Orcs Must Die Unchained

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http://epn.tv/all/type-of/news/latest-heroes-of-the-storm-trailer-focuses-on-kerrigan/


Orcs Must Die Unchained Announced
Robot Entertainment is mixing things up with its latest entry in the Orcs Must Die series by adding five vs. five MOBA elements. Orcs Must Die Unchained will be a free-to-play, team-based, five vs. five multiplayer game, with players able to send minions down each lane to attack the enemy team’s base. Of course the traps and cards are still all present and correct, it just wouldn’t be OMD without them. However, this time they will be used to help defend your lanes and summon minions to attack the other team’s lanes. There will also be an AI bot option if you wish to play alone. If you want to play the game right now, you can purchase a founders pack with alpha access for $150. The Founders Pack also includes access to five heroes, $200 worth of in-game Gold, five exclusive skins, an extra alpha code, four beta codes, five copies of the original two Orcs Must Die games, and developer forum access. If you’re not feeling that generous, there’s a smaller $20 option that will grant you access to the beta once it begins.




source:EPN.TV
 


  • Orcs Must Die Unchained Closed Beta Begins June 27

    preview
    on Jun 18, 2014 at 08:38 AM
    2,955 Views
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    1

    You can register your interest now, if you'd like to be selected.
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  • Orcs Must Die! Unchained designer says "toxic players" are good to have

    at 17:30 on 27 June 2014
    Generally speaking, "toxic" behavior amongst its players is not something that most game developers and publishers are looking for. Even pros, who aren't exactly famous for their upstanding behavior on the field of battle, can go too far, as these League of Legends Challenger Series players learned the hard way. But in the eyes of Orcs Must Die! Unchained designer Jerome K. Jones, attracting players like that to your game is actually a sign that you're doing something right, and he doesn't want them to go away.

    Read and comment >


    Orcs Must Die! Unchained hands-on: don't let the fact that it's a lane pusher scare you


  • at 17:09 on 27 June 2014

    Robot Entertainment didn’t set out to make a MOBA, but design director Ian Fischer told me that’s what everyone thinks Orcs Must Die! Unchained is, and he’s not going to fight it.

    It makes sense when you see how the game is set up. Imagine the original Orcs Must Die! games, where you defend your fortress from waves of orcs by setting up traps, or wading into the battle yourself. Mirror that setup and you’ll get Unchained’s basic premise: Two fortresses with two teams protecting them, and two armies of orcs heading in opposite directions. Consider that the orcs move through multiple lanes between the fortresses, a roster of heroes that lend themselves to different roles (ranged dps, melee tank), and the MOBA label makes sense.


  • source:GI & Pc gamer
 
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Mighty Quest for Epic Loot : Official PC Launch Day Arrives

Posted Feb 05, 2015



Ubisoft has announced that the official launch day for The Mighty Quest for Epic Loot has finally arrived for PC. During a very successful beta run, the team took into account player concerns and feedback to bring several features into the game including crafting, open creation, barricades, new traps, rare creatures and clans.

Players can take advantage of an awesome "Infinite Pack" for $24.99 that includes all four heroes, a pair of epic rings, a 'bling mine', some unreleased rare creatures and traps (and access to all those to be added in the future), and one material mine.
Ready to give it a try? Head to The Mighty Quest for Epic Loot page to find out more.
In addition to all of the above, a brand new trailer has been released to celebrate the launch. Enjoy!
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source: MMORPG.com
 
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General : Tencent Buys Minority Stake in Robot Entertainment

Posted Feb 27, 2015



Robot Entertainment, developers of Orcs Must Die Unchained, has announced that Tencent has purchased a minority stake in the company. CEO Patrick Hudson says that the move will give Robot Entertainment financial stability and flexibility.
"Taking on Tencent as an investor gives us additional financial flexibility but, more importantly, it creates a long-lasting and valuable partnership with the world's premier publisher and operator of games", said Robot Entertainment CEO Patrick Hudson. "It's a very exciting time for Robot Entertainment. We're looking forward to showing Orcs Must Die! Unchained to fans at PAX East in Boston and releasing the game to market later this year on PC and PlayStation 4."
Read the full press release on the Robot Entertainment site.
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source: MMORPG.com
 


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General : Orcs Must Die: Unchained - New Build Will Make a Difference

