Playstation Portable: God of War: Chains of Olympus (Free UMD Demo, Site Coming Soon)

Zenien

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http://www.us.playstation.com/godofwar_chainsofolympus/

Just Sign up with Playstation underground and go to the main site here and Sony will mail you a free demo of the game!

Also EGM has an exclusive feature on it in their upcoming issue.

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Really? I'm in Canada and it worked fine. Sorry to hear you PAL folk are exempt. :(

I hope it's better then God of War II (Something I'll expound upon later!)

Night.
 
Nighty night Z. (It works for Canadians too).

Well that's pissed me right off.

Still... I guess I still need to oter two God of War games to play. :huh:
 
Awesome, I can't wait for this. Probably my most anticipated PSP title ever
 
See I like the sounds of this because it sounds really Kratos focused which is important to me. God of War I was the story of Kratos and it centered around the death of his wife and child. THat was the instigator for everything else that happened in the story. With Ares as the Villian you could simpathize with him. But in God of War II he was like the marrauding jackass [BLACKOUT]and Zeus was right to intervene and Zeus was right to intervene[/BLACKOUT]

God of War II felt like it pulled back the scope, it's a much larger story then God of War I, but
Kratos doesn't do much beside yell loudly, and to me a big part of GoW I was that it was a story that allowed you learn about Kratos, he's very 2 Dimensional in God of War II.

http://files.filefront.com/gowcoo_teaseravi/;7337501;/fileinfo.html

oh and download and watch it with a standalone player, the vid has PSP resolution

http://www.youtube.com/watch?v=sJrTVg-TG_M

When Kratos rolls in the trailer it doesn't look like he has the ash of his wife and child on him... God of War I prequel?

PSP formated version of the trailer

http://rapidshare.com/files/27923035/gowcoo_teaser.mp4.html
 
I think it will be a prequel. I would hate to think that the
ending of GOW2 is concluded
exclusively on the PSP
 
Didn't the trailer say "on that day." refreering to the 1st day Kratos ever kicked major ass? I think its a prequal.
 
When ever it takes place it ahs just got to deal with
the brother of Kratos
.

...He would one day confront the humanity that he had lost...

And the general Kratos being dragged down a huge pit by that creature, emplying decent, implying hades, implying the Underworld.
 
One of the nice things about the game industry is that it doesn't take 10 years for a developer to earn respect. Great games don't happen accidentally -- there's simply too much involved behind the scenes. If a developer's good, it's good, and it gets the credit. So when Daxter hit PSP last March and cemented itself as the system's best platformer, startup Ready At Dawn instantly earned a loyal fanbase.
Of course, SCEA Santa Monica is no stranger to this kind of attention surge, having been in the same position a year prior. In March 2005, the original God of War shipped and catapulted the team from a group few had heard of to a triple-A developer, pretty much overnight.

So it's only natural to see the two come together for the first PSP God of War title, Chains of Olympus. Developed primarily by Ready At Dawn -- with Santa Monica peering over its shoulders -- the game looks to be one of the first truly major releases for PSP.

On the gameplay side, there are two big things you need to know:

#1 - You're in service to the Gods: Rather than present the game as a prequel or a bridge between God of War 1 and 2, the developers have latched on to a specific part of Kratos' timeline to tell the story this time out -- specifically, the 10 years in which Kratos wasn't fighting against the Gods so much as fighting for them.

"A lot of what we're telling with the later stories is Kratos when he's just really realized he's a puppet of the Gods, really realizing that he's getting screwed over, and [the PSP game will] flesh out when he did have maybe a little bit of faith and when that faith started to crumble a little bit -- when he started to see some cracks in the stories they were telling him," says Chains of Olympus creative director Cory Barlog.

media

SCREENS: Kratos will face off against the Persian Army early on in the game. [Click the image above to check out all God of War: Chains of Olympus screens.]

As has become standard for the God of War series, this means players will find all kinds of ties between the story and previous God of War tales, from subtle references to out and out reveals.

#2 - This is God of War as you remember it: Or, at least that's the goal. The primary message Sony is trying to get across for the game is that it's going to be just as epic a game on PSP as it has been on PS2. The developers aren't focused on a secondary character or a simplified concept because it's a portable game.

That means you can expect many of the God of War conventions like epic boss fights, multiple weapons and magic attacks, dramatic music, over-the-top combat (with newly added combos), story-driven gameplay, action-oriented puzzles, etc.

Many of the series' gameplay mechanics will return as well. Though we're light on specifics at this point, the developers are putting in effort to prevent Kratos from feeling like he's missing anything despite the character gaining certain abilities over the course of the first two games in the series (which come after this one in the timeline).

Just Getting Started

As is usually the case, bullet points only tell a small part of a game's overall story, so for those of you interested in the extended version -- complete with every last info-nugget we were able to squeeze out of Sony -- we pulled together a massive interview with Barlog and Chains of Olympus game director Ru Weerasuriya, which starts on page two.

HUGE Interview with Balrog, new screens and artwork inside feel free to hotlink it here.

http://www.1up.com/do/previewPage?pager.offset=1&cId=3159438
 
That's amazing. Better looking than 70% of PS2 games out there if not more. Now let's just hope there won't be any control issues.
 
They talk about the controls a bit in the interview, you should give it a look. For rolling they could just make block + direction = Roll. It wouldn't work as smoothly as the PS2 games, but it's probably the cloest thing to it, using the DPAD would be unweldly and they'll probably need those buttons for the magic.
 
Yeah I gave it a look. They're really being full-proof with the control scheme by the sounds of things. At least GoW is blessed with an independant camera.
 
:wow: that looks amazing. The control scheme sound good, not to complicaded.
 
This game is gonna be so awesome, but it will force GOW fans like me to buy a PSP.
 
I like that he is fighting Persians in part of the game. It would be interesting if they had him interact with Leonidas.
 
Once again, the PSP finds some way to make me jealous
 
When's this game out?

I'm glad to see games like this and SWAT being developed specifically for PSP at last- no one likes to see lame ass ports, no matter how good the original game was (wii take note too).
 
I wonder how they're gonna do the control scheme for this game.
 

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