Star Wars: The Force Unleashed II

Dark_Lord

Dark Lord of the Sith
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I mentioned in the Indy/Tony Hawk thread that maybe they'd announce a new Star Wars game at the VGAs and it's gonna happen...:awesome: We can change the title of the thread when they officially announce the game on Dec. 12.
Teaser
That teaser isn't from the game...:csad:...but for the announcement of the game at the VGAs. I'm excited! What would you guys like to see?
 
Battlefront 3
Jedi Nexus (Soul Calibur-stle fighting w/ timeline twisting story)
Republic Commando 2 (maybe Rebel Commando?)
X-WING REBOOT
Jar Jar's Poodoo Party (for Wii)
Boba Fett game
 
I'd go with Jar Jar's Poodoo Party...:oldrazz:

I posted this a while ago in the Force Unleashed thread. These are some of the concepts LucasArts considered before they went with TFU. I don't know if they'd revisit any of them and some sound similar to TFU, but it's interesting anyway...

Darth Maul

The Darth Maul concept put the player in the role of the Sith assassin prior to the events of Episode I. The story and gameplay would have allowed the player to secretly hunt down and destroy the Emperor's enemies, including several Jedi. The core of the Maul game would have been fast-paced lightsaber combat punctuated by the use of Force powers and weapons. Ultimately, the Darth Maul concept was shelved in favor of other ideas that allowed more freedom to create a sweeping story, with a new protagonist whose fate wasn't already known to fans.


Rebel Warrior

The Wookiee game. The Wookiee fought against the Empire and was super-fast, strong and agile. You could also customize your Wookiee and a second playable character was added: a female weaponsmith.


Star Wars Underworld

The smuggler game. An open world game. You'd have a customizable starship used for travel, smuggling and space combat. You'd also be able to have a small crew. Each with his own personality traits, skills and methods. Missions ranged from smuggling runs to starship raids and even attacks against the Empire - from various shady contacts affiliated with criminal groups such as the Hutt Cartel, Black Sun and the Rebel Alliance.


Rise of the Rebellion

Set between episodes III and IV, the game cast the player in the role of the galaxy's first Rebel. This was also an open world game that provided players with the ability to choose when, where and how they attacked the Empire. Possible storylines focused on this first Rebel being an Imperial weaponsmith, an officer whose family was killed by a rival, or even a rogue clone trooper. The game would also feature weapon customization. They didn't move further with this project because they didn't know if it would appeal to non die-hard Star Wars fans and they wanted it to appeal to gamers of all types and more casual fans of the franchise.


Rebel Jedi

Again, between Episodes III and IV. They wanted to combine customizable gadgets and weapons with a handful of Force powers. The hero described as "a former soldier who has mastered a wide array of weapons, and has learned to use them in combination with his innate and burgeoning Force abilities". The protagonist was inspired by heroes from classic spy movies, comic books, and even Westerns. He had access to gadgets galore, a tricked-out secret lair, several exotic vehicles, a handful of royal contacts, and a colorful rogue's gallery of villains.

The story revolved around two classic themes: revenge and redemption. The hero initially begins as an Imperial agent, hiding his connection to the Force while seeking out and defeating the Emperor's enemies. However, he is eventually betrayed by his handler, who reveals the hero's Jedi heritage to the Empire. The resourceful hero then goes underground, using his skills and powers to strike back. The Empire, in turn, sends an army of bounty hunters and other villains after the hero, intent on destroying him. While initially motivated by revenge, the protagonist's fight against the Empire inspires other freedom fighters, including Bail Organa and Princess Leia. After a series of successful strikes, the Alliance is officially born.

As part of the team's developing of the Rebel Jedi concept, they began their pre-visualization work, creating short animated sequences to convey the appeal of combining Force powers with weapon use. These animations included a sequence in which the armored hero ignites a stormtrooper with a flamethrower, then uses the Force to hurl that fiery Imperial into another group of enemies, setting them all ablaze. In another "pre-vis" animation, the protagonist freezes an enemy with a carbonite gun, then shatters the frigid statue with a well-placed Force push. They also designed a rich weapon customization system for creating a host of exotic arms and a viral reputation system, which would allow word of the hero's deeds to spread across the galaxy.