Posted Mar 17, 2015


Orcs Must Die: Unchained has been in beta for a while, and the developers at Robot recently unveiled a new build that will kick off phase two of the beta beginning on March 24th. The new build features hero overhauls, new systems, UI improvements, and more, and was playable at PAX East. The blend of the original Orcs Must Die sieges with fast-paced MOBA style gameplay is still there, but the new changes will make a difference in the game going forward. Here’s what we can expect from Orcs Must Die: Unchained.
Read more of Christina Gonzalez's Orcs Must Die: Unchained - New Build Will Make a Difference.
If you’re unfamiliar with the series, the basic premise of Unchained is this. You play a hero on a team of five with the task to protect your rift in your base. This magical rift is irresistible to Orcs, Kobolds, and other minions you and the enemy team will spawn and it’d your team’s job not to let too many pass. The use of traps, careful positioning, and strategic siege tactics is an integral part of the Orcs Must Die games, the second of which introduced many more traps (a bunch of which are included in Unchained), as well as co-op. Unchained seems like a kind of natural evolution for anyone who has played the series. In essence, it does play out with clear MOBA influence with the blend of third-person siege action.
The game’s lineup of heroes has been overhauled, with their roles as offensive or defensive heroes more clearly defined to help players build effective teams. In fact, phase two of the beta will launch with only 10 of the current heroes in their new builds, before each hero coming back with its new setup and progression system. Also added to the new build are hero levels and new progression choices. Gaining passive upgrades at certain levels makes the game feel a bit more flexible in letting players have some choice in the matter (it’s similar to the system in Smite, if you’re familiar with that). The progression should also help players feel a little more invested in their heroes as they go along.
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This time around, I played as Ivy, the same hero with which I first experienced the game last year at PAX East. Ivy is classified now as an offensive hero, but she’s a hybrid. She’s an archer who can snipe, kill, and very much annoy other players, but she’s also notable for her ability to lay down a temporary AOE healing circle surrounding her, lending her viability for the more support or hybrid-oriented players. This time, my team didn’t seem to realize that the archer with the magical green circle around her could heal them if they stayed close, and we got in some trouble early as everyone moved away from me. One of the new passives you could choose for leveling up was a +50 movement speed buff and that still didn’t allow me to keep up with most of my teammates, who were barrelling into the action. However, the new passives are useful. Some of my other options included adding a personal heal to the HP glyph I could lay on the ground (Ivy is otherwise unaffected), or adding damage to my snare.
Other things players can expect in beta phase two are new traps, including some fan favorites like the overhead boulder drop from OMD, and bosses. These bosses begin to spawn when your camps reach level four and their job is to reach your rift and demolish gates standing in their way. Getting to spawn these bosses will happen periodically, and while they’re all tough, some will be particularly tricky. We got to see a couple of the new bosses, including one who splits into several smaller versions of himself once the initial form is defeated. Taking these bosses down will require strategy and cooperation and protecting your base at all costs.
As far as what didn’t quite resonate this time, traps felt slightly de-emphasized over the action. My first time playing Orcs Must Die: Unchained, I felt like the balance skewed a bit closer to the original games with online competitive MOBA components. It felt like traps were vital and everyone was using them. This time around playing Ivy once more, it felt like I didn’t really always need to set traps, which diminished things slightly. I set healing glyphs and a few traps, but was defeated a couple of times by an enemy’s well-defended and trap filled tight corner, so it may have just been my team’s fault. Defensive heroes will also have access to a somewhat different selection, so it’s going to be helpful to know the full lineup in order to play strategically. Orcs Must Die: Unchained is going into phase two of its beta with what feels like a few standout holes filled in. With promises that Robot will also concentrate on filling in the lore side a bit more as well, likely with the reintroduction of its now more robust heroes, things are still a blast to play.
Christina Gonzalez / Christina is a freelancer and contributor to MMORPG.com, where she writes the community-focused Social Hub column
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source: MMORPG.com& GI
 





