zenith16
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article from massively
from: http://massively.joystiq.com/2014/0...with-skyforge-world-of-speed-and-armored-war/
And even more recently
[YT]XMxIVWcZnGw[/YT] Skyforge - World Introduction Trailer
The forces of Aelion need to come together to defend their beloved planet.
Skyforge : The Divine Observatory Revealed
Posted Jul 02, 2014 by Suzie Ford
The Skyforge team has revealed a new facet of the game called the Divine Observatory. The Divine Observatory is a 'gateway' to adventure with calls for assistance being registered within.
Permalink | 0 comments
Read more at http://www.mmorpg.com/newsroom.cfm#dUd2trhi2IZLFKIF.99
And
Skyforge's Divine Observatory and rewards detailed
(1 hour ago)
Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Skyforge
1
Skyforge has this thing called the Divine Observatory, which is a sort of global surveillance and warning system that monitors the pleas for help from Aelion's mortals and sends immortal player characters to their aid.
Said players "will have access to more than 40 exciting solo and group PvE adventures, five different types of PvP competitions and 10 massive open world locations to explore," according to the latest My.com press release.
"As players complete adventures, they will receive rewards including credits, the most common currency on Aelion, Gems of Insights, which are used to develop skills and talents, unlocking new classes and characteristics, and Exotic Currencies, which can be used to buy new outfits to customize the look of the characters," the firm says. Click past the cut to read the full spiel and don't forget to have a look at the screenshot gallery while you're at it. Skyforge's Divine Observatory
Continue Reading
Ok now I'm interested in this
[YT]u1Mq2mvAyyM[/YT]
Skyforge
Last but not least, I got my hands on Skyforge. The game's still in alpha, so a lot of my questions couldn't be answered, but what I saw and played was a bit better than I expected. My character was more powerful than he needed to be for the content I was given, but I got to see a bit more of the game's style as a result.
While combat's been done all to hell in this genre, the one thing I really like about Skyforge is its flexibility. For example, the Cryomage played similarly to what you'd expect from Guild Wars 2, with a handful of moves and an ultimate ability. It was fun and stylish but I'm more of a tank guy, so I tried the Berserker. He was tanky, he had kind of a chainsaw move, a whirlwind attack that drew mobs in, and a leap ability.
The controls were pretty different, though. Instead of GW2-style combat, I got DC Universe Online combos, which made me chain moves together using right and left clicks in a certain pattern to change my attacks. This was both jarring and refreshing. Jarring in that I'm used to having to switch games to change styles, but refreshing in that.... well, let's be honest, this genre's controls are becoming simpler and simpler, though not exactly easier. Supposedly, every Skyforge class will play very differently from every other. For example, one class (I think it was the Gunslinger), had two different weapon modes he could switch between.![]()
Having multiple yet simple controls for different classes helps freshen things up within a single game. That's great because potentially, if you decide a family and a job aren't for you, you could unlock every skill of every class in the game if you played long and hard enough. There are no levels and no need to reroll, and those are two things I can get behind.
Things are interesting even before you get into the combat, though. Before choosing a planet to fight on, you get a god's eye view of the world. That is, you get to see what events are going on and how long until the next event opens up. You'll be able to sort by type (i.e., PvP only, if you wish) and then jump into whatever kind of activity suits you best.
We still don't have the full details, but crafting in Skyforge isn't supposed to be as simple as it is in many other MMOs. I was told was that it ties into your followers. But let me back up. You don't start out as a god in Skyforge, that's simply your aim.
Initially you're just immortal (I'd settle for that, but maybe I'm too easy to please). Through your deeds, you'll gain followers who "believe in you," which is how you'll eventually attain your godhood. At that point, your followers can become more powerful themselves. Obsidian says that those followers will tie into the crafting system, and that the complexity is enough that the team wants to visually show it when it's ready, since words alone would make it seem too complicated.
In terms of customization, Skyforge is rather robust. We changed classes on the fly, within the same dungeon (though only out of combat). Changing classes changed our weapons, but our character's appearance didn't really change. If you want to be a robed wizard and then a robed berserker, you can do that. If you think you only need to wear half a shirt when standing toe-to-toe with mobs or when dropping mortars, you can do that. What you can't do, however, is pick and choose talents from anywhere in your tree. Like many games, there's a certain order you have to follow to unlock moves.
The game also has fatalities for when enemies are low on health. You can't spam them, and they just finish off something that's maybe one or two moves away from death, but it's nice to have on low-end mobs. One interesting thing about the fatalities, though, is that they grant your character a buff. It wasn't something I was expecting and it was a nice addition. The combat felt demanding enough that I wasn't falling asleep, but it wasn't so hectic that I would have been afraid to type. Since it was a demo with a powerful character, though, that's subject to change.![]()
At the end of a Skyforge instance you get a stat screen, kind of like at the end of a battleground. It will show completed bonus objectives, various rewards, etc. It made the game feel a bit more like a console title, but the action-oriented combat already had a healthy dose of that, so in some ways it makes a lot of sense.
Again, Skyforge is in alpha, and Obsidian is mostly showing off its combat. But as someone who's done combat to death, I was pleasantly surprised by what I saw. For more on Skyforge, don't forget to take a look at our E3 screenshot gallery!
from: http://massively.joystiq.com/2014/0...with-skyforge-world-of-speed-and-armored-war/
And even more recently
[YT]XMxIVWcZnGw[/YT] Skyforge - World Introduction Trailer
The forces of Aelion need to come together to defend their beloved planet.
