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Sigma I and II

Spidey17

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I just made this thread to see what everyone thought of these two games, and how faithful they are to Ninja Gaiden Black, and NGII.

I have been playing the Sigma II demo, and it has convinced me to buy both games for the PS3 in order. Just from the demo alone, the NG series has leapfrogged DMC on my fave action games list (Kratos still has the top spot). The number of combos is a bit ridiculous, but I love the challenge of this game, even though the suicide attacks are cheap as hell.:cmad:

What's funny is that I've played Ninja Gaiden on the xbox and ps3, and I didn't think the game was all that. Maybe NG holds off on giving you a 2nd weapon, but I don't think I got to that part, or maybe I missed it. Also, I didn't upgrade the dragon sword, so I only had a few combos, and I thought that, as well as the weapon itself, was lame. That first boss beat my ass though!!!:hehe: And he'll beat me again, cuz I forgot when to exploit his pattern. Iirc, I got to the part of the game where you're in a city and you can't get into a club without something, or maybe the boss fight on the blimp. Heck, I probably had more combos and I didn't check the menu.

With the Sigma II demo, I absolutely fell in love with the Falcon Talons (as well as the Tonfas, but I've only seen them in vids). From checking out a weapon FAQ it apparently isn't the fastest weapon, and it's also one of the lowest concerning damage and range, so I'm not sure what its redeeming qualities are... besides looking BA, and reminding me of Wolverine. Maybe it has a high dismemberment percentage on account of it having 12 knives? The DS is my 2nd fave, and the flails my third, even if it is a poor mans Blades of Chaos.:o Also, is the boss in the demo the easiest one in the game, cuz he was kinda lame. The team mission butterfly woman seems like she'll give me nightmares in story mode though.

P.S. The reason I think NG is better than DMC for the moment is that I like the challenge in NG more, and I love having a blocking button in an action game, it is almost a must for me. From the demo it seems like I can hold block and just tap triangle or square whenever the enemy starts to attack or is in a combo, I prefer having to time the block and the game slowing down a bit if I was successful, a la GOW. DMC transcends the need for a block button because it is so stylish(I hat how in NG normal shurikens can run up the combo just like actual weapon attacks), but NG takes the cake for now. Even though I am pretty sure NG doesn't penalize you for using the same combo over and over. DMC is still technically my fave until I beat both Sigmas anyways, as well as DMC4.

Oh, and royal guard doesn't count. Block could take the place of the DT, and DT could be R3+L3.
 
Sigma is pretty faithful to Black. There's a few additions here and there, but nothing that really changes anything significantly.

Sigma 2 changes a lot from the Ninja Gaiden II. The camera is fixed a little (it nearly destroyed the game on the 360), there's some changes to some gameplay elements, a new weapon, difficultly, a lot of enemy placement has been tweaked, new playable characters, and Team Missions
 
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I love ninjas and I love action games, but the difficulty factor has kept me from playing either title (simply b/c I have never been good at video games).

Nevertheless, I think I am going to buy Sigma 2, and possibly Sigma 1 if there's anywhere I can find it.
 
I love ninjas and I love action games, but the difficulty factor has kept me from playing either title (simply b/c I have never been good at video games).

Nevertheless, I think I am going to buy Sigma 2, and possibly Sigma 1 if there's anywhere I can find it.
I haven't played the acolyte difficulty on Sigma II's demo so I can't say for sure, but I bet you could beat the game on that setting.
 
The difficultly on NGII has been dumbed from the original release on Acolyte and Warrior (and presumably onwards), in Sigma 2. It's still hard, but it's not as hard as you probably remember
 
Sigma is pretty faithful to Black. There's a few additions here and there, but nothing that really changes anything significantly.

Sigma 2 changes a lot from the Ninja Gaiden II. The camera is fixed a little (it nearly destroyed the game on the 360), there's some changes to some gameplay elements, a new weapon, difficultly, a lot of enemy placement has been tweaked, new playable characters, and Team Missions
I've been playing with the fixed camera!!! Holy f##king sh@@, I believe it almost broke the game. Team Ninja should have done like DMC and GOW, their cameras were farther away from the PC, and it helped alot. I wish the PS3 version had all the blood. Were mom groups whining or what?

