GL1
It's pronounced "glee"
- Joined
- Jan 29, 2004
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- 6,188
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Agreed. Neither does it need to pander to ill-fitting RPG formulas. I hated it with a distinct passion whenever my lightsaber would hit someone and... they'd just take damage. By and large, that should be it, or major damage with a serious permanant debuff to movement.
Combat should be reworked to balance lightsabers against lightsaber blocking and dodging only... leaving blocking with other weapons or defense as valid counters for lightsabers unnecessarily weakens the fiction, imho.
Also, it would also be fiction-breaking (and rather ridiculous) if every single party member could become Jedi. Though fixing glitcthes and having different death consequence clips (depending on where/what part of the story you die in) could be very very cool.
For KOTOR 3, I'd like to see Combat overhauled, though not completely realtime, I'd like to see more breaks from standard RPG formats, larger parties and, most importantly, a socks knocking twist on the level of the first one.
Combat should be reworked to balance lightsabers against lightsaber blocking and dodging only... leaving blocking with other weapons or defense as valid counters for lightsabers unnecessarily weakens the fiction, imho.
Also, it would also be fiction-breaking (and rather ridiculous) if every single party member could become Jedi. Though fixing glitcthes and having different death consequence clips (depending on where/what part of the story you die in) could be very very cool.
For KOTOR 3, I'd like to see Combat overhauled, though not completely realtime, I'd like to see more breaks from standard RPG formats, larger parties and, most importantly, a socks knocking twist on the level of the first one.