New Heavenly Sword Scans

Zenien

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So how do you like your crow, WHF

HS1.jpg

HS2.jpg

HS3.jpg

HS4.jpg

HS6.jpg





It looks exactly the same as the old E3 trailer, minus it looks like they've thinned out her hair a bit. These are some bad scans... I can't wait to see it at E3. :(
 
It doesn't look as good as the E3 trailer. Even with scan quality taken into account, it's a much simpler image.
 
That's bull****, and you know it. :)

heroinecoverthumb.jpg


edge2thumb.jpg
 
And I believe your term was "I can't wait for E3 and Heavenly Sword to look like ****".

HS2.jpg

928391_20051025_screen003.jpg
 
And you're still wrong though these scan that were taken poorly and then over-saturated in photoshop, so you can start talking about effects when we see some direct feed screen/movies that actually show the effects, aside from her twirling swords in that one shot, which look exactly the same as when she had her weapon segmented at the end of the E3 trailer, chimpy. Otherwise the models etc all look the same and the lighting looks even better, and Heavenly Sword looks nothing like **** like you predicted, and nowhere near the low N3 technical level. Start eating. :)
 
Zenien said:
So how do you like your crow, WHF

HS1.jpg

HS2.jpg

HS3.jpg


It looks exactly the same as the old E3 trailer, minus it looks like they've thinned out her hair a bit. These are some bad scans... I can't wait to see it at E3. :(


IT LOOKS JUST LIKE 'N3'......THAT'S THE BEST COMPLIMENT I HAVE FOR IT. :confused::up:
 
Have you even SEEN N3? Just answer me that. You CAN'T be so blind.

We already did the N3/HS technical and visual comparision THWIP, go back to that thread, read, realize your on crack, and please, for the love of all that's holy, do not ruin this thread by being in it.

Just go...NOW.

*hits head repeatedly*
 
Since the search function here blows could one of you provide a link to round one of this plz?
 
Looks better then N3. Fun looking game. I love hot women kicking ass.
 
Lars here's the original trailer, the opening shot of her face is using a WIP cutscene model, aside from that everything in the trailer is from real gameplay according to the devs.

http://www.gametrailers.com/player.php?id=5842&type=mov&pl=game

I just hope it turns out as fun as it looks like it could be. I mean it certainly LOOKS very nice, but we know just about nothing when it comes to the gameplay.

"Physics based combat" how they described it like a year ago.

But that's what E3 is for:O
 
WHF is right the colour pallette is different (but that could just be crappy scans). And it does indeed look like N3.
 
Stylistically? Graphically? They're very different in both reguards, not just in Heavenly Sword having much more technical effects. Gameplay? Heavenly Sword isn't just fighting a large army, that's only a part of the game.

The enemies are no longer blue skinned, that might be a part of the colors thing, but besides that everything looks just as good.

Honestly, N3 is practically a full technical generation behind something like Heavenly Sword in terms of effects, graphical techniques, texturing style etc. N3 looks like a PS2 game on steroids.
 
Stylistically they aren't very different. N3 and HS both appear to be Dynasty warrior derivatives. Just jumped up for next gen. Artisticly they are very different. Graphically they are about even.
 
Well you're free to have your opinion, but graphically the difference between the two of them is very defined. When talking about effects it's even more so, N3 doesn't have a unified lighting model or any version HDR, Heavenly Sword does and it uses FP16 equivalent and superior HDR. N3 doesn't even have bumpmapping, Heavenly Sword does, as well as specular, normal, and paralax mapping. N3 doesn't have a physics model on the environment, Heavenly Sword does.

They aren't remotely even, technically speaking. I'm not saying that N3 isn't a good game, but there's distinct difference between the two. N3 is nowhere near even to Heavenly Sword.
 
You just copied and pasted that from somewhere right? Cause you through around a bunch of terms wirthout knowing what they are.

I went and found out that bump and normal are essentally different versions of the same thing. Similarly paralax and displacement mapping give the same end result.

789_0002.jpg

Class is now in session. Here is a screen of N3 I got from a Google image search. I only post it to show you don't know what your saying about graphics. That's fine but you need to learn.

