Horrorfan said:The rag doll is awesome. What really was a pleasant surprise though was a smaller thing...when you're chasing someone, sometimes they turn to see how close you are, stumble and fall before scrambling to their feet, and another time I tried to run some chick over and she jumped up and overr a fence to escape.
Axid said:Hilarious how you can glitch out of the boundary and explore the rest of the world
I'll get back to it before long then as I'm stuck in all my other games. I really want to like it, but it's just making it so hard save the Battlefield. I feel they should have at least given Kameo a sword, as the battlefield would have been too amazing then.Manny Calavera said:The earlier parts of the game, I admit, do require a fair amount of warrior shifting, but that's only a problem for like, ten percent of the game, and even then it's not THAT big a problem. Just stick with it, trust me, Kameo is at least a 9/10 game, you'll be missing out if you don't finish it.
Well, the theme of it kind of went straight into Multiplayer, which somewhat makes sense if you view the game as some kind of Matrix-ripoff, but it was really unnecessary, and just seemed like a cheap Deus-Ex Machina to make up for even less interesting plot moments. Like, why even have Joanna play videogames with the badguy when she just kills her for real later?As for PDZ, I agree about the Brit to an American thing, that made zero sense, and the story being worthless, but the rest I don't. I'm not sure what you mean about "virtual reality deathmatch", since that was just the first tutorial and a five minute segment of one level altogether
I guess mine was acting up. Mine rarely ever showed up, and when it did, it sometimes took me to places I already visited. Perfect Dark 1 had, in my opinion, nearly perfect level design, so this was a bit of a step down.and I didn't find the level design at all confusing since if you took too long to get somewhere the game actually gives you arrows on where to go next, making it near impossible to be confused or lost, and I guess the "fun" is subjective, though I had a blast the whole game through, with the exception of the last part of the jungle segment, as it was unnecessarily difficult and frustrating.
I think I just got Ash, the dragon, and I'm headed to the Water Temple or something. Yeah, those four trees were kind of dumb, as was the Forest Temple, which I pretty much hated save for that GIANT BEAST (not the boss) which was randomly there and scared the crap out of me.Manny Calavera said:That's actually a very good idea, Kameo should have been given a sword now that I think about it. Still though, where are you in Kameo? How many warriors, what level, etc? It sounds like you're still in the EARLY stages of the game (don't listen to people that tell you it's a ten hour game, if you don't rush and do side quests and collect level up fruits and stuff, it's much longer), the game gets a million times better as it progresses, at least for me. I was hating the game until around shortly after the part where you're in the forest and you have to convince the four living trees to let you through a gate, after which it got better and better.
Yeah, indeed. That game seemed to have such horrid development that they put the levels in the wrong order by accident and revised the story without knowing what happened.As for Dark fighting her in a game, I think that was just her keeping her cover intact for the moment, and setting that girl up as a "nemesis", even though the story was so piss poor that the effect was lost. And really, the death match wasn't a big deal, it wasn't like the whole thing turned out to be a simulation, just the first level and that fight with the white chick
In some ways it seems great, like a Sims-type game but without the pissy micromanagement. But at the same time, I'm paying $50 to watch psychodelic animals walk around and have sex with each other while I plant trees.But yeah, Viva Pinata is going to be a great game. The graphics alone are enough to keep me entertained for a few hours while I look at everything, and the Animal Planet-esque gameplay looks interesting and fun enough to keep me hooked for a long, long time.
Jericho said:It's good to know that they are getting details like that down, which sets a standard.
I understand your interest in the game. I personally was very excited over True Crime NYC and I still like it..I just feel it should have been done for next gen, gotten all of the kinks ironed out...and gave you the ability to fly helicopters or planes as well as allowing you to enter buildings like Empire State and go up to the observation deck. The AI should have been improved. But as it stands the random spawning crimes and unpredictable nature of the peds do keep it fun for a while. It's just frustrating that you can't really the city from more than just street level.