twylight
One And Only
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Okay, well it's been enough day's and I figure if we don't want this thread, we can always delete it
Basically this is an open forum for ideas and whatnot.
Are we even still interested in doing the RP League?
What would people like to see for the next season?
Is there any internal structuring in terms of teams and scenario's people would like to see?
Go crazy
Some choice snippets from the other thread:
Basically this is an open forum for ideas and whatnot.
Are we even still interested in doing the RP League?
What would people like to see for the next season?
Is there any internal structuring in terms of teams and scenario's people would like to see?
Go crazy
Some choice snippets from the other thread:
One of the things that bothered me, even when I was a judge and Feature was laying out the rules to us, was how strict it was. I never liked the whole "goals" and you had to do two out of the four. It was too strict, and I agree that we should change up the rotation and and deadline structure, but change up the general scenario planning and structure as well.
So, how we can improve the game:
I think at this juncture it might also be important to establish chat sessions between the teams and judges, since during my time as both a judge and a player I found that communication was a major issue.
- 10 week, definite season.
- No teams, individuals only.
- Pre-written scenarios that go up on a given day of the week, every week.
- Organized, streamlined judging.
- Instead of 1 or 2 points per round, there ought to be more places, so as to ensure that a given player doesn't go for half of the season with no points. One option is to develop a rating system that assigns each entry a number of points. Thusly, out of 10 entries, the worst would get one point, and the best, 10.
My ideas for a better RPG League?
-Individual posters with the option to team up with other people and write a joint entry.
(The points are added to each individual's score, not divided by how many people were part of that entry, but the full amount of points gets added to everyone for the entry if that makes sense)
-Write scenarios that are fairly open ended. Give complete creative license. Give guidelines or suggestions, but not conditions that -have- to be met. It will open it up to have extremely diverse stories, rather than all the same thing because they have to fit those conditions into a post. However, put a word limit on the entries instead, somewhere around 1000 words or something like that, 2000 at most.
-Give two weeks for people to write their stories, and another two weeks for judging and coming up with another scenario. At least then everyone's held to a "deadline", it's a bit more streamlined with timeliness.
-Offer up open judging spots each week. Offer a minimum of 1 to 3 additional spots. If we do it as individuals (with the options to team up like I said in my first suggestion), everyone's out for themselves so judging would be fairly partial, rather than biased based on their team. Then, we could also put a minimum limit on number of judges' decisions that have to be in before we can move on. Say minimum 3 judges (out of 5? raise the minimum or lower depending on how many judges sign up that week on top of the regular judges) have to post within the 2 week period to move onto the next scenario. Obviously all the judges could post in 2 weeks, but if 2 weeks go by and only 3 of the judges have posted, you can still move on without waiting. It just means less points that week for the players.
-Allow individuals to volunteer to come up with scenarios. However, they -obviously- cannot post that week, or team up with others that week. This helps keep the scenarios fresh, and keeps it from becoming one guy having to make the scenarios. That way, we're also not waiting on scenarios for lengths of time because someone has other things going on, or has writers' block.
I have some other ideas, but I'm having a hard time expressing myself in written word. Articulation is not my best skill. Oh well, I'll probably come back to see how my suggestions get ripped apart, and also to talk about changing the points system slightly to help fit with my suggestion on extra judges.
I think the whole team thing is more of a hindrance than a help. I mean, what purpose has it served thus far this season? How many of us, honestly, have had group meetings with all our teammates to discuss our stories? Are the stories group collaborations, or solo projects? People write the stories alone, or at least I assume they do for the most part. So I don't see what it is about the team dynamic that's so essential.
All the team structure does is impose limits. You can't post a story for this scenario, as it's been assigned to someone else on your team. You can't get any points for this week, as your partner couldn't post before deadline. How does it feel being the one weak link in an RPG League dream-team, feeling you're continually letting your teammates down? Or similarly, how does it feel if you're constantly writing first-class work, but no one else on your team ever posts, so you're dragged down with them to the bottom-ranked spot?
Shlee, good post. But one thing I strongly disagree with is the 1000 word limit on stories. That is waaaaaaay too short. For the sake of reference, my last League story clocked in at north of 9000 words.
Team's also ease the burden of having to post every week. Getting to take time of let's you recharge the batteries. I know in the DTL, (that's right, I'm bringing up the DTL. Wanna fight about it!) posting every 7 days really drains people after just a few weeks. So we extended it to 10 days and allowed people to pair up into teams and switch off. Made the experience far more freeing.
The flipside is that not posting often enough can make interest wane, or make it difficult to get back into the writing grove. So maybe having teams of three would help with that. (Teams of 4 is fine with me.)