Ninja Gaiden Sigma 2

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A ninja's life should be pretty straightforward as a general rule. However, Tecmo's Ryu Hayabusa isn't your everyday ninja. The super ninja has had his ups and downs, with a fair share of stabbings thrown in, over the course of the Ninja Gaiden series. The most recent console entry, Ninja Gaiden II, which was released last year on the Xbox 360, is now undergoing a PlayStation 3 conversion to become Ninja Gaiden Sigma 2. While this may sound like a straight port of the Xbox 360 Ninja Gaiden II, it's not. In fact, the game is getting a chunk of work done to it, everything from camera tweaks to all-new content, which will make Ninja Gaiden Sigma 2 a meaty addition to the PlayStation 3 catalog.

If you're not familiar with Ninja Gaiden II, the game is a prequel to the classic Ninja Gaiden games on the NES. Though there is a story revolving around Ryu Hayabusa's race to retrieve his village's demon statue and save the world, the key takeaways are that killing things as a highly skilled ninja with an arsenal of conventional weapons and magic is good fun and that developer Team Ninja likes to make its games challenging. For the PlayStation 3 version of the game, developer Team Ninja and director/producer Yosuke Hayashi are aiming to refine and expand on Gaiden II. The approach is fueled in part by the feedback provided by fans after playing it on the Xbox 360 and the team's desire to create the best game it can. On the story side, Sigma 2 will tell the story seen in Gaiden II on the 360 and will also add in new story elements tied to the new playable characters. New playable characters we say? Yes, brand new and even sexier (this is Team Ninja we're talking about). Sigma 2 will feature new playable female characters, which should be familiar to fans of the series and of Tecmo's Dead or Alive. The first is Ayane, the purple-haired ninja from DOA, who will come packing her own unique moves, weapons, magical attacks, and provocatively placed butterfly accessory. The second new character is Momiji, last seen at a lower resolution in Ninja Gaiden Dragon Sword on the DS, who will bring her own arsenal of abilities and weapons to the fray. Both characters will be integrated into the story, which will branch off to follow their adventures. Not to be outdone in the new content department, Hayabusa will face off against new enemies and bosses with some new weapons tossed in to help deal with the new foes.

Beyond new playable characters, Sigma 2 will feature an all-new online co-op mode that lets you and a friend team up to work your way through more than 30 challenge stages, which can be played in one of four difficulty settings. Your performance will be ranked and uploaded to leaderboards so you can see how you stack up against the world. The stages will be a mix of original areas and those seen in the single-player game, which are being redone for co-op play. Finally, the game will see a good amount of work put into refining the gameplay experience. The game's camera is being tweaked based on user feedback. You will also get additional cues on where to go next from your playable character because your character's head will look off in the direction you're supposed to go in. You'll also find a variety of additional tweaks peppered throughout the gameplay to help make Sigma 2 a smoother, sleeker evolution of its 360 counterpart.
Sigma 2 is making use of an enhanced version of the graphics engine used for the original game. The game is aiming to surpass the visual quality of the last game by blending new tech into the original engine. The results so far are impressive and bode well for the game's final release.

Outside of the meat and potatoes of gameplay and visuals, Sigma 2 will feature trophy support. But you should plan on logging a good chunk of time in the game's various modes to earn them all, because Team Ninja is sprinkling them throughout both the single-player and the co-op modes. You'll at least be able to look back on all the work in stat form, thanks to an in-depth stat-tracking feature that will keep tabs on fun facts like the number of enemies you've killed, preferred weapons, and so on. Lastly, Ninja Gaiden Sigma 2 will feature Dual Shock 3/Sixaxis functionality, so you can plan on rumble to enhance your experience and shaking your way to more powerful ninpo magic attacks. Based on this early look, Ninja Gaiden Sigma 2 is shaping up to be a worthy follow-up to Ninja Gaiden Sigma. The refinements and tweaks to the core gameplay all sound like they're going to be beneficial. The additional content, especially the online co-op modes and the additional playable characters, beefs up the original Ninja Gaiden II's offerings quite a bit. According to Tecmo, there is roughly 30 percent more content in the single-player additions on top of the all-new co-op content. Fans of the first game on the PlayStation 3 should definitely be pleased by what Sigma 2 is serving up. Ninja Gaiden Sigma 2 is slated to ship this fall for the PlayStation 3. Look for more on the game in the coming months.
http://gdc.gamespot.com/story/6206597/?tag=topslot;img;1
 
Good thing that it is coming to PS3. I always wanted to play it.
 
I STILL need to play my copy of the last game. I think I spent 1 hour on it total
 
A few cool things:

- Online co-op
- Playable characters: Ryu, Ayane, Momiji
- Trophy support
- Graphics have been enhanced
- Camera has been tweaked
- New weapon called the "Hasaiga Enma."
- Large scale boss battles not seen in Ninja Gaiden 2 (360)

And a video:
http://gdc.gamespot.com/video/6206586/ninja-gaiden-sigma-2-official-trailer?tag=videos;title;1

I don't care much for the online co-op idea, it really doesn't sound all that great of an addition to me, but all that other stuff is a big thumbs up. Especially the tweaked camera. The camera in NGII is one of the things that hurt it severely in my opinion (It's almost like the camera got worse from the first one). Sounds like they are really putting work into this one, just went for a 'later buy' to a 'day one buy'
 
Online co-op!?