Orcs Must Die: Unchained : Time to Team Up and Take on Hordes of Orcs

Posted Jul 02, 2015


This week Orcs Must Die! Unchained brought some big changes to their game. Originally Unchained followed a third person view MOBA format which grew popular with fans of the original. Now as Producer, Chris Rippy and the team continue development they just released a huge PvE patch for the game. Players will be able to enter into co-op play and take on hordes of enemies similar to what made the original Orcs Must Die so much fun.
Read more of Garrett Fuller's Orcs Must Die: Team Up and Take on Hordes of Orcs.
The PvP aspect of Unchained follows the third person MOBA format, but the developers wanted to add in a fun and fluid multi-player system which took advantage of the game’s mechanics and was more closely in line with the original game's co-op vision. As players honed their skills against each other, it was fun for the team to finally throw them into the deep end against hordes of Orcs where they have to work together. You can play this mode in single player or co-op. We asked the guys at Robot Entertainment what goes into balancing the characters when it comes to building out this type of game play. Basically in the MOBA format the characters are split between and offense and defense. They found that in the PvE version the defensive characters really took center stage. The team is working on the balance to bring the offensive characters up to speed. They want to you be able to play whatever character you want in the PvE mode. It’s just that because you are facing down loads of Orc enemies, the format benefits the more defensive heroes.
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In testing this new format Chris and crew saw a great trend break out on the leaderboards as to how people were keeping score. The new mode is set up to be increasingly challenging like Horde Mode in other games explained Chris. “As players go through the game we want them to look back and say, if I had just put that trap there, or changed the way I set that up.” It’s that kind of experience that they want to bring to the PVE. This also works very well in the co-op mode. Getting the right mix of characters is always important so co-op mode remains a solid challenge to small groups of players.
For the game play, players will spawn into the map and have some time to set up their defenses. Once set, the waves of Orcs come rolling in. Right now players in closed beta are being put into a matchmaking system to group up. The team should have party play set up soon. The big buff your team will get is called Unchained, which increases your attacks and reduces your cooldowns. The solo and co-op play spawns boss mobs and higher forms of orcs to fight. Chris said that the team is messing with the idea of adding in full heroes as foes. If you can get through twelve waves of orcs you are considered to be doing very well. The leader boards paint a good picture of where players are ranked.
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Robot continues to work on building out this new side of the game. They want to see where players take it in closed beta and are looking at player feedback very closely. Chris mentioned that along with the MOBA experience they are really excited to deliver this throwback to what made Orcs Must Die! so popular in its first iterations. Fighting against so many foes, especially in third person view brings a lot to the tower defense format which the series has been known for since it debuted.
Orcs Must Die! Unchained now has stepped in as a twofold game for players to enjoy. If you want a break from the heavy competition of fighting against your friends then maybe it’s time to team up and see how well you can do against hordes of orcs. It will be great to see what type of game play mix Robot Entertainment can come up with combining the MOBA and Co-op formats for fans of the game. We find ourselves wishing more MOBAs would offer some form of PVE aspect like this, as it brings a much needed change of pace to the game. We’ll keep you posted as more news come in. For now you can register for the closed beta here.
Article By: Garrett Fuller
Created On: July 02, 2015

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source: MMORPG.com
 




Orcs Must Die: Unchained : 'Charmingly Chaotic' Zoey Joins the Roster

Posted Oct 09, 2015

The latest Orcs Must Die! Unchained update has been deployed that brings a new character into the roster: Zoey, the "charmingly chaotic" mage.
Zoey has a proclivity to miscasting her spells due to being rather new to the whole magic thing which can lead to some interesting randomly set abilities at the beginning of any battle.
In addition to Zoey, players can take advantage of improved communication and the ability to post stat screens as well as Endless Boss Hero Roulette. As expected, tons of bugs have been fixed too.
Read the full patch notes on the Orcs Must Die! Unchained site.
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source: MMORPG.com
 




Orcs Must Die: Unchained : Campaign Mode Cornerstone Of Latest Update

Posted Feb 06, 2016


Robot Entertainment has announced the deployment of a large update to Orcs Must Die!: Unchained.
The patch brings several feature enhancements and improvements to the game in addition to the new Campaign Mode that sets players on a 50 challenge journey across the entire universe.
Meta Revamp
The entire meta-game has been updated to provide a more fun and rewarding experience. The skull store has been removed. All cards are either now crafted with materials that drop during games, picked up through the new salvage system, rewarded from quests, or are dropped in chests. The dashboard UI has been updated with an all-new "workshop" to provide a one-stop shop for all things crafting-related.
Role System Revamp
Predetermined hero roles are gone. Players can now select any role they wish as a perk during hero selection. Each role provides associated bonuses.
You can read the full patch notes on the Orcs Must Die!: Unchained forum.
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source: MMORPG.com
 




Orcs Must Die: Unchained : Open Beta is Here!