:woot:
 
The main two reasons, from my understanding, was the fact that the new director simply didn't like it (felt it was needlessly over the top and pointless), and it ended up getting the equivalent of a X rating in Japan on the 360 because of the gore.
 
The main two reasons, from my understanding, was the fact that the new director simply didn't like it (felt it was needlessly over the top and pointless), and it ended up getting the equivalent of a X rating in Japan on the 360 because of the gore.
Indeed. It still looked BA though. So how did everyone list the Sigma 2 weapons? I'm curious where the Enma sword ended up.
 
I mostly use the Dragon Sword and Tonfa's, but I generally use all of them at one point when it's appropriate. The Enma is okay, it's just a little too slow. It basically is the giant hammer from the original and like the one Rachel uses.
 
The difficultly on NGII has been dumbed from the original release on Acolyte and Warrior (and presumably onwards), in Sigma 2. It's still hard, but it's not as hard as you probably remember
I would hope MN and Mentor wouldn't be dumbed down. Those are only for experts anyways.

And I like the Enma Sword, but it is just too slow, especially for White Ninjas. They just laugh if you try to hit them with it.:csad:
 
I assume they will be, but there's a new mode called Ultimate Ninja now, so that will probably be the equivalent of Master Ninja for the original version
 
I assume they will be, but there's a new mode called Ultimate Ninja now, so that will probably be the equivalent of Master Ninja for the original version

Oh... I guess it's like DMC3, where in Europe the hard was the American versions medium. Or something to that effect.
 
DMC3? I think the Japan's Normal was our Easy and so on from there. Yeah, kind of the same idea
 
DMC3 first version in America had it's initial difficulty the same as Japan's Hard Mode. So JPN normal was the same as American easy. JPN hard was American normal, JPN brutal was American Hard, and JPN dante must die was american brutal.

This was fixed later in the collectors edition, but for the handful of us that have DMC3's original print we can play it on Dante Must Die mode and have it ramped up harder than just about anything else.

Also, I should tell the xbots thanks for beta testing the ninja gaiden games for us trey users.
 
Just discovered that Sigma 2 is missing a weapon from the original list. It was the sword that Genshin(Sp?) had. In the original release you got it after beating him the last time, but it skips over that in Sigma. Odd
 
Is it a solid weapon, or more of a DS skin?

And to Soulless, I watched a video review of NGII, and Teardrop was right, THE CAMERA IS ****. If I had a 360, I would have ended up smashing my console, and then try to glue it together enough to send it back saying the red rings of death did it.
 
It had its own moveset and everything, and it slowly drained your health if memory serves. I don't remember using it very much, but am not sure why they would really remove it
 
I was playing NGS2 for about 3 hours straight tonight. I'm really loving it so far, and it certainly feels like a worthy successor to NGS. I've only really ran into camera woes in a few spots (usually where stone columns are involved), and I find the difficulty level so far (on Warrior) to be challenging but not too frustrating (which apparently was a problem in NG2). The one thing I'm a little disappointed to hear is that the girls only get one level each, and since I'm on Rachel's level right now that means Ayane's is the only one left. Sure, you can play 'em in the co-op challenges, but it certainly would have been nice if they'd gotten a bit more attention in the main game.

So I guess that the inevitable question now is what's in store for Ninja Gaiden Sigma 3, assuming it's in the pipes (and I'd be awful surprised if it weren't). Personally, I'd like to see a full co-op mode where you can actually play through entire levels with a friend, and if they can get the camera to work maybe it could even be playable offline on a single screen (doubtful, but possible). In addition to co-op for the actual game levels rather than just challenges, it would be sweet if each character could actually play through the whole game. That would obviously mean a little less TLC from the devs to Ryu, but if the end result is a more balanced character roster then I'd be fine with him having a couple less weapons / fighting styles. Also, I'd be interested in seeing a slightly new art direction for the series, with more realistic in-game materials being used for the characters' clothes and faces (as well as the environments). Right now the game looks really crisp, but perhaps a little too clean (to the point of looking plastic, which Team Ninja's games have always seemed to have problems with).

