Zenien
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http://teamicogamers.blogspot.com/2007/10/last-canyon.html
"While the whole world is occupied with playing the third Halo, Game Informer got the chance to get the first real news about Team ICO's next generation game for PlayStation 3. Instead of having some lukewarm chit chat we went home with material for a whole feature - this feature. After having created two completely different experiences such as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks God, Fumito Ueda - who we talked to - chose another different, unique setting.
The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: its not really a flat area. Thats what it looks like when youre hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of the game is, so says Ueda, to explore these canyons and find 'something'. What this 'something' is will be revealed at a later time.
Now, what is it thatll make this game so special one might ask?
Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference. The main character will travel by utilizing a glider, which allows him to fly through the air. Its not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely - and we cannot put enough emphasize on that - fly around that desert, dive into these canyons and jump off the glider to run around without it. From what weve seen theres never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons youll have to climb back to the surface, having a glider and not a motor-driven vehicle.
The information you read until now was exciting, and we should end this article with something exciting, as well. The working title of Team ICO´s third game is 'The Last Canyon.' Having seen how many canyons this game has were looking forward to find out more about the title's meaning."
"While the whole world is occupied with playing the third Halo, Game Informer got the chance to get the first real news about Team ICO's next generation game for PlayStation 3. Instead of having some lukewarm chit chat we went home with material for a whole feature - this feature. After having created two completely different experiences such as ICO and Shadow of the Colossus, one could wonder where the next game would go. Fighting giants in HD? No, thanks God, Fumito Ueda - who we talked to - chose another different, unique setting.
The whole game is one gigantic, wide flat desert. Ueda described it as being like Death Valley (California), only being different in one department: its not really a flat area. Thats what it looks like when youre hundreds of meters above ground. Actually, the whole area is interspersed with canyons. A lot of them, and all of different width and depth. The key of the game is, so says Ueda, to explore these canyons and find 'something'. What this 'something' is will be revealed at a later time.
Now, what is it thatll make this game so special one might ask?
Besides the breath-taking setting of this enormous desert with canyons all over the place, the way you explore those is what makes the difference. The main character will travel by utilizing a glider, which allows him to fly through the air. Its not some high-tech glider, but seemingly a traditional glider, made of wood and cloth. What makes this so unique is that you freely - and we cannot put enough emphasize on that - fly around that desert, dive into these canyons and jump off the glider to run around without it. From what weve seen theres never before been that feeling of flying around in the sky, combined with this scale of environment. One thing that returns from both previous games is the ability to climb. While diving into canyons youll have to climb back to the surface, having a glider and not a motor-driven vehicle.
The information you read until now was exciting, and we should end this article with something exciting, as well. The working title of Team ICO´s third game is 'The Last Canyon.' Having seen how many canyons this game has were looking forward to find out more about the title's meaning."