Silent Hill: Downpour (Silent Hill 8)

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Konami has given up the goods on the latest installment of Silent Hill, Silent Hill: Downpour, and it's all in the latest issue of Game Informer Magazine. We can't divulge too many details here, but expect to see some new places in Silent Hill and a whole lot of water. It's falling from the sky! It's running from the ceiling! It's in puddles on the ground! If you're hydrophobic, you're probably already drying your pants in terror.




Look for more details (OK, actual details) in the February issue, which should be hitting your mailbox soon.


http://www.gameinformer.com/b/news/...wnpour-takes-the-series-to-a-moist-place.aspx
 
A neogaf user read from the scans of the lastest issue of GI.
http://www.neogaf.com/forum/showthread.php?t=418092

-According to the demo shown to GI, the town vast so in order to move around it in a faster manner a subway system was added.

-The area explored in the demo was on the outskirts of town, along the southeastern part of Silent Hill which players have seen on the maps in previous gamer, but were never able to explore.

-No schools or hospitals are located in this area, which to some may be a new plus, but there will still be various side-quests to take despite the exclusion of these buildings.

-As far as combat goes, an ax was revealed as a weapon but enemies are harder to kill this time around and your weapons will also weaken and break.

-There is no weapon inventory either, so players have the option to avoid fights all together and run away at will.

-You can’t flee from boss battles though, as each will use quick-time events.

-Water will play an important roll in the game, kins of like how snow was to Shattered Memories. In one area, there’s even water running across the ceiling like an upside down river.

-There will also be puzzle difficulty options.

Asides from a few things it sounds good.
 
I wish we could get away from QTE's. That's about the only negative thing I read... outside of no schools or hospitals.
 
Sounds good. I'm a pretty big fan of the series, and I was interested in this when they first teased it. I thought about picking up the comic prequel, but I didn't, might get it in trade.

Most of that list sounds good and interesting to me. I don't even mind QTEs when done properly.
 
Sounds like it's going to be pretty interesting game, I've always been a fan of Silent Hill :awesome:
 
I admit the Silent Hill is one series I've never gotten around to play but I'm looking forward to this one.

Oh and here's the E3 trailer.
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- "If you look at the whole series, and the way that we chose to look at the series - Silent Hill has an entity, a genius loci - is the main character," says Brian Gomez, design director of Silent Hill: Downpour. "Silent Hill the town is the star of the show. In the way that Jigsaw is in Saw, he's the inciting force and events transpire around him. That's what Silent Hill is like. So we see Silent Hill as the only consistent character across the whole series. It's really about who you plug into it. You get a different result whenever you plug in a different person with different psychology, a different load of guilt or remorse that they're carrying around with them."

- Guns will play a role in the game but Vetra doesn't want to discuss the gunplay right now

- "You're never going to dig up Murphy's past and discover that he's the great, great, great grandson of The Order [Silent Hill's enigmatic cult] or something like that," Gomez promises. "You'll find some nice little tie-ins for the fans, but Murphy's story is Murphy's story. It has nothing to do with Alessa, or James, or anybody."

- The female cop from the trailer is named Anne Cunningham and the mail man is named Howard

- The actions you make to change the story can be much more obvious time, although the cryptic things (such as enemy kills or examining specific items) are still in there. One example is that characters will react to your differently depending on how you're dressed.

- They're going back to the old Silent Hill style of having a fixed camera along with a player controlled camera. They say that it's much easier to set up scares when going into a fixed perspective. But they point out that you won't always experience scares when it goes into a fixed perspective.

- "Thematically, psychologically, story-wise, obviously water is playing a big part in it," says Gomez. Vatra wants to break the predictable mold of the nightmarish parallel world presented in earlier Silent Hill games. "Our world isn't nearly as uniform as some of the more recent Silent Hill games were," he says, "With Silent Hill: Shattered Memories there was always a chase sequence every time the otherworld happened." They go on to say that Downpour's otherworld's are meant to play out like standalone levels instead of remixes of the environments.

- They say that the reason for having breakable weapons is to make the player feel vulnerable. They mention that you can't feel vulnerable when you've got a big gun or an unbreakable axe.

- The damage Murphy has taken is indicated by a pool of blood that will grow on his back.

Scans:


http://www.systemwars.com/forums/showthread.php?89284-Silent-Hill-Downpour-scans
 
The orig Silent Hill and Resident Evil games are the absolute pinnacle of survival horror, nothing has come close to topping those 2. Im deff interested to see more on this. It sounds like they are going back to the classic feel of the early games. Love the idea of a fixed camera.
 
Well, Silent Hill never really left that feel. They experimented a bit with camera and gameplay, but the atmosphere and storytelling techniques remained pretty consistent.
 
Well, Silent Hill never really left that feel. They experimented a bit with camera and gameplay, but the atmosphere and storytelling techniques remained pretty consistent.

Yea good point, altho, the more recent SH games werent nearly as good as the early ones.
 
Yeah, Homecoming was fairly weak. And Shattered Memories had a neat idea, I think, but the execution didn't pan out so well
 
I just bought the first Silent Hill game from a local video game store a couple of days ago. I'm going to jump into it once I'm done with The Force Unleashed.
 
They should do proper Silent Hill & Resident Evil PS3 Collections
 
Oh, very nice. Looking forward to this, still not sure on if I'll get the comic tie-in; heard zilch about it :/
 
I just bought the first Silent Hill game from a local video game store a couple of days ago. I'm going to jump into it once I'm done with The Force Unleashed.


How much did you pay? Those can go for around $50.00


Breakable weapons aren't new. We had those in SH4.


Sinve Akira Yamaoka isn't attached I think this will be the first sequel I don't buy right out of the gate. May have to wait for the reveiws on this one.
 
Anyone playing this?

I am. It's not bad but between working 50+ hours a week and life in general I havent gotten very far. Kinda bummed out that there's no PH :csad: Picked up the SH HD collection too so I can shoot the bum anyway :woot:
 
It seems okay. I've never played a silent hill before, but I was thinking about getting it. Do you need to pay any of the previous the games to get what's going on in this one?
 
I doubt it.. You never had to before... The only ones that really connect are 1 and 3. I'd honestly get the HD clextion for 30 and wait for Downpour to hit 20... Which will happen soon enough.
 
That was my plan, but the HD collection seem like really, really bad ports.
 
Why do they seem like bad ports?

Nice HD upgrade of two fantastic games + improved voice acting..

Nothing bad there.
 
On the left is the PS3 version, on the right is the PC port from a decade ago.

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PS3 version is on top, old PC version on the bottom.

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And that's just the visual aspect. There are apparently a ton of really weird little changes they made for no reason. Like, "Spielberg replacing guns with walkie-talkies" kind of changes.
 

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