Psychonauts 2?

I still need to play the first one.
 
I haven't played Psychonauts in a long long time, like around the start of the 360 lifespan if my memory isn't failing me.
 
This was on a steal sale the other day, I didn't pick it up as I have far too many games already. Tim Shaffer is like a member of the Beatles after the Beatles all died off and split. Best left in the past. Also physically he always looks dirty and greasy in interviews so generally don't like watching him.
 
This was on a steal sale the other day, I didn't pick it up as I have far too many games already. Tim Shaffer is like a member of the Beatles after the Beatles all died off and split. Best left in the past. Also physically he always looks dirty and greasy in interviews so generally don't like watching him.


:huh:

Anyways, I hope this makes some actual progress. Not that the online games haven't been fun, but Psychonauts is one of my favorite all-time games. And in an industry where platformers are endangered, this could change the tides.
 
:huh:, indeed. When the Beatles split John, Paul and George all made great solo work, and when John and George died it was after the split. The Beatles didn't just split and two of them instantly drop dead.

But anyway, Psychonauts is pretty awesome, up there with Beyond Good & Evil as one of the greatest games very few actually played. Love for this to happen.
 
I really hope something comes out of this. Psychonauts is one of my all time favorites.
 
Why the Internet Gave This Man $1 Million. In a Single Day.

In case you've missed it, a video game idea on Kickstarter has helped smash the site's records by raising over one million dollars in a single day. That. Is. Bananas. And it begs the question: why? Why were so many people so willing to invest money in an idea that the video game industry itself seems completely uninterested in?


Simple. Because the video game industry wasn't giving these people what they want.


Major video game publishers want to sell you the blockbuster. The explosive, million-dollar experience. The Call of Duty, the Grand Theft Auto, the kind of game that's pretty to look at but also stripped bare enough that it can be understood and enjoyed (or at least bought) by the masses.
This might sell a truckload of games, but it also alienates another kind of customer. The kind who grew up on a more humble, thoughtful experience. Or who likes to take their time with a game. Or who enjoys a bit of solitude, away from screaming teenagers.


When a publisher looks at a Call of Duty game selling millions of copies, there'e something they're not seeing. They're not seeing a tally of the people who aren't buying their games. They're not listening to the desires of those who want to play substantial video games (sorry Facebook and iPhone!), but don't want the popcorn and explosions treatment.


This isn't to say all publishers are making stupid, loud games. Paradox, for example, make a healthy living catering to the needs of people who like wars that are fought with numbers. But smaller publishers often have to compromise on things like polish, and scale. Telltale might make adventure games, sure, but if you find someone who thinks they're either as smart or funny as Lucasarts' old games, tell them they're crazy.


The outpouring of enthusiasm and, more importantly, money Double Fine's project received yesterday shows that there are plenty of gamers whose tastes are being ignored. And all it took was someone to listen, and provide the right avenue for them to really show their support, to make something special happen.


Sure, I agree with Jason in that this won't change the business. It's one game, backed by a celebrity in the genre who may be the most likeable person in video games. Not many other combinations will get the attention or the money this project has, especially since it's soaked up all the novelty of being the first millionaire Kickstarter video game.


But there's still a chance here for other genres and developers to take advantage of the hole Schafer's team have pried in the video game industry's business model. How many other dead or dormant genres are there enough fans out there willing to pay to see resurrected not by a struggling indie but by a legend in the field, with the money and experience to make something really great? Space sims. Turn-based strategy games. Flight sims. Text adventures. The list goes on.


And even if there aren't, well, at the very least you'd hope everyone from Activision to Electronic Arts to Ubisoft and, yes, even THQ is taking a very good, long look at this, and taking notes. There are video games we want to play that you're not giving us. And if you won't give them to us, we'll just pay people directly to make them for us.


http://kotaku.com/5883864/why-the-internet-gave-this-video-game-1-million-in-a-single-day



Even though this is a gawker and not very good, as (most of the articles are deliberately inflammatory in nature) this makes a very good argument I think. I was just discussing with my fellow freind Project a half hour ago about genres getting shafting in favor of blockbuster coke can production games This is a very good sign!

A couple of games are being self funded now xenonauts (proper Xcom) was self funded and is currently accepting donation. As is C.A.R.S (community assisted race sim). Aside from tradtional indie game titles in the future this could possibly be a good way to get past dumbed down crap and have specific games made for a specific audience with them self funding it.

Gabe Newell predicted this years back. Because he is a very clever man.
 
And Grim Fandango is another one of my all time favorites so the good news keeps coming!
 