Offline? :(

No offline co-op is saddening to hear, certainly. Offline multiplayer games don't get nearly as much respect as they should. I'm guessing their excuse is that the camera would get messed up if it was being tugged between two players, but I think a great many of us know the real reason: they want to sell more copies of the game, even if it means that people can't play co-op from the same couch. :(

Still, this game is looking and sounding like it'll be incredibly bad ass. They're definitely going the extra mile with this game, and it sounds to me like it's going to be everything that people were hoping the original version of NG2 would be!
 
Well, after watching the trailer I have to take back what I said about the multiplayer. It actually looked pretty damn fun. I just wonder if Ayane and Momiji are going to be playable in single player through sub-chapters (like Rachael in Sigma) or their own little mini-campaign.
 
That reminds me of another thing-- I was excited enough that Ayane was going to be a playable character, but even moreso now that I know Momiji is in there too. After all: what's better than a lady Ninja? Why, TWO lady Ninjas of course! :D

I also hope that they'll be integrated into the single player mode somehow. Given how much work it takes to create a playable character for a game like this, I'd be pretty shocked if they were only usable in co-op mode.
 
I also hope that they'll be integrated into the single player mode somehow. Given how much work it takes to create a playable character for a game like this, I'd be pretty shocked if they were only usable in co-op mode.

I hadn't even thought of them being only co-op usable, I really hope that's not the case.

I really hope they don't just copy and past the trophies from the 360 achievement list. Those achievements were you have to finish the whole game using only one particular weapon the whole time were stupid. I'll play through the game 7 or 8 times to get the achievements/trophies (Hell, I'd do it anyway since I played through the first about 5 or 6), but I sure as hell don't want to use just one weapon
 
Given how expanded the whole package is, I'd be pretty surprised if there weren't any additional trophies in the mix.

It would be truly awesome if Ayane and Momiji both had full-length scenarios to play through (maybe like in Separate Ways from Resident Evil 4, where it's about 1/3 the length of the main scenario), but I'd settle for getting "missions" for them peppered throughout Ryu's game. The only thing I'd be disappointed with is if they were only playable in co-op mode, but that seems highly unlikely since they put quite a bit more effort into making Rachel playable for the first NG∑.
 
Should be another solid PS3 title.
 
Screenshot time!

adra001noscale.jpg


aaya006noscale.jpg


amom003noscale.jpg


acoop001noscale.jpg


Character renders

aryu002noscale.jpg


aaya003noscale.jpg


amom002noscale.jpg
 
The character renders look very nice, as both Ayane and Momiji look terrific (along with Ryu). Looks like a solid title for PS3.
 
The other day I started playing the first NG∑ again, and while the graphics may be showing their age, the game is still a blast to play. I just got up to the airship level, so I'm back in black, baby! :D
 
Those character renders do look really nice. Am kind of surprised to see Momiji wearing such modest clothing, though. I guess the team resisted the urge
 
Those character renders do look really nice. Am kind of surprised to see Momiji wearing such modest clothing, though. I guess the team resisted the urge

Well, Itagaki did leave Team Ninja some time ago... :woot:

However, I'm quite surprised that they managed to find a way to make Ayane's classic tube skirt outfit even more revealing. :wow::word:
 
Looks excellent, she looks to play a lot like Ryu, but she seems quite a bit faster and even has her own throwing weapons. Looks like single player gameplay as well. Looking forward to see Momiji gameplay next
 
Impressions on the E3 demo from Kotaku

I didn't like Ninja Gaiden II much. From what I saw of Ninja Gaiden Sigma 2, though, I like it a lot better. Amazing what an extra 12 months development time can do for a game, isn't it?

Ninja Gaiden Sigma 2 is a remake of Ninja Gaiden II, first released around a year ago on the 360, only this time it's bound for the PlayStation 3. It has a few new game modes (including online co-op), some new characters and a whole range of fixes for the problems that plagued the 360 edition. While I didn't get any hands-on time with the game, I did sit down and watch new Team Ninja boss Yosuke Hayashi play through a few levels.

Firstly, and most importantly, the camera has been vastly improved over NG2's shoddy system (which was the main reason I never really got into the 360 game). No longer will it get stuck behind walls, or lag too slowly behind your character; it's crisp, maintains a constant following distance and zooms in and out of the action smoothly.

Also improved are the game's visuals. You'd expect this, with the remake coming a year after the original, but the fact remains, this looks better than the 360 edition. Cleaner textures, better effects, that sort of thing.

The one other significant change to the original is the addition of some extra characters: Ayane, Momiji and Rachel. Hayashi spent most time showing off Ayane, and using her makes for quite a different game, her shorter reach and greater speed changing the way you approach the game's enemies.

Aaaaaaannnnnd that's about all I could gather from the demo: the fact this is Ninja Gaiden II, only with an extra 12 months' worth of polish, fixes and a few new additions. Since the game went down so well on 360, it should be received just as well on PS3 when it ships sometime this Fall.

I nearly cried in joy when I read the bold part.
 
I'm getting this for sure...

But I still need to complete NGS1 :S
 
Well, I definitely recommend the first Sigma as well, but you don't need to beat it for Sigma 2 or anything. There's really no continuity issues or anything. Not that the story in either is really worth note anyway
 

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