1.You can see that the armour on her arm and her wings have an uneven textured look to them, right? That's normal or bump mapping. Probably normal as it's newer and better.
2.You can also see that the sun disk on her arm plate wings and the jewel are sticking out and dented in. That is the effect that paralax or displacement mapping are intended to give. I don't know if it's actually being used here but that is what it's desgined to do. And it would make more sense as using that means less poly's in a model and there fore a better running game with more characters in it.
3.You see the glint on her eyes and lips (focused white spots), that's spectural highlighting
4.The way the light plays on her wings and on her hair. That's HDR lighting.
5.Know what your saying before you make claims that a 5 minute search on the web can debunk.

Class dissmissed.
 
Good post, Lars. Zenien just hates Ninety Nine Nights because everyone knows it's from a better developer.

Once Heavenly Sword isn't the only PS3 game she's looking forward to, she'll improve.
 
I stand by my claim that HS and N3 are both Dynasty warrior children. Which is actually better, well I may be good but I'm not psychic
 
lars573 said:
I stand by my claim that HS and N3 are both Dynasty warrior children...

Which is exactly why I don't give a rat's ass anymore about either HS or N3. Dynasty Warriors was good only for the first half-hour when it launched with the PS2, and the franchise has been going downhill ever since. So what if some Japs are crazy about it? The squinty-eyed wierdos have gaming tastes that has "WTF?!" written all over it in huge, bold letters.
 
No I actually know what those terms mean and I know Heavenly Sword uses them because of the comments from the devs, since y'know they post regularly at forums I'm a part of.

You don't even know what HDR is, anyone can make fake lighting. OMG PS2 character have lighting on them = HDR!!!!!!!!!!

Let's go through your points one by one:

1.You can see that the armour on her arm and her wings have an uneven textured look to them, right? That's normal or bump mapping. Probably normal as it's newer and better.

At best it's a bump map, at best. There's no faked geometry on those wings, if you want an example of normal maps look at Gears of War. A bump map adds "bumps" or the illusion of indentations etc, a normal map is a high poly version of the model that has had all of the lighting data stored and been pasted on the low poly model to cheat and give the appearance of greater polygon detail on the model than the regular model.

Yet again northing besides the main character has these effect if you'd even call that a bump map (it's very iffy) Heavenly Sword does it much more freely.

As for armor ridges, those are polygons.


2.You can also see that the sun disk on her arm plate wings and the jewel are sticking out and dented in. That is the effect that paralax or displacement mapping are intended to give. I don't know if it's actually being used here but that is what it's desgined to do. And it would make more sense as using that means less poly's in a model and there fore a better running game with more characters in it.


3.You see the glint on her eyes and lips (focused white spots), that's spectural highlighting

You know that specular highlights have been done since the PS2?

4.The way the light plays on her wings and on her hair. That's HDR lighting.

HDR lighting is High Range Dynamic Lighting, the game uses none.

ninety-nine-nights-screens-20060217060532063.jpg


Yeah there's some real sick HDR going on there, look at that luminosity!

5.Know what your saying before you make claims that a 5 minute search on the web can debunk.

they aren't even remotely in the same class reguardless of it N3 uses a bump map and specular highlight on the main character during a cutscene.

How about you post more than the cutscene model in an attempt to make N3 look on par.

ninety-nine-nights-screens-20060217060521719.jpg

n3-ninety-nine-nights-20060313013906785.jpg

n3-ninety-nine-nights-20060313013900254.jpg


And no I don't doubt that they're uses the 360 pixle shaders for the armor of the guys etc, that's some victory.
 
Wait, what does NNN actually look like, what Zenien's posting or what Lars is posting?
 
Lars posted a shot from a cutscene.
 
WhatsHisFace said:
Wait, what does NNN actually look like, what Zenien's posting or what Lars is posting?

I'm disappointed to see you actually give a damn. :down::(
 
He cares because he has a professed hatred for Dynasty Warriors, but N3 was being made with Phantagram as an exclusive for his console of choice, I can about Heavenly Sword because it looks visually outstanding and is more than just a Dynasty Warriors clone, the combat style makes it look fun, but we'll know for sure at E3.
 

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