Shadow of the Colossus: Replaying the Monsters???

SpiderHulkThing

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So I pulled out my PS2 Shadow of the Colossus game and it's been a while since I've played it. I kind of remember there being a way to replay the monsters you've already defeated without having to do all the traveling all over again. Can someone enlighten me on how to replay the monsters without having to find them all over again? Thanks.
 
So I pulled out my PS2 Shadow of the Colossus game and it's been a while since I've played it. I kind of remember there being a way to replay the monsters you've already defeated without having to do all the traveling all over again. Can someone enlighten me on how to replay the monsters without having to find them all over again? Thanks.

i haven't played it in a while, but i'm pretty sure you actually have to goto the monster's skeletal remains in order to replay them.
 
Thanks. For whatever reason I couldn't get it to work when trying to make it work with the broken statues. So I realized I had a save file made after I beat the game. With that save file, I press O at the statues and it worked. Thanks for your help.
 
Played the 2018 remake of this. The original game is one of my favorite ps2 games and one of the last games I've played on the ps2. I beat the game at least six times before. When I played the remake, it totally brought back memories from that time.

The game is a carbon copy of the original. The only things this remake have that I noticed (that the original didn't have) are auto save, trophies, photo mode, coins (which I didn't look). I don't remember the original having an extra section in which you can view artworks. The manual save here is a little different as well.

I wish they changed the camera of this as I find it wonky. The camera would suddenly move weird when I jump or move. The controls feel dated, when switching weapons, aiming, climbing. I wish Wander can hang on to ledges instantly without pressing R2. I feel like they should have really improved the camera/controls, as someone who played the original, this really felt like a ps2 game just with a fresh coating. The game doesn't feel like a late ps4 game imo.

Graphics wise, the hair/fur of the colossus look great. The water looks nice. Wander got a visual upgrade though his face could have been better. But I wasn't satisfied with the environment. I only noticed the major difference when viewing the comparison video of the original version to this. It feels like a fan made a mod to the original game and just replaced the textures of the rocks, the vegetation and the ground. I feel like the remake of Re2 and Mafia, really got a big graphical upgrade compare to this and thats whats so disappointing to me. Those games felt modern while this remake didn't. The cutscenes look the same. The cinematography is the same. I wish they used motion capture for the characters. I wish they changed a lot more. I am also not a fan of the lighting and most of the time, its foggy. You can't put a marker on the map. They should have also changed the hud and the font of the subtitles to something more modern. This didn't feel like a 2018 game to me. If I didn't know when it was released, I would have thought it was a remaster or port of a ps3 game.

I liked playing this game for nostalgia. I liked that they kept the story and how to beat the colossus the same. I played the game in normal mode and I am kinda surprised but not really, that I knew exactly where to go and what to do. I beat the game in siX hours and weird how I found this really short and easy, given that I already played this before more than ten years ago. The only colossus that was kinda hard was the last one. Hunting those lizards for additional stamina was annoying though.

Over all, I'm disappointed. I feel like Sony should have made the graphics/controls/camera as impressive as the other big ps4 games they've released. I also think they could have eXpanded the story a bit more, maybe spread readable texts in the open world. Shadow of the Colossus is one of the most critically acclaimed ps eXclusives, the game is not even long to begin with and imo it deserved better. This didn't feel like a remake to me but a cash grab remaster imo. But at least its now in my ps4 collection.
 
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Played the 2018 remake of this. The original game is one of my favorite ps2 games and one of the last games I've played on the ps2. I beat the game at least six times before. When I played the remake, it totally brought back memories from that time.

The game is a carbon copy of the original. The only things this remake have that I noticed (that the original didn't have) are auto save, trophies, photo mode, coins (which I didn't look). I don't remember the original having an extra section in which you can view artworks. The manual save here is a little different as well.

