Red Steel details

GoldenAgeHero

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Dont know if ya guys saw this already.
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=24507037&msg_id=268798119[/QUOTE




Story

It's a game about vengeance. You are an american male, and when your girlfriend is kidnapped, you discover her father, Sato, actually is a Yakuza boss. Sato's worst enemy, Tokal, kidnapped Sato's daughter to exchange her for a legendary and extremely valuable katana (yes, that will be your sword). Sato tries to attack Tokal's clan, but he fails and is injured. Before dying, he gives you the sword and asks you to save her daughter. So you have a sword and no skills. The game isn't only about searching for Tokal and killing him, but also learning new skills for the final showdown. That's kind of funny, cause we'll need to learn to master the remote, too.

Gameplay elements and other info

1. Game development started shortly after E3 2005. Ubisoft saw and demoed the controller before E3 2005.
2.Ubisoft Paris took their idea directly to Iwata and Miyamoto, and were given the go ahead. After that meeting they were given prototype controllers. The article states that Ubisoft worked "closely" with Nintendo's engineers in Japan on the title
3.Game Informer mentions that while conducting the interviews with Ubisoft, they were handed the "latest version" of the controller
4.During the beginning of the game, you are encouraged to use your weapons ruthlessly, but as the game progresses you become more proficient and strategic. This gameplay idea led Ubisoft to decide to give the game a martial arts setting. "Enter the Yakuza"
5.The first third of the game will be all about being "brutal by necessity"
6.You will be less precise and favor more devastating weapons (machine guns)
7.As you progress and become more precise, smaller guns will be used
8."The goal...is to use five bullets to kill five enemies"
9."When fighting with this level of skill, the music and sound effects will reflect it, remaining calm and peaceful"
10."When you fight brutally, the sounds around you grow increasingly more intense"
11."Audio feedback"
12.Freeze shot: by fighting effciently you fill the Freeze Shot gauge...fighting chaotically causes to decreases
13.When the gauge is filled you can hit a button to momentarily stop time, and then target specific locations on enemy bodies
14.Headshots thus are tempting, but non lethal shots, such as shooting guns out of enemy hand, can be more beneficial
15.By defeating high ranking leaders who command others and sparing their lives, you will be rewarded. He will offer you respect and help (guns, help, new weapons, alternate paths, etc)
16.Respect plays a MAJOR part in the game
17.Flailing your sword isn't a smart idea
18.Specific motions with the controller will trigger combos (in the final game)
19.Tracing an X in the air, for instance, will unleash a devastating attack
20.You can stop these combos at any time by simply pausing your own movement. So if you do something that leaves you open to attack, you won't be screwed
21.New moves will be taught to you by two mentors in the game
22.One will teach you gun tactics, and another will teach sword tactics
23.If you don't show the proper respect to them, they won't help you
24.Friendly/respectful interaction is tied to the controller
25.You signal "yes/no" answers by nodding the controller up or down or shaking it from side to side
26.You show extra respect by bowing to the masters
27.Ubisoft is still coming up with other interactions
28."You can act disrespectively as well: there are no cut scenes in the game - all conversations take place in game, as in Half Life 2. However unlike that game, characters wont keep prattling on if you walk away from them. They will react angrily to your imputent behavior"
29.Staying in the master's good graces is key: they give you missions that can be tackled in any order
30.You track down the gang leaders and try to turn them to your side. If you don't, they will join Tokai's (the main villian) gang
31.You have to prove you are worthy to them by battling them and sparing their lives.
32.You will need as many of them with you as possible to face Tokai. Without their help, you'll have a rough time when you finally face him
33.You turn gang leaders to your side by besting them in battle and stopping a deadly blow miliseconds before it strikes
34.Training sessions are offered by the two masters so you can hone your skills
35. Spliscreen mulplayer and online.

About multiplayer


1.Split screen multiplayer with traditional deathmatches
2.Totally original multiplayer modes Ubisoft is not revealing yet. Wait until E3
3.They didn't talk about Nintendo Wi Fi (NDAs). Full details haven't been revealed yet
4.Revolution works by placing a small sensor bar either above or below any TV
5.You can stand at any angle and not lose any accuracy. You can even
take your controller to a friend's house and instantly start playing
without syncing up the controller
6."Perhaps most impressive is the fact that although splitscreen reduces the amount of onscreen space you are playing in, you don't haveto make smaller movements - you can gesture as wildly as you want, and it won't interfere with the other player's onscreen quadrants"

Quotes from Game Informer

1.The two triggers on the front of the analog unit activate ducking and
jumping. The analog stick controls movement, and the revmote controls aiming. No rails.
2.Level consisted of shooting ranges that popped out from behind cover: "Aiming with the controller is as simple as using a laser pointer. You point your hand at a target and hit the trigger on the underside of the controller to fire"
3."Unlike other FPS games, which tie the camera and aiming together, Red Steel's camera follows your aim with a slight delay. If, for example, you point to the edge of the screen, the camera will turn to re-center on your view after a second. With the sensitivity of the controller, a standard FPS control would move too much, potentially making the player feel ill."
4."Thanks to the improved reaction that the controller offers, the team can create gunfight scenerios that would be extraordinarily diffilcult with a standard controller"
5.Most console FPS games limit their enemies to horizontal planes to prevent player frustration, but targets on a verticle plane are just as easy to hit with the Revolution controller
6.You can aim at a target as quickly as you can move your hand
7.In the demo targets popped up on rooftops and in second story windows, as well as behind cover points on the ground, and all were equally easy to hit."
8.While you can quickly shoot enemies anywhere on screen, Red Steel never feels in a light-gun game - this is a true FPS, one that feels like it has drawn from the best of both the PC and console shooter
worlds
 
Mr. Credible said:
O Rly? :down:o



Red Steel is a unique game. This will be one hell of an experience. Everything about it sounds amazing, refreshing and most of all UNIQUE.

Actual gun and sword play? Alternate paths and storyline influenced by respect? I'M IN!!!


Red Steel = :up::up::up::up::up:
 
It'll probably be fun. Still not sure if I'm going to get a Wii yet.
 
the Wii controller is a modified light gun... and red Steel will be like Time Crisis part 4, with swords. mark my words, it's going to get so old.

MARK THEM!
 
Mr. Credible said:
the Wii controller is a modified light gun... and red Steel will be like Time Crisis part 4, with swords. mark my words, it's going to get so old.

MARK THEM!

proof? if anything it's a new generation controller, thats more similar to a tv remote. and before you start making stupid accusations i suggest you read up on how the light gun actually works and compare it to the wiimote.
two different apparatuses being compared by a moron, life is grand.
 
I was ****ing when I first heard of it. Then I saw some guy playing at an E3 demo booth and it didn't look very responsive.
 
Mr. Credible said:
the Wii controller is a modified light gun... and red Steel will be like Time Crisis part 4, with swords. mark my words, it's going to get so old.
And fps movement, and multiple weapons, and full interaction with the environment, and enemies that think, and non-arcade style play, and...

Do you see your flawed arguement yet? Look up the design of a light gun before you go shooting your mouth off about stuff you gathered from looking at a picture on IGN.
 
Master Chief said:
I was ****ing when I first heard of it. Then I saw some guy playing at an E3 demo booth and it didn't look very responsive.



............:eek:
 
Master Chief said:
I was ****ing when I first heard of it. Then I saw some guy playing at an E3 demo booth and it didn't look very responsive.
It's about time you had her in your avatar.
 

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