Tim Schafer’s Double Fine Productions is now turning to crowd-sourcing fundraising site Kickstarter to collect at least $400,000 to get a new adventure game going. The company wants to become “the first major studio to fully finance their next game with a Kickstarter campaign and develop it in the public eye.”

The promised “total transparency” is supposed to include monthly video updates, documented by the “behind the scenes” experts of 2 Player Productions. Backers will also be invited to discuss the project with the developers through a private online community.

The goal, according to Double Fine’s Kickstarter project page, is “to show the public what game development of this caliber looks like from the inside. Not the sanitized commercials-posing-as-interviews that marketing teams only value for their ability to boost sales, but an honest, in-depth insight into a modern art form


Double Fine Productions is expecting a six- to eight-month development cycle for the PC game, which will be distributed as a digital download on the Steam network.


Support of the project is rewarded with numerous perks. For example, a modest $15 will give backers access to beta and release versions of the game. An autographed poster will be added in the $250 donation bracket, and $1,000 buys a mini portrait of the supporter, painted by the game’s artist.


High rollers should take note of the “dinner and bowling with Tim Schafer and key members of the dev team” opportunity (for a $20,000 contribution). And we could think of worse ways to spend $50,000 than becoming an actual character in the game.


The funding deadline for Double Fine Adventure is on March 13. At the time of writing, more than 1,000 backers had already committed over $93,000 toward the $400,000 goal.


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Yay! Go sweaty greasy man!
 
ok good thing I found this thread.



Double Fine Seeking $3.3 Million For Psychonauts 2. December 3, 2015 . 7:23pm


Double Fine has turned to crowdfunding to raise enough money to create Psychonauts 2. If successful, the sequel may be out in 2018.


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https://www.youtube.com/watch?v=HcVz5uwqTvA
Double Fine has announced plans for a crowdfunding endeavor that would create Psychonauts 2. Launched during the 2015 Game Awards, the Fig campaign is seeking $3,300,000 by January 7 to bring the sequel to the PlayStation 4, Xbox One, and PC. As of 9:20pm CT on December 3, over $200,000 of that has been raised.

With Psychonauts 2, Raz gets the opportunity to realize his goal from the original game. He’s invited to the Psychonauts Headquarters. There are new minds to explore, but Raz comes to realize what he always wanted may not be what he expected. He’ll be able to use old and new PSI-abilities as he helps people sort things out and right themselves.

Timm Schafer will be the project lead on Psychonauts 2, with Erik Wolpaw returning to create the story and script and Khris Brown directing. Scott Campbell, Peter Chan, and Nathan Stapley will return as artists, Peter McConnell will again compose the soundtrack, and other team members from the first game making a comeback include Anna Kipnis, Bert Chang, Dave “Rusty” Russell, Geoff Soulis, Kee Chi, Malena Annable, and Ray Crook. Razputin and Lili’s original voice actors, Richard Horvitz and Nicki Rapp, have been called upon to revisit the roles as well. 2 Player Productions will again create a documentary based on the creation process.

Financing for Psychonauts 2 will come from three sources. Double Fine itself is providing a portion, as is an unnamed external partner. People who contribute to the Fig campaign will provide the third part.

The smallest contribution a person can make to get a copy of Psychonauts 2 is currently $33. This is part of an Early Bird Basic Braining tier, of which 3,300 are available. At this level, people get Psychonauts and the sequel. Once that tier sells out, the Basic Braining level will be $39. Additional funding levels are available at the $10, $69, $100, $150, $250, $350, $400, $500, $800, $2,000, $5,000, and $10,000 levels.
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https://www.youtube.com/watch?v=ZFFrE_3n2ws
Psychonauts 2, if funded, has a tentative 2018 release window. If funded, it will definitely appear on the PlayStation 4, Xbox One, and Windows, Mac, and Linux PCs.

Read more stories about Double Fine & Linux & Mac & PlayStation 4 & Psychonauts 2 & Windows PC & Xbox One on Siliconera.

source: Siliconera
 
This is a REALLY bad time for me to be broke! I probably won't be able to take advantage of the Early Bird offer, but I hope I can still contribute.

Considering it's already at 16%, I have no doubt it will get funded.
 
I literally had tears of joy over this. I couldn't be more happy.

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Holy **** I forgot about this, and WAYCS.
 
I just hope Schafer and Double Fine have learned from their past Kickstarter ventures. I want to see this made without a hitch.
 
I picked up the first one on a PSN sale not long ago. After I finish the Last of Us I'll give it a go.
 

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