Posted Mar 29, 2016

The popular Orcs Must Die game came out a few years ago and is still a fan favorite on PC and console alike. It gave the player endless resources to defend their tower against hordes of Orcs and their minions. One of the most fun features was the trap system which allowed players to set up a bitter end for their orcish foes. Now the game is shifting into a brand new hybrid design called Orcs Must Die Unchained and it hits Open Beta today.
Read more of Garrett Fuller's Orcs Must Die! Unchained GDC 2016 - New Version Preview.
OMDU gives you a lot of new features and best of all you can play in Survival mode which follows a PvE format.



This time around there is Siege mode which not only has you defend, it also has you attack other players, similar to traditional laned MOBAs, but with the OMD twist of traps, destructible environments, and more. The 5v5 mode brings with it loads of strategy for friends and teams alike.


With so many great tower defense elements it is going to be crazy attacking and defending at the same time. Fans has been talking about this mode for months now and beta will let you test your skills tonight when you get home from work.




Building your deck with characters and traps is a key part of the game. You will collect cards to build up your strategy when you enter the game. There are a lot of card types to choose from so fine tuning your attacks and defense may take some time. When battling over Rifts you have to make sure the right arsenal comes into play. Choosing from: Trait, Gear, Bosses, Minions, Traps, Guardians, and Consumables.


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The heroes are the fun part of the game offering not just the “good guys” to players but a host of baddies as well.


Players can now add the Sorceress Gabriella to their ranks as she can fight alongside Maximilian. The other heroes we looked at were really fun, Blackpaw for example was a great werewolf style character. He can dice up foes or summon more wolves in a pack like attack. We got a kick out of him. The other hero that stood out was Midnight, the stealthy feline assassin who could pop out of nowhere and take down opponents.



Each hero comes with a host of abilities that you can spec out in many ways. Players will likely get attached to their favorites but with so many options there will be a lot to think about.




The beta will have a host of maps to fight over as certain battlefields are designed for different modes. Some are Survival only while others work for Siege and Survival. The team has yet to show a Siege only map.


The maps play a key roles as knowing where choke points and locations can be best used for traps and defense. This time attacking is critical so setting up the board in your favor is a quick part of the early game.
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With loads of new content and some great updates it is fun to see Orcs Must Die! Unchained come into its own. The real gem in this game is the 5v5 matches that allow for so much diversity of play. You could compare it to a normal MOBA, but the game is much more.



The depth and strategy that Survival mode has always delivered becomes much more open when you are now facing other teams. They also have made good use of minions which in other games just sort of exist to kill time. Here you can choose your minions and they have a much bigger effect on the match.




As any genre needs to grow and find new ground Unchained brings what was great about the originals into the MOBA space with more than just a competitive game. There are so many ways to play with friends that you won’t just get bogged down in endless matches. Feel like playing? The Open Beta is live now!
Article By: Garrett Fuller
Created On: March 29, 2016
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Read more at http://www.mmorpg.com/newsroom.cfm#qHbZppTilH7WAcgr.99

source: MMORPG.com
 



Orcs Must Die: Unchained : Action Hero Pack Giveaway!

Posted Apr 08, 2016


MMORPG.com has been given 50 Action Hero Packs for Orcs Must Die: Unchained that will give players access to three heroes along with a number of consumables and extras! Read on to find out how you can enter to win.
All you need to do is post in the comments below telling us why you love Orcs Must Die: Unchained and you'll be automatically entered to win!
We'll accept entries through Wednesday, April 13. Winners will be selected and codes distributed on Thursday, April 14.
50 winners will receive 1 Action Hero Pack each. Each pack includes the following items:
Heroes

  • - Hogarth
  • - Blackpaw
  • - Smolder
Consumables

  • - Potion of Health (x5)
  • - Potion of Rage (x5)
  • - Scroll of the Unchained (x5)
Extras

  • - Teleportation Ring
  • - Dragon Guardian

Please ensure that you only submit a single entry. Users found to have submitted multiple entries will be disqualified.[FONT=arial !important]
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source: MMORPG.com
 




