S.t.a.l.k.e.r. 3

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http://stalker-planet.ru/news/2008-11-29-170

Translated from Russian.


S.T.A.L.K.E.R. 3: Apocalyptic the 19:58 The information about the 3rd stalker filtered in the network! The source, close to the developers from GSC described about some plans relative to the 3rd part S.T.A.L.K.E.R.' a. It is so that known at the given moment: At present GSC under the conditions of the strictest anonymity close approached development third of part of the stalker.

It is known at the given moment that the game will leave on the new cursor. As the candidates is examined in particular CryEngine2! Working the name of game sounds as WITH S.T.A.L.K.E.R. 3: Apocalyptic. Strictly speaking, according to the idea this must be the 2nd part, if we consider that " [ChN]" it is [prikvelom]; however, developers prefer to position game precisely as the 3rd part. It is known that the action of game will occur after the events of " Shadows Of [chernobylya]" as logical continuation of one of the tail pieces (what it is unknown), or it will begin in parallel with the events of " [TCh]". The concept of game will undergo many changes.

First of all, play locations it will become by an order more (more than half of them this is scenic -[bonusnye] of the locations, which will be accessible as [bonusa] or on the motion of scenario), which will make possible to use not only plural tail pieces, but to change subject itself on the motion of game. In other words you can pass game to the end, without using half of plot-and-acting potential. Very atmosphere of game will be improved due to the use of the technologies DX10, which will be used to entire coil (in connection with this it appears a question about the compatability with XP) it is planned, that in the game there will not be the loads of levels, play locations will be dynamically [podgruzhaemymi].

Interesting innovation concerning the levels of the complexity so is planned: many topical turnings will depend on it. The clearly set missions it will not be: player will prove to be face to face with the hostile atmosphere of zone, and to arrive at the purpose he will be able by different methods. Preliminary topical theme is such: after one of the tail pieces in the zone it happened something, after which it began to be enlarged. For the protection perimeter is connected foreign military contingent. It is known at the given moment: o clear scenic missions will be absent. Player will solve itself that to make and as to act on the basis of the situation.

Information will become most expensive currency in the zone. The quantity of side-line missions will become more. o for stalker under the new conditions it is necessary worse than [vsekh].[Zona] it will become considerably more it is dangerous, will appear new enemies, anomalies, mutants and " [bossy]" ; moreover bosses will have our own unique abilities, which are developed on the motion of action (i.e., the longer you pull, that boss stronger). o will appear new groups, and foreign contingent so into the zone will guard (Americans, Germans, Frenchmen). o strongly will change economic component of the game: a good gun equipment will cost the shed of gold, also with the artifacts. o in the game will appear the controlled technology.

It is discussed: o the possibility of using tactical nuclear weapon. (in connection with this is possible the appearance of a new play location of " [Poligon]" with the nuclear mines and the servicemen) o is possible, in main hero some additional properties and functions (scent, reticence, special-preparations of the type doping) will appear o the possibility to hire characters for the fulfillment of assignments, to form of them groups and to govern them. o is discussed the possibility of appearance in the zone of girls.
 

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