Official Dishonored Thread

Sgt.Pepper

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dishonored-frontcover.jpg


Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of. A few of the most important ones are after the jump.

Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world.

This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.

We've seen the game running, and now we share Colantonio and Smith's vision too.

Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

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From the brief description of the game, it sounds interesting. I can't wait to hear more details.
 
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I was just thinking to myself, "Gosh, that looks suspiciously like Half-Life 2." and sure enough...

Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world
 
A new IP, and it's from Bethesda, just wonderful.

Colantonia, Smith and Antonov. Having these talented people already onboard gives me good hopes about this game. The details piqued my interest as well, can't wait to know more about this game.
 
:wow:

Only from that summary am I gonna get this day 1. Unless the game is crap, this idea just has me up the wall. It's everything I love.
 
So I assume "The Crossing" has been scrapped?

God, that's been off the radar for years! It looked cool, don't get me wrong, but the fact that the art director from that game is working on this game is a pretty clear give-a-way that "The Crossing" has been crossed off.

seewhatididthere?
 
Stealth game? Hmmmhmmmm, yeah, I'm up for a legit bit stealth experience. Seems like it's pretty open ended, but since they seem to actually be emphasizing that aspect, hopefully that experience will hold up.
 
I'm sure that demographic of twitch players who only know full frontal kills and blasting mother****ers constantly may be a little put off by not being able to confront enemies head on, but I prefer a game that makes you plan ahead and think once in a while.
 
A bit more information:

Wrapping your brain around a new Halo or Mass Effect is easy enough. Understanding a new franchise like Dishonored is a little harder, and our cryptic cover probably didn’t help much. Read on to get a sense of what this stealth/action adventure from Arkane and Bethesda is about – and to see the first screenshot of the game.

Who are you?
Players take on the role of Corvo, the Empress’ legendary bodyguard. As the game starts, Corvo is falsely imprisoned for her murder. What the corrupt Lord Regent behind the coup didn’t realize is that Corvo is legendary for a reason. He’s not only a skilled combatant accomplished in the art of not being seen, but Corvo has a suite of supernatural powers that combine with his natural talents and unusual gadgets to make him one of the most lethal men in the known world.

Why should you care?
Even if you haven’t played them, you’ve undoubtedly heard of Thief and Deus Ex. One of the main minds behind those two games, Harvey Smith, is the co-creative director of Dishonored along with Raf Colantonio, the founder of developer Arkane Studios. The two share a vision of a game that gives players the power to be creative with their skills and tactics, and invites them to come up with interesting solutions to the obstacles in front of them. Arkane is known for its immersive first-person gaming (Arx Fatalis, Dark Messiah of Might & Magic), and the power of a talent-driven publisher in Bethesda (The Elder Scrolls IV: Oblivion, Fallout 3) behind the team is promising.

How are they going to do that?
Dishonored has several major elements that combine to create its unique gameplay: mobility, powers & gadgets, environment, and AI. The trick is that a single power doesn’t just do damage or heal you. You can combine them organically to create interesting effects. Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place. Summon a swarm of rats to attack one guard, but possess one of the rats and escape in the chaos. Every problem has as many solutions as you want it to.

What’s the catch?
It’s an assassination game that reacts to how violent you are. An unusual “chaos” system tracks how much collateral damage you cause, and the game world changes as a result of your actions. Unlike a light/dark side meter, though, it’s a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.

When can I learn more?
Soon! You can get ten pages worth of details in the print magazine, and we’ll be dropping new online content, from video interviews to an interactive map of Dishonored’s world, throughout the month. We asked a lot of questions, and Smith and Colantonio had a lot to say. For starters, on Wednesday we’ll share a video that breaks down why you should be interested in the team at Arkane even if you haven’t played any of their previous games.

And the first screenshot:

dishonored-firstscreen.jpg
 
Sounds great, the chaos system is a pretty interesting feature. I'm definitely curious to hear more details.
 
Nice screenshot, I like the style, it's reminiscent of Brink but less cartoonish.
The idea of being able to stop time and possessing a rat etc. sounds wonderful and looking forward to seeing how it'll incorporate in the gameplay.
 
Nothing really exciting about that video but since it's has been quite a while without any news of the game, it's great to have something at least. I'm hoping they show us some gameplay footage.
 
I was literally just thinking of this. Glad to see some new stuff.
 
...what the **** is this?

First time I've heard of this. And it sounds kinda awesome.
 
Some of the screenshots reminds me of Bioshock: Infinite. Anyway, I'm still desperately waiting for some actual gameplay footage.
 
Looks interesting. I wonder what movies, if any, influenced the visual style?
 
Debut Cinematic Trailer

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This was the announcement Bethesda was teasing yesterday, I had a feeling it'd be it. I know I've mentioned it already but this game does share a striking resemblance to Bioshock. Anyway, that was an enjoyable trailer.
 
Now that is what I call a great trailer!
 

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