Skyforge : The Divine Observatory Revealed
Posted Jul 02, 2014 by Suzie Ford
The Skyforge team has revealed a new facet of the game called the Divine Observatory. The Divine Observatory is a 'gateway' to adventure with calls for assistance being registered within.
In their first hundred hours of play, players will have access to more than 40 exciting solo and group PvE adventures, five different types of PvP competitions and 10 massive open world locations to explore.
As players complete adventures, they will receive rewards including Credits, the most common currency on Aelion; Gems of Insights, which are used to develop skills and talents, unlocking new classes and characteristics; and Exotic Currencies, which can be used to buy new outfits to customize the look of the characters.
Read more on the Skyforge forum.As players complete adventures, they will receive rewards including Credits, the most common currency on Aelion; Gems of Insights, which are used to develop skills and talents, unlocking new classes and characteristics; and Exotic Currencies, which can be used to buy new outfits to customize the look of the characters.
Permalink | 0 comments
Read more at http://www.mmorpg.com/newsroom.cfm#dUd2trhi2IZLFKIF.99
And
Skyforge's Divine Observatory and rewards detailed
Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Skyforge
1
Skyforge has this thing called the Divine Observatory, which is a sort of global surveillance and warning system that monitors the pleas for help from Aelion's mortals and sends immortal player characters to their aid.
Said players "will have access to more than 40 exciting solo and group PvE adventures, five different types of PvP competitions and 10 massive open world locations to explore," according to the latest My.com press release.
"As players complete adventures, they will receive rewards including credits, the most common currency on Aelion, Gems of Insights, which are used to develop skills and talents, unlocking new classes and characteristics, and Exotic Currencies, which can be used to buy new outfits to customize the look of the characters," the firm says. Click past the cut to read the full spiel and don't forget to have a look at the screenshot gallery while you're at it. Skyforge's Divine Observatory
Continue Reading
source:MMORPG.com& MassivielySkyforge: Divine ObservatoryIt's time to continue the journey through the world of Skyforge! Today we are revealing one of the most significant features of our game, the Divine Observatory. For the residents of Aelion, the Divine Observatory is a global surveillance and warning system. Its task is to monitor and display the pleas for help of Aelion's mortals and send immortals to their aid.
For players, it is a single point of entry into all sorts of adventures!
The Divine Observatory, as well as special Access points located throughout the whole planet, will quickly take you to where your help is needed most.
When you first begin your journey from immortal to godhood only a few adventures will be open but more and more will become available to you as you progress. During the first hundred hours of play time, the immortal heroes of Aelion will participate in more than 40 exciting solo and group PvE-adventures. There are also five different types of PvP competitions for PvP fans and ten vast open world locations that can be explored for hours and hours.
There are a multitude of activities open to players in the Divine Observatory, and your choice is not limited in any way. It's up to you to decide whether you would like to develop your character for PvP or PvE and then quickly jump into the content you prefer.
A normal adventure can be completed in an average of 15-25 minutes, while open world locations can take hours and hours to explore.
The Divine Observatory is updated every 40 minutes. Any changes in the adventures open to you or their rewards will be immediately displayed on the globe, a miniature projection of the planet. The system updates the list of "hot spots", allowing players to easily see and participate in all currently active events.
Open adventures and their rewards are updated every 40 minutes.
You are free to replay specific individual and group PvE-missions you enjoy again and again, and their rewards grow as your prestige grows, so they remain useful to your development and progression. After repeating an adventure several times, the difficulty will increase, and so will the amount and value of the rewards. Of course, other types of content also remain relevant to you as you grow as well. For example, the matchmaking system always tries to find the most suitable opponents when it picks players for PvP battles.
From the Divine Observatory you can enter the queue to participate in a group adventure and then go to one of the open world locations to continue completing simple tasks while the system is looking for a suitable group.
There are also additional recommended events which will appear in the Divine Observatory from time-to-time (adventure of the day, week and month). These recommended events are a great way to test your characters progression or try a different class. Sometimes the reward for the recommended event is so high that even an avid PvP player may decide to participate in a PvE adventure, or a confirmed Paladin will set off for Factory 501 as a Cryomancer.
The Divine Observatory also displays upcoming adventure that will soon become available.
The number you see in this picture above is Prestige - the main indicator of character development. It is affected by new unlocked classes, abilities, talents, equipment upgrades and many other things. When you reach a certain amount, new adventure and content are automatically unlocked.
Over time, there will be there will be a growing array of adventures and content available to you.
As heroes complete PvE-and PvP-adventures, they receive rewards including; Credits, the most common money on Aelion. Gems of Insight, which are used to develop your characters skills and talents, unlocking new classes and characteristics, and Exotic Currencies, which can be used to buy new outfits, customizing the look of your character.
As your prestige grows, the list of rewards expands. While at the first the characters receive only Gems of Insight, later their adventures will earn them other new and valuable resources. Over time, more and more difficult tasks will become available to you, including massive guild activities with their own rules and prizes, but that's a topic for another day.
Let us know what you think of the Devine Observatory! If you want the chance to see if it for yourself make sure you sign up for the Skyforge Beta now: http://sf.my.com
Ok now I'm interested in this
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