my technique tends to be just bludgen my way through a piece of work, using the undo function as much as I need to, so techniques like your describing would definitely help me get things on track more efficiently I suspect. I too have seen comic book artists using shapes like that,I need to start adopting it, especially if it makes form in images that much stronger.
And thanks Syncos for the feedback, you're absolutely right the text is often an afterthought for me, which no doubt shows. I tried to be a bit more conscious of it this time, and reduced the font size, like you said it doesn't need to be big at all.

Here's my next poster for Man of Steel. It's a simple one again, as I did it to have a break from something else I was working on and wanted to bash it out in an evening (it took 2 in the end).

new-size-shield.jpg


And a movie accurate, no 'S' on cape version :p

new-size.jpg
 
A game called SKYRIM has a feature on loading screens you can see character images in 3d surround by moving the mouse around - you can also lower settings to make most images look more rough and jagged in the settings. The reason I mention this game is it shows a lot of figures you can use for inspiration , and how they smoothed the Jagged lines in a bit more detail however the edges on these are still generally jagged and rough. though they did them in such a way that it moves somewhat seamlessly together unless you pay really close attention

A rough example would be from Zelda 64 game an image shown here -> http://www.rarewarecentral.com/sites/default/files/Ocarina%20of%20Time%20%23%201_2.png

To get a similar effect you can do certain brushes in photoshop to your existing art and add like a 20 percent blurring

Anyways only free simple advice keep on drawing

some of the loading screens (though not in surround images) can be seen on google images typing "Skyrim loading screen" without quotes
 
A game called SKYRIM has a feature on loading screens you can see character images in 3d surround by moving the mouse around - you can also lower settings to make most images look more rough and jagged in the settings. The reason I mention this game is it shows a lot of figures you can use for inspiration , and how they smoothed the Jagged lines in a bit more detail however the edges on these are still generally jagged and rough. though they did them in such a way that it moves somewhat seamlessly together unless you pay really close attention

A rough example would be from Zelda 64 game an image shown here -> http://www.rarewarecentral.com/sites/default/files/Ocarina%20of%20Time%20%23%201_2.png

To get a similar effect you can do certain brushes in photoshop to your existing art and add like a 20 percent blurring

Anyways only free simple advice keep on drawing

some of the loading screens (though not in surround images) can be seen on google images typing "Skyrim loading screen" without quotes

I might have sunk a 'few' hours into Skyrim so I know exactly what you're talking about :yay: So you think the edge's are a little too sharp/jagedy in the illustrations? I've experimented very little with brushes on photoshop, only just started using pre-sets, so I'll definitely play about with the blurring and see if the lines become less harsh on the eye. Thanks again!
 
I might have sunk a 'few' hours into Skyrim so I know exactly what you're talking about :yay: So you think the edge's are a little too sharp/jagedy in the illustrations? I've experimented very little with brushes on photoshop, only just started using pre-sets, so I'll definitely play about with the blurring and see if the lines become less harsh on the eye. Thanks again!

Very well - Using the game itself however on the loading screen allows for moving the images themselves around - if you go into your settings and turn off ALIASING (to 0 samples) you can actually see how the images should look with minimal or no aliasing in different angles. You can also see many objects in the game in the heroes inventory by moving it around - I am not really telling you to stop said lines, just see how others do it with 3d software

mostly they still use the lines - however they make better angles with it - for example instead of a pure straight line section it off to like 3-4 straight lines with slight curve variances - so the joints on meeting are not as obvious.
hope it helps
 
I'm really looking forward to the Flash pilot, I thought Barry's introduction into Arrow was done really nicely, so fingers crossed the series is a hit. I'm still working on the actor's likeness for this pic, but I need a break from working on this before I take another pass at it.

3gUubGT.jpg
 
Thanks guys! Means alot. I've updated my flash piece, the likeness is hopefully that bit closer to the actor from the new tv show. Felt inspired after watching the new trailer to add the quote.
tumblr_n5ot35WGe81qk8w6mo1_1280.jpg


Second is a work in progress and part of a bigger poster I'm doing for Cap. My hype levels for this film were high so I had to start drawing something for it, but it's taking its time coming together.
49FqLya.jpg
 

Users who are viewing this thread

Staff online

Latest posts

Forum statistics

Threads
200,618
Messages
21,773,224
Members
45,611
Latest member
japanorsomewher
Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"