I wish they changed the camera of this as I find it wonky. The camera would suddenly move weird when I jump or move. The controls feel dated, when switching weapons, aiming, climbing. I wish Wander can hang on to ledges instantly without pressing R2. I feel like they should have really improved the camera/controls, as someone who played the original, this really felt like a ps2 game just with a fresh coating. The game doesn't feel like a late ps4 game imo.

Graphics wise, the hair/fur of the colossus look great. The water looks nice. Wander got a visual upgrade though his face could have been better. But I wasn't satisfied with the environment. I only noticed the major difference when viewing the comparison video of the original version to this. It feels like a fan made a mod to the original game and just replaced the textures of the rocks, the vegetation and the ground. I feel like the remake of Re2 and Mafia, really got a big graphical upgrade compare to this and thats whats so disappointing to me. Those games felt modern while this remake didn't. The cutscenes look the same. The cinematography is the same. I wish they used motion capture for the characters. I wish they changed a lot more. I am also not a fan of the lighting and most of the time, its foggy. You can't put a marker on the map. They should have also changed the hud and the font of the subtitles to something more modern. This didn't feel like a 2018 game to me. If I didn't know when it was released, I would have thought it was a remaster or port of a ps3 game.

I liked playing this game for nostalgia. I liked that they kept the story and how to beat the colossus the same. I played the game in normal mode and I am kinda surprised but not really, that I knew exactly where to go and what to do. I beat the game in siX hours and weird how I found this really short and easy, given that I already played this before more than ten years ago. The only colossus that was kinda hard was the last one. Hunting those lizards for additional stamina was annoying though.

Over all, I'm disappointed. I feel like Sony should have made the graphics/controls/camera as impressive as the other big ps4 games they've released. I also think they could have eXpanded the story a bit more, maybe spread readable texts in the open world. Shadow of the Colossus is one of the most critically acclaimed ps eXclusives, the game is not even long to begin with and imo it deserved better. This didn't feel like a remake to me but a cash grab remaster imo. But at least its now in my ps4 collection.

I wouldn't call it a 'disappointment'. The aim with this was clearly just to improve the visuals and change as little as possible about the game itself. The PS2 version is very highly regarded so it was probably the right decision to change very little. It's still much more than a simple remaster, and deserves credit for being faithful over criticism for not adding new features. It's restraint, not laziness in this case I think.

I think a remake has a certain responsibility to stay true to the original. I don't care about Final Fantasy but from what I've heard I would have hated FF7 remake. I think the line is fairly clear in what fans want and expect from a remake, and most will gladly accept gameplay improvements and modern controls, they'll appreciate extra goals, details and collectables, and hate story revisions and changes to character. With Shadow of the Colossus I think they added exactly the right amount. It's quite a simple single player game that is a lot about mood. There's not a lot to add to it, and a lot of potential damage to do by adding unnecessary things.
 
I wouldn't call it a 'disappointment'. The aim with this was clearly just to improve the visuals and change as little as possible about the game itself. The PS2 version is very highly regarded so it was probably the right decision to change very little. It's still much more than a simple remaster, and deserves credit for being faithful over criticism for not adding new features. It's restraint, not laziness in this case I think.

I think a remake has a certain responsibility to stay true to the original. I don't care about Final Fantasy but from what I've heard I would have hated FF7 remake. I think the line is fairly clear in what fans want and expect from a remake, and most will gladly accept gameplay improvements and modern controls, they'll appreciate extra goals, details and collectables, and hate story revisions and changes to character. With Shadow of the Colossus I think they added exactly the right amount. It's quite a simple single player game that is a lot about mood. There's not a lot to add to it, and a lot of potential damage to do by adding unnecessary things.
My #1 problem with this remake is the visuals. It just doesn't look on par with Ps4 eXclusives. The cutscenes are shot the same as the previous game. It looked they took the ps2 version and covered it with new teXtures. The lighting/the fog aren't also great. I literally have to use filters of the photo mode to make my screenshots look better.

I liked that they stayed true how to defeat the colossus and their locations. But this looked like a remaster to me than a remake to me. Sony could have at least nailed the graphics.
 

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