Zenien
Guest
- Joined
- Jul 19, 2002
- Messages
- 25,975
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- 31
They're just really poorly made. It's virtually impossible to tell a decent story with them. Most of them consist of you running up to something and hitting the 1-9 keys until the enemy mob is killed, which gets monotonous as soon as you do it, so they're not exactly fun. And almost every quest is the same, across all games. It's a genre thing. Go here, kill X amount of these creatures, then come back. What, you've already killed X amount of these creatures? Well then, go back and kill even more of the same creatures! And they rinse and repeat this formula for 500+ hours of "content". It's pretty damn awful.
Good thing Bioware will save us all.
And embarrass the joke that is Sony Online Entertainment in the process... that's really my favorite part of the whole thing.
Granted MMOs have improved in the story telling department. Now you'll get huge, long, and involved quest strings with a progressing story taht usually has a bit more than "go here and kill this". Well it's either "Go here and do this" or "Go here and collect this" but MMOs will never be able to match the very best of single player offline story driven games, but the best stories in MMOs aren't bad.