The concept was rejected by LucasArt's executive team. In trying to combine so many disparate elements, they had strayed too far from what many felt was the hear of Star Wars: the Jedi.


Jedi Master

Jedi Master was positioned as the continuation of the critically acclaimed Jedi Knight series, but with a new twist: The story was much darker, more violent, and more mature than previous iterations. The early concept overview described the game as Star Wars-style survival horror, emphasizing life-or-death battles with frightening aliens, horrific cyborgs, deranged cultists, and relentless bounty hunters all during the Jedi Purge immediately after Episode III. Although written only to gauge the interest in both another Jedi Knight title and Star Wars game with more mature themes, even from the outset the team felt that the concept was far too gratuitous and derivative, which consumer testing soon confirmed.


Jedi Prime

Become the galaxy's first Jedi." This early idea prompted a host of questions and story opportunities: Who was the first Jedi? How did he discover the Force? How did he build the first lightsaber? As the team began answering the questions, we also identified the game's central villain: the first Sith, a character who - in the early storyline - is inspired by the first Jedi to also discover the Force, but quickly corrupts it for his own ends. Jedi Prime was an interesting concept, but the team knew that any idea set outside the films might not resonate with a mainstream audience.


Jedi Outlaw

Set about 500 years after the death of Darth Vader. By that time, both the Jedi and Sith Orders have been rebuilt. However rather than continue their eons-long war with one another, the two groups have struck an uneasy truce. Instead of a Jedi Council, there is just "The Council", a ruling body populated by six Jedi and six Sith. The protagonist in this concept was to be the last descendant of the legendary Luke Skywalker. As the story opens, the player character is essentialy a Jedi sheriff, tasked with defending his region of space from criminals, alien invaders, natural disasters, and other threats. Eventually, the main character is framed for the death of another Jedi and becomes an outlaw himself. Hunted by both the Jedi and the Sith, the hero must discover who betrayed him and why - and all signs point to one of the Council's most respected Jedi Masters, whose last name just happens to be Solo.

The team theorized that the Jedi and the Sith learned to harness the Force in new and inventive ways: The player would have been able to hurl balls of Force energy, see in virtually any spectrum and even shape-shift. The player would be able to construct and customize sophisticated armor and exotic weapons, including a wide range of variant lightsabers. They also thought about letting the player infuse weapons and armor with the player's own innate Force powers: Imagine a suit of high-tech armor or a double-bladed lightsaber crackling with Sith lightning. They thought that it might not appeal to mainstream gamers and casual fans.
 
Underworld sounds like it could have been quite interesting, because it sounds like it would have been a lot like Privateer (which was one of my favorite PC games back in the 90's).

Another idea that I had a while ago was that they could do a spiritual sequel to The Force Unleashed, except you play as Luke Skywalker during events set just after the end of the Star Wars Trilogy (my brother even suggested that Luke could have gone in exile for 2 years after the end of ROTJ, and the game starts with him returning to the Rebellion). Like in TFU you'd have a variety of force powers and some kick ass lightsaber combat.

One idea in particular I had for the game was that the plot could involve a cult of dark Jedi that has resurrected Darth Maul, who serves as the game's primary antagonist (along with the Imperial Remnant, who would still be a potent threat to galactic peace). Maul has spent his time following the Emperor's death honing in on his powers, and is an even greater threat than he was during Episode 1. This idea stemmed from my long running desire of mine to see Luke Skywalker face off against Maul, and I think it would be yet another interesting way to tie together the old with the new, and a dash of something beyond.

Basically, I think there's quite a few Star Wars fans who have longed for a game that gives us an in-depth narrative where we play as Luke Skywalker. Considering he's the protagonist of the classic trilogy, you'd think such a simple enough concept would have revisited it within the last 10 years: play as Luke Skywalker, and use his Jedi powers.
 
My heart is wanting Star Wars: Battlefront 3 or Republic Commando 2. But my brain is saying Force Unleashed 2.

Not that that's a bad thing (FU is pretty fun) but I want the other two waaaay more.
 
TFU2 is probably going to happen. The questions are, who will you play as, and when will it take place?