Orcs Must Die: Unchained : Tundra, the Arctic Prince, Released into Game

Posted Apr 19, 2016 by Suzie Ford


Orcs Must Die! Unchained has been updated with a new hero and map. Called Tundra,
the Arctic Prince,
the map is in a location called Arctos with a map called Avalanche.
Coinciding with this new update, Robot Entertainment will be bringing ORCS MUST DIE! UNCHAINED to PAX East in Boston, April 22 to 24. Gamers visiting them at booth 8125 will be able to play Tundra and other heroes in both Survival and Siege modes on the show floor. Robot will also be revisiting their ever-popular art drops at the show, and gamers who come by the booth will also be able to register for a free Tundra War Chief skin.
Check out the Orcs Must Die! Unchained site to learn more.[FONT=arial !important]
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source: MMORPG.com
 





Orcs Must Die: Unchained : Ian Fischer Details Changes Coming to Open Beta

Posted May 06, 2016



After collating feedback from open beta players,






Ian Fischer has penned an extensive look at changes coming to Orcs Must Die! Unchained.
Several key issues will be addressed including:

  • crafting materials no longer dropping in survival mode though the scavenge mode will be put in its place
  • the ability to pick specific crafting material rewards for scavengers to hunt for and pick up
  • skill being an integral component in rewards
  • new and better rewards
  • crafting recipes becoming simplet
  • a reduction in the number of crafting supplies needed
  • overall crafting improvements
  • tier-ups doubling
  • improvements to survival
You can read more on the Orcs Must Die! Unchained site.[FONT=arial !important]
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source: MMORPG.com
 



Orcs Must Die: Unchained : No More Bloated & Unwieldy Crafting

Posted May 29, 2016


The Orcs Must Die! Unchained team has heard the community loud and clear.
With the latest open beta update, crafting has been simplified to reduce "bloating and unwieldy" crafting systems. Materials have undergone the most drastic change with may being retired. Players holding retiring materials will see them upgraded to a material that will remain in the game.
In addition, new crafting level rewards are being implemented.
With this new OMD!U update, the rewards each player earns for leveling up have also been updated to correspond to the new crafting recipes. The new level rewards are listed below. And don’t worry, high level players are not going to miss out on these new rewards! During maintenance players will be granted the new rewards for all the levels they have already earned.
Read the full information-packed post on the Orcs Must Die! Unchained site.[FONT=arial !important]

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source: MMORPG.com
 





Orcs Must Die: Unchained : Guild Feature Added with New Maps & the Orc Momma

Posted Jul 13, 2016


Orcs Must Die! Unchained has been updated with a big new patch called the Orc Revolution that brings a pair of new maps into the game alongside the much-anticipated guild feature,
recruit a friend rewards and a new playable hero, the Orc Momma, Queen Bionka herself.
With the new Guild system, it's now easier than ever to to band together for a good fight. All players can now create guilds and invite their friends and teammates to join them, collectively earning guild points for playing together and unlocking rewards for everyone in the guild. Players can now earn bonus XP for playing with guild-mates, show off their guild designation in lobbies and after matches, chat with other guild members in a private chat channel, and track progress on guild leaderboards.
Check out the Orcs Must Die: Unchained - The Orc Revolution site to learn more.[FONT=arial !important]
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source: MMORPG.com
 
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Extra Life Stream to Preview Massive Forthcoming Update








Posted Nov 14, 2016

Orcs Must Die: Unchained | News | 3 Comments

Robot Entertainment devs will be on hand this Friday to support Extra Life and to show off a massive v1.6 update to Orcs Must Die! Unchained. The team will be supporting a local Dallas children's hospital during the event that will kick off at 4:00 pm Pacific / 7:00 pm Eastern on Friday, November 18th. Players will get a look at the new and improved OMDU that features better prepared heroes, squishier minions, new map structures and a brand new starter experience.Read more


source: MMORPG.com
 
Two articles from the same place














Open Beta Updated with Huge System Overhauls





Posted Dec 07, 2016

Orcs Must Die: Unchained | News | 3 Comments

Orcs Must Die! Unchained has been updated with the open beta v1.6 patch.
In it, several large systems have been overhauled including the UI, visual effect, all heroes updated and upgrades to physics traps. In addition, new battlegrounds have been added as well as 'classic' maps have been reworked.Read more











Also with





OMDU: Orcs Must Die Returns to its Roots




Posted Dec 07, 2016



Orcs Must Die: Unchained | Videos | 1 Comment

Orcs Must Die Unchained was once a MOBA-like game. That's no more, as of today. Now OMDU plays a lot more like its original incarnations - a 3rd person Action RPG Tower Defense.Read more










source: MMORPG.com
 

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