Also, while I certainly appreciate having Ayane playable in NGS2, I gotta say that I really wish her sister Kasumi was around...



Kasumi was my favorite of the DOA girls, and she hasn't appeared on a Playstation system since DOA2. It's high time she made a return, and I'd certainly be more than happy to have her as a playable character in Ninja Gaiden 3. Also, considering the "updates" Team Ninja made to Ayane's classic costume in NGS2, I can only wonder what would be in store for Kasumi's... :D
 
I was playing NGS2 for about 3 hours straight tonight. I'm really loving it so far, and it certainly feels like a worthy successor to NGS. I've only really ran into camera woes in a few spots (usually where stone columns are involved), and I find the difficulty level so far (on Warrior) to be challenging but not too frustrating (which apparently was a problem in NG2). The one thing I'm a little disappointed to hear is that the girls only get one level each, and since I'm on Rachel's level right now that means Ayane's is the only one left. Sure, you can play 'em in the co-op challenges, but it certainly would have been nice if they'd gotten a bit more attention in the main game.

So I guess that the inevitable question now is what's in store for Ninja Gaiden Sigma 3, assuming it's in the pipes (and I'd be awful surprised if it weren't). Personally, I'd like to see a full co-op mode where you can actually play through entire levels with a friend, and if they can get the camera to work maybe it could even be playable offline on a single screen (doubtful, but possible). In addition to co-op for the actual game levels rather than just challenges, it would be sweet if each character could actually play through the whole game. That would obviously mean a little less TLC from the devs to Ryu, but if the end result is a more balanced character roster then I'd be fine with him having a couple less weapons / fighting styles. Also, I'd be interested in seeing a slightly new art direction for the series, with more realistic in-game materials being used for the characters' clothes and faces (as well as the environments). Right now the game looks really crisp, but perhaps a little too clean (to the point of looking plastic, which Team Ninja's games have always seemed to have problems with).

Also, while I certainly appreciate having Ayane playable in NGS2, I gotta say that I really wish her sister Kasumi was around...



Kasumi was my favorite of the DOA girls, and she hasn't appeared on a Playstation system since DOA2. It's high time she made a return, and I'd certainly be more than happy to have her as a playable character in Ninja Gaiden 3. Also, considering the "updates" Team Ninja made to Ayane's classic costume in NGS2, I can only wonder what would be in store for Kasumi's... :D

Sorry to burst your bubble man, but NG3 is an impossibility, or at least highly improbable, considering the main guy left, and the team went on to make Ninja Blade, which by all accounts was a poor man's DMC2.:csad:
 
Well, Itagaki actually left before Sigma II, and I believe it has been confirmed that both NG and DOA will continue without him under the new direction. Though he and several team members left Team Ninja is still intact under Tecmo as far as to my knowledge.

Also, pretty sure none of those people had anything to do with Ninja Blade :huh:
 
Exactly, Itagaki's departure is not a huge loss. Team Ninja will move on. This is from an interview back in May.

Team Ninja has officially confirmed their plans of releasing Ninja Gaiden 3 on both consoles: PlayStation 3 and Xbox 360.

The exclusive version for PS3 Ninja Gaiden Sigma 2 hasn’t been out so much, but the act came with changing the new leader of Team Ninja, in an official statement the new boss came as the following: “We will continue to work toward a future for the series. What the gamers are looking for is going to be the next chapter – the future of an outstanding series. We feel that we’re in a position of being able to make that call…That calling is already there – we feel it.”

He also stated regarding the release on making the game available multi-platform “we’re going to have to push ourselves to the next level, and we are better off giving both audiences an entirely new game.”

http://www.mangahunter.com/ninja-gaiden-3-going-multi-platform/
 

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