My opinion was you should play as Luke Skywalker, after the original trilogy. :D
 
I'm hoping for a fourth Rogue Squadron game... but it's probably gonna be TFU2.
I don't want it to be about Galen Marek, his story is done and I would be very angry if they brought him back. His whole sacrifice would be pointless then.
It should be about a new character in some era after the Civil War, hopefully the Yuuzhan Vong war...
 
Found this on Gamespy...
another-game-debut-spike-awards-nabs-star-wars-reveal-20091125114824604.jpg

http://xbox360.gamespy.com/articles/104/1049892p1.html
 
TFU2 is probably going to happen. The questions are, who will you play as, and when will it take place?

My opinion was you should play as Luke Skywalker, after the original trilogy. :D

I like that idea too, but, depending on how far it is in the timeline, it may be in conflict with already existing canon.
 
My wants are
Soul Calibur type Jedi vs. Sith game
Battlefront 3
TFU2(playing as Maul or Luke)
Boba Fett game
 
I like that idea too, but, depending on how far it is in the timeline, it may be in conflict with already existing canon.

I think it should be set very shortly after Return of the Jedi-- probably not any longer than 2 years after the battle of Endor.
 
TFU2 is probably going to happen. The questions are, who will you play as, and when will it take place?

My opinion was you should play as Luke Skywalker, after the original trilogy. :D

That'd be pretty awesome. As long as the game is long, AC2 long. I was disappointed in TFU1's length.

That popped up around the time BF3 was announced & then canned. :csad: Hopefully this will be about it's revival. :woot:
 
I'd prefer something in the Rebellion or New Republic eras. Nothing in the Clone Wars please.
 
I think a game about Mace Windu's early life using an upgraded Force Unleashed engine would be really awesome
 
I really want a Battlefront 3. I loved the first 2 when I had them. And back then I didn't play online so I really missed out.

Also, Rogue Squadron 4. Those were my favorite Star Wars games (besides KOTOR I) and I would love to see them with today's graphics. 2 came out early in the Gamecube's life and 3 didn't seem to improve a great deal on it.
 
I don't think we'll see KOTOR 3 anytime soon because of the upcoming MMO.

But, I'm really hoping it's BF3 with a real campaign & a big focus on multiplayer, like COD level focus. The single player battles should return though, I spent so many hours on those. Also, I hope we see Galactic Conquest return, that game mode is soooo fun.
 
I think a game about Mace Windu's early life using an upgraded Force Unleashed engine would be really awesome
*Original Clone Wars cartoon comes to mind*
I'd love a game where you can force punch a droid in the chest!!!

If it was a Rogue Squadron game, I'd like to see it take place AFTER the movies. Like maybe during the Thrawn Trilogy and the books involving Daala.
 
I wouldn't mind a game that takes place after Luke Skywalker's death, and occurs at the very end of the Legacy era.
 
I'd prefer something in the Rebellion or New Republic eras. Nothing in the Clone Wars please.
Whats wrong with the clone wars era? The CIS was my favorite fraction. Because when you think about it they were the good guys. Anyway I hope it is TFU2 were you play as a jedi around the end of the clone wars and you do missions and one or two would envole you surriving order 66 in the jedi temple. Plus the mission could end with a dual with vader and you escape.
 
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The CIS wasn't good. They were just Palpatine's tools.

And Grevious was one of the most pathetic villains ever. At least in the movies, he was good in the animated cartoons (haven't seen the CG ones).
 
The CIS wasn't good. They were just Palpatine's tools.

And Grevious was one of the most pathetic villains ever. At least in the movies, he was good in the animated cartoons (haven't seen the CG ones).
Don't blame Grievous for his job in the movie. The cartoon had grievous made out to be an unstopable force which he was in the show and Mace Windu force crushed his chest giving him his trademark cough. But the movie is not his character's fault. GL took a good character and ruined it so he could jump to order 66 faster and give Vader's rise more screen time.

Oh I almost forgot, the CIS in my book were the good guys if you did not know Palpatine was in control of both sides. Because order 66 and the rise of the empire were proof that the Republic had fallen into evil which is what the CIS was trying to get across with their start